Off the top of my head, there's also Magicite and UnEpic, which I got in Early Access and which have since been fully released. Don't Starve, Full Mojo Rampage, Drunken Robot Pornography, and State of Decay were good games that I got after full release. I tried to find a list of all early access games that have gotten a full release, at least in name, but I couldn't find anything comprehensive.
I can think of heaps of games I've gotten DRM free or through Desura that have subsequently been greenlit and had updated versions released on Steam. Vox is the only one that comes to mind that disappointed me, but I can't think of any that have been abandoned at the moment. It's entirely possible this is my biased perception, but it seems to me that games that go that route either fizzle away into nothingness fairly early or make it to a reasonable release.
I've been growing more disillusioned with early access for a while, but projects being abandoned wasn't really the reason. It's portrayed as being a way to support the devs, and of course on some level it is, but I feel more and more like it's a way to get impulse buys before anything else. In an age of gaming where gamers have a million games to choose from and a million reviews of a game at their fingertips, where indie games are often considered overpriced if they're over $10, where Steam sales and dirt-cheap bundles are the norm, it's understandable that devs need money and will give incentives to people to get them to buy their game. It makes sense that one of those incentives could be to play early versions. I just think that a fair number of devs go to early access too quickly.
You have one game that's got all the mechanics implemented and just needs balancing and bugfixing, another that's pretty rough but playable, a third that's fun when it works but severely buggy, and a fourth that's a title screen held up by hopes and dreams. It's a little harder to get good reviews for an early access game than a proper release, so you can't always tell the difference from outside, and you're already biased towards getting it because you've just seen the most amazing game idea you never knew you wanted. It's the reason part of me still craves Castle Story when I haven't pre-ordered Binding of Isaac: Rebirth. There's that instant gratification factor. That's definitely something I and other gamers should be wary of, but I do think that some devs realize that and take advantage of it a bit.
...wow, I'm tired. Hopefully this makes sense to someone other than me.