Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 7

Author Topic: Spacebase DF-9 (by DoubleFine)  (Read 16153 times)

Sinlessmoon

  • Bay Watcher
  • [Trollinging Intensifies]
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #30 on: November 21, 2013, 11:33:51 am »

Woah,25 ? Thats alot of food money. Looks good and like it got potential but  thats to much for me...

debvon

  • Bay Watcher
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #31 on: November 21, 2013, 09:20:37 pm »

The OST for this game is absolutely jaw-dropping. I'll be purchasing that and the game as soon as possible. Seriously, if you haven't already, check it out on band camp: http://doublefine.bandcamp.com/album/spacebase-df-9-original-soundtrack

My favorite tracks are probably Equilibrium and Evolution. I hope there are more to come.
Logged

Xinvoker

  • Bay Watcher
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #32 on: November 22, 2013, 03:29:19 am »

ptw.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #33 on: December 02, 2013, 10:05:45 am »

PTW
Logged

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #34 on: December 03, 2013, 05:43:21 am »

I was curious about the game and wanted to try it before buying, since I have no idea who the devs are and I find it too pricey.
So I went and tried before I buyed.

Beforehand, I know it's an alpha, and I think this game (much like not-so-similar games like RimWorld) has great potential.
No problem in jumping to summary to ~~evade~~ my wall of text - I'll probably state what has already been stated somehow.

The latest alpha is way too buggy and the AI is way too dumb to be playable without being annoyed.
I'd confirm that people should wait a long while before buying this, because it's yet too buggy and has little content.
The random events (invasions and derelicts - remembers me the awesomeness of FTL) and overall building and basic day-to-day base operation (people moving around, etc) shows the potential that the game has.

Alpha issues (reasons to not play the current version):
1. Your space guys will not care for they survival at all, and will die in the most stupid situations. Oxygen Recyclers blew up and your base has no oxygen? They will just run around instead of going for the airlock to get suits, so they can actually do something in 8 minutes of oxygen. Like building another recycler, which takes less than a minute. And since you can't influence them, you are forced to watch lots of stupidy.
Seriously, I saw 6 people die because ONE corridor (the 'connection' between my base and an enemy ship) had no oxygen, but in the room they were, there was an airlock. All they needed to do was to get to the airlock, get a suit, and get back on my base through its airlock.
Even though I find it acceptable because it's an alpha, I played many alphas and never saw such suicidal AI. Hope it gets a lot of work.
2. The help notifications are annoying and some are bugged, and no way to disable them.
3. The decay of equipment is way too fast. With 5 technicians I couldn't keep a little 9-member base properly up. Makes it not fun in the long run.
4. Combat is messed up.
5. Mood system, like the decay, is way too unbalanced (balance, in an alpha!? madness!). I think sad people work less, and they get deeply sad too easy, and takes a loong while to get back to neutral.
6. Keybindings annoy me personally, since I have to move my hand only to press backspace to cancel and action, which I always end up pressing ESC anyways, which pops up the pause menu. In some menus you must press "X" to go back or close something, and I'm pretty sure everyone press ESC in those moments. (Yes, I'm boring like this, but even DF doesn't annoy me)  :P

Good points (currently and to the future):
1. As debvon posted above (your post made me go listen to it, which I did lots of times, and then I decided to try out the game), the OST IS amazing, specially for people who like spacey stuff.
2. Invaders "dock" their ship in your base, creating more rooms (as posted above by Sergius), which is funny and in the future could create a variety of tactics to dealing with invaders (sealing your doors and destroying their oxygen recyclers, or simply making a hole in their hull).
3. FTL-like random events, currently involving people pissed off with your base-design, pirates talking weird stuff, desperate travelers that won't accept no as an answer, peaceful travellers looking for a place to settle and maybe one or two others. This can be expanded for much awesomeness.
4. Graphics are neat and bases looks cool inside. (I like 2D isometric exatcly like they did  ::)). If they add "diagonal" walls and floors and wallpaper/hull/flooring customization it would look great outside, too. The characters could look a lot better, and so their animations, though.
5. Personality traits, thoughts and relationships (friends/enemies). Even though it might not be implemented or working yet, it already shows the devs' concern about the 'personal' part of characters and making you actually want to care about them (don't do that in this alpha). Therefore Fun and Fun things could happen in the future since, like in DF, friends of someone who died will get sad and have a bad thought appear in their Spaceface (a.k.a Thoughts Screen).

