Name : Druss Waylander.
Items : Onyx gripped throwing knives (1d6)(2/6)(Bleed+), Double bladded battle axe(3d6), Composite Bow (1d6)(3/6)(Slow)
Profession :Chapter Commander of the Baresark Rangers.
Race : Elven.
Health : (8 ) {10}
Additional Status :
Skills :
Bio : The Baresark Rangers were founded shortly after the portal between words was first discovered as an order dedicated to preventing the corruption and wars of reality from destroying the fantasy world.
It's members are selected from every race of the fantasy world taking those who carry 2 unique traits.
Members of the Baresark must be utterly loyal to the ideals of the Rangers but above all else they must be Baresarks. A word from the distant past that translates as Berserkers.
When they enter combat a Baresark fights in a form of barely restrained savagery eshewing any thoughts of survival to focus solely on the battle. Once a Baresark enters combat no matter the odds he will keep fighting until he is dead or so badly wounded that he is incapable of fighting.
Baresarks have been known to continue fighting even after being maimed or suffering wounds so great that any mortal should be dead through sheer force of will resulting in them being both feared and reviled by most people.
The rangers train every day in the use of Bow, Throwing knife and Great Axe believing that to use the machines of the enemy would be dishonorable.
As rangers they are skilled in tracking and avoiding detection and through genetic enhancements have an almost superhuman level of physical prowess being able to wield huge axes with ease and let fly with knives almost faster then the eye can follow with a fluidity and finesse that has made them feared in combat the world over.
Druss was an outcast taken in by the order for training after he killed several older children who were bullying him and in time proved his loyalty to the order and dedication to it's ideals and so was promoted to chapter commander and given responsibility for the creation of a new chapter of the order to join those that already exist across the fantasy world.
Once recruited Baresarks are taken to a scientist of reality who had fought against exploiting and corrupting the fantasy world and had ultimately fled to that world seeking sanctuary for the muscular enhancements that gave Rangers the physical power to back up the ferocity of the Baresark mental state and then joint the rangers as recruits until they have proven themselves to be worthy of the title Baresark Rangers.
Location : In a large multi racial city where he has sent messages requesting Baresarks to meet with him.
Stats :
Strength : 4
Dexterity :3
Reflexes : 3
Intelligence :2
Charisma :2
Anything I Forgot :
Augmentations.
Pros : Full muscular enhancement to increase all physical capabilities.
Cons : Requires an extremely high protien diet to maintain the muscles. ( Shamelessly stolen from Pewds sheet because it's so fitting. )
You leave the bar seat and head to the bathroom, checking with all your senses to make sure it was empty. You then slip into the closet, silently shutting the door behind you immediately. In the dark, you reach for the simple handle hidden in a knot in the wood, turn it sideways and push. Light floods the dark room, showing you the wooden stairway with torches on either side. You shut the heavy door behind you, almost immediately silencing the noise from the bar.
You walk up the stairs to a simple room. The walls where bare except for torches, with no sunlight or any decorations that would give away the identity of this rooms owners. In the center was a simple wooden table surrounded by chairs, something that wouldn't look out of place in the lower bar room. At the edge of this table was a single man. He was rather large for a man, a good head taller and much thicker. At the moment he was eating an orcish dish, a leg of a beast much like a cow thrown into a fire after being rolled into seasonings. While this no doubt weighed enough for a man to have difficulty carrying with both hands, he was eating it as if it was a chicken leg with one hand and no difficulty.
"Ah, there you are." He stated, after a particularly large bite. He drained it with a drought of beer before preparing to speak again.
What do you do now?
-----------------
Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Catsplosion (2d3)(3)(AoE 5)(3/6), Fire Bolt (1d6)(4/6)(1), Wildcard (2d6-1d12)(1/6), Wooden Staff, flower hat
Profession: Wizard
Race: Wizard
Health: 6
Additional Status:
Skills: Offensive Spells 3, Overall Magics 3
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Strength:3
Dexterity:2
Reflexes:2
Intelligence: 4
"Because...The spirits of my ancestors chose YOU! I know because I am a shaman! WhooOOOooo! They say that the otherworlders have ruined their proud culture, and this mission must be uptake by a man from our world. And amazingly, they chose you! The spirits. Is that proof enough of my ability?" he states, his face filled with pride.
"...." The guards stated together, who had been patiently watching your conversation with a look of embarrassment on their faces. One of the guards whispers to you, covering her mouth. "He has been trying to pay for this mission with casino chips. Made of wood. You might be able to get one copper for them at a casino, but they are pretty worthless..."
What do you do now?
---------------
Name: Georgia Ross
Items: GlaivesX2 (3d6), Throwing Stars (1d6)(2/3)
Profession: Assassin.
Race: Augment.
Health: 8
Additional Status:
Skills: Swordsman (3), Throwing Weapons (3)
Bio: Georgia's parents died in a bombing when she was a child and the bombers were never caught. She was found half dead amongst the rubble. She was given a black tag in the triage station set up in the aftermath as the over stretched medics began to pick out those with the best chance of survival. A doctor from a research facility took her from the station and in the confusion she was forgotten. When she woke several months later she discovered that the doctor had augmented her body to save her life and to test a project he had been unable to find willing subjects for. Taking the principles of the lupine he had turned her into a human/feline hybrid. He raised her from then on but she became obsessed with taking revenge on those who had killed her family and in time discovered that the augmentations could be used to accomplish that.
With her new fathers help she discovered her new bodies strengths and weaknesses then one by one hunted down and killed the bombers who had killed her family.
Having spent most of her life training to kill and seen first hand how often people carried out evil deeds and escaped she decided to use her skills to bring the evil people of the world to justice and to track down people like her who could help her in her goal so that her father could augment them as he had her.
Location: Fantasy. On a contract to kill a murderer who escaped to the Fantasy world to avoid justice.
Augment strengths.
Feline senses. ( Better hearing, smell and most forms of sight then any human. )
Feline grace. ( She has the grace, agility and speed of a panther. )
Feline strength. ( Her muscles are more dense then a normal humans allowing her to hit harder, jump higher, take more damage and so on. )
Augment weaknesses:
Limited color vision.
Needs a large meat intake to provide her body with the protien to maintain her musculature.
The alterations to her body and especially to her hands have made it all but impossible for her to wield any weapon that wasn't adapted for her use.
Contacts.
Her father is a highly skilled genetic augmentation expert and is dedicated to aiding her.
A skilled weaponsmith who forges the weaponry she wields adapted to her physiology.
A tailor who creates the reinforced leather armor she wears.
Stats:
Strength: 4
Dexterity:3
Reflexes: 3
Intelligence:2
Charisma: 2
Anything I forgot:
"Very well. The quarter master is in the center of the camp, you can pick up a tent there. Please do not damage it, it's company property."
You end up spending the rest of the night in a tent at the side of camp, with a sleeping bag provided. You sleep soundly, though not very comfortable, of course taking several measures to insure your own safety. You awaken to the sound of trumpets playing over a loudspeaker in one of the trucks. The mercenaries pack up camp