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Author Topic: Spacebase DF-9 (by DoubleFine)  (Read 16095 times)

Zangi

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #45 on: September 05, 2014, 08:19:18 pm »

Apparently DoubleFine is working on updating this alpha full time, at least for now.  3rd update of v6 this week.
« Last Edit: September 05, 2014, 08:21:15 pm by Zangi »
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BigD145

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #46 on: September 05, 2014, 08:24:57 pm »

Apparently DoubleFine is working on updating this alpha full time, at least for now.  3rd update of v6 this week.

The second one was fixing a ctd.
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Chiefwaffles

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #47 on: September 05, 2014, 09:24:39 pm »

The updates were more or less needed. I tried playing the first V6, but it was unplayable. 6b was slightly more playable but still really bad, and I've yet to try 6c, but it looks like it'll actually work.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Sergius

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #48 on: September 15, 2014, 09:12:44 am »

6C is still unplayable, haven't tried 6E, but changelog doesn't say anything about toning down the tantruming.

The way things work, you're a lot likely to get your first tantrum before you even have time to mine enough to make beds and a gym, and have 1 or 2 colonists killed. Taking in immigrants is almost a guaranteed death with parasites, even if you're lucky (since you have to hurry with beds/gym you can't make an infirmary right away), they're all in such a bad mood they'll rampage almost immediately if they don't have any amenities ready. And if you're done with all those, but didn't take extra immigrants, you'll get raided and since 75% of your population won't even fight even if they're in Security duty (4 vs 2 raiders and they all panicked as soon as the raiders got into the room and got slaughtered).

Not to mention that they give you enough time to make the airlock and air purifiers with only seconds to spare.

It's a complete exercise in frustration.

EDIT: Thinking about it, I managed to rush build the beds, gym and it got quite stable, and everybody who was rampaging turned out to be a gourmand eating replicator food. So 6E apparently tones that down quite a bit. I also managed to repel raiders by placing turrets in the main big rooms (the downside is that they have a tendency to blast holes in the hull).
« Last Edit: September 16, 2014, 12:00:26 am by Sergius »
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Levi

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #49 on: September 18, 2014, 10:28:45 am »

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MasterFancyPants

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #50 on: September 18, 2014, 10:44:07 am »

Apparently they are giving up development on this. 

http://www.rockpapershotgun.com/2014/09/18/double-fine-early-access-spacebase-df9/#more-234521

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evilnancyreagan

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #51 on: September 18, 2014, 10:48:28 am »

Say, bumping this up a bit, but I couldn't help but notice that it's 50% off until the 10th on Steam Early Access.  Would anyone say it's worth picking up now even though it's still in Alpha, or should I still continue to wait a bit as per Yolan's December suggestion?

Oh yeah, definitely! On sale, I'd consider it an instabuy. They just pushed out Alpha 6a and the game has really taken a giant stride towards feature-completeness. It's no Dwarf Fortress for robustness but, it has spaceships so, it almost breaks even.


Don't listen to this jackass, clearly they have NO IDEA what they are talking about :(
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Scripten

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #52 on: September 18, 2014, 10:54:38 am »

Say, bumping this up a bit, but I couldn't help but notice that it's 50% off until the 10th on Steam Early Access.  Would anyone say it's worth picking up now even though it's still in Alpha, or should I still continue to wait a bit as per Yolan's December suggestion?

Oh yeah, definitely! On sale, I'd consider it an instabuy. They just pushed out Alpha 6a and the game has really taken a giant stride towards feature-completeness. It's no Dwarf Fortress for robustness but, it has spaceships so, it almost breaks even.


Don't listen to this jackass, clearly they have NO IDEA what they are talking about :(

The game is literally not even playable. This isn't like Starbound where the game doesn't have features that are promised but, at least, works. DF-9 is just a buggy mess. Prison Architect, Rimworld, Gnomoria, and probably plenty of others are much better places to put your money. (The first two are some of my favorite games even in alpha.)
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Shooer

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #53 on: September 18, 2014, 10:56:03 am »

It's just... why would... not even out of alpha... source code?

This is bullshit honestly.  Complete and utter bullshit.  This is just going to be perfect ammunition for those that attack EA games as a gamble, especially since this was from an established developer.  And in the end I'm probably going to join them now.
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Culise

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #54 on: September 18, 2014, 10:56:34 am »

Say, bumping this up a bit, but I couldn't help but notice that it's 50% off until the 10th on Steam Early Access.  Would anyone say it's worth picking up now even though it's still in Alpha, or should I still continue to wait a bit as per Yolan's December suggestion?

Oh yeah, definitely! On sale, I'd consider it an instabuy. They just pushed out Alpha 6a and the game has really taken a giant stride towards feature-completeness. It's no Dwarf Fortress for robustness but, it has spaceships so, it almost breaks even.


Don't listen to this jackass, clearly they have NO IDEA what they are talking about :(
Already did, I'm afraid.  It's not anyone's fault, though; it's not like I'm out more than a couple meal's worth of money, so there's no need for self-depreciation.  I feel more sorry for the people who bought in early-on at full price and took it up the figurative bum with this latest declaration. 
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evilnancyreagan

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #55 on: September 18, 2014, 11:36:36 am »

Already did, I'm afraid.  It's not anyone's fault, though; it's not like I'm out more than a couple meal's worth of money, so there's no need for self-depreciation.  I feel more sorry for the people who bought in early-on at full price and took it up the figurative bum with this latest declaration.

Never you mind my hyperbole, I just like to be the first one to joke at my own expense. I think you get your monies worth at the sale price, I'll concede that DF didn't take their hype train all the way into station but, the game they made is in fact good enough. It's not a great game but, it's good (fine X 2 = good, no?) . Those who bought it a full price at least got two lessons for their moneys worth; early access is no promise and never pay full price.
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Levi

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #56 on: September 18, 2014, 11:57:32 am »

Never you mind my hyperbole, I just like to be the first one to joke at my own expense.

When I read your post I was thinking "Geez don't be so harsh, its not like that guy knew this was going to happen."  Then I took a closer look and saw you were talking to yourself and laughed.   :P
« Last Edit: September 18, 2014, 12:09:13 pm by Levi »
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Zangi

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #57 on: September 18, 2014, 12:04:01 pm »

Meh to the news, but it probably won't change my purchasing habits.  It is like a 1 out of 5 early access (ones I actually put money in, not in a general sense) that turn out to be a no-go in the end.
But then, maybe the modding community will make something decent out of it down the line.

... I don't even remember when or where I picked this game up.  Well, looking back at my old posts, reckon I liked the potential I saw.
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Scripten

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #58 on: September 18, 2014, 12:13:51 pm »

I think I ended up with this after doing the Amnesia Fortnite Bundle myself, but I'm still pretty miffed at Double Fine. I'll give them the benefit of the doubt that the game will at least be playable, but I'm fairly disappointed in their handling of the situation.
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Sergius

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Re: Spacebase DF-9 (by DoubleFine)
« Reply #59 on: September 18, 2014, 12:19:36 pm »

*shrug* as long as they fix the bugs, I would consider the game playable. Almost "complete", as long as I don't read some monolithic wishlist of features.

However... if the source is open, does that mean the game should be downloadable for free? Or are they keeping all the assets locked?

EDIT: Sounds like they're releasing the LUA source, I'm not sure if that only means scripts or the actual code to the game.
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