I think that's what I have to say about it..

Summary:
+1 has great potential, could become very fun, engaging and good looking.
+1 wait before buying, the current state is not worth the price (neither guarantees it will ever be worth it).
And I'm a bit concerned since it seems to be written in lua and I only used lua for very simplistic stuff, but I'm not experienced in it anyway.
« Last Edit: December 03, 2013, 05:55:18 am by Gabeux »
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #35 on: December 03, 2013, 02:22:22 pm »

LUA, Javascript, and XML are powerful scripting tools and are used in lots of AAA games and professional software, its all fine really.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Spacebase DF-9 (by DoubleFine)
« Reply #36 on: December 06, 2013, 12:57:25 pm »

As long as we can build more than a dozen numbered docking bays, I'll be happy.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #37 on: December 11, 2013, 01:13:38 pm »

Yeah, I bought this one because it looked cool, and I have to say that I recommend holding off on it unless you have tons of cash to burn. Even now I am regretting it somewhat, as I realized that I never actually bought Kerbal Space Program but only played the demo, and I could have used that same 25 bucks for KSP, a very polished product. Oh well!

It does look nice. Although, apart from the above mentioned AI stupidites, the actual game play is at this point rather limited. The question is where they will take it. Adding new types of rooms, new objects, new decorations, fixing bugs, that is all pretty nice. But it wont make a real game out of it. So I wonder what kind of plans they have in this department. This is always a big challenge with sandbox style games.

Theme Hospital, which this game kind of look likes, had tension ratcheted up by way of missions with specific requirements and difficulties. I gotta say after a few years of playing sandbox games, I need me something with a damn challenge and some damn missions.
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

YKYMrFalcon

  • Bay Watcher
  • Uncultured Swine
    • View Profile
    • Falcon Plays!
Re: Spacebase DF-9 (by DoubleFine)
« Reply #38 on: December 11, 2013, 04:05:18 pm »

That damn AI. Stop chatting! Our oxygen needs repairing!

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacebase DF-9 (by DoubleFine)
« Reply #39 on: August 22, 2014, 02:53:20 pm »

Semi-Necro'd sorry.
I assume by the lack of any activity in here that the development has pretty much died off, insofar as publicly seen stuff goes?
Has it basically reverted back to an internal project?
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #40 on: August 22, 2014, 02:57:13 pm »

Development has definitely not died off.

If you looked at the devposts, you'd see the last post is at 7/16, around a month ago.
Lots of games have long-ish to long periods of time between updates. (Hell, look at DF.)

EDIT: In fact, I just found a post by a developer relating to this that was made on the 19th. Here.
« Last Edit: August 22, 2014, 03:01:20 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

BigD145

  • Bay Watcher
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #41 on: August 22, 2014, 04:09:48 pm »

DoubleFine juggles projects all the time.
Logged

ollobrains

  • Bay Watcher
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #42 on: August 28, 2014, 05:33:51 pm »

the updates are irregular, they need to hire another dev, the game has a lot of potential, what is turning the reviews against them and sales is the dodgy AI, they really should put more effort into it, they get that right with each patch they will get more sales, with this early access thing, if u make each game update playable and fix what the fans are screaming about rathr than what they want to addres and keep communication open.  Sales will go up, the price could be dipped a bit to if they dont want to address the core contents
Logged

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #43 on: September 04, 2014, 06:56:28 pm »

Say, bumping this up a bit, but I couldn't help but notice that it's 50% off until the 10th on Steam Early Access.  Would anyone say it's worth picking up now even though it's still in Alpha, or should I still continue to wait a bit as per Yolan's December suggestion? 
Logged

evilnancyreagan

  • Bay Watcher
  • not regular type
    • View Profile
Re: Spacebase DF-9 (by DoubleFine)
« Reply #44 on: September 04, 2014, 07:26:16 pm »

Say, bumping this up a bit, but I couldn't help but notice that it's 50% off until the 10th on Steam Early Access.  Would anyone say it's worth picking up now even though it's still in Alpha, or should I still continue to wait a bit as per Yolan's December suggestion?

Oh yeah, definitely! On sale, I'd consider it an instabuy. They just pushed out Alpha 6a and the game has really taken a giant stride towards feature-completeness. It's no Dwarf Fortress for robustness but, it has spaceships so, it almost breaks even.
Logged
Pages: 1 2 [3] 4 5 ... 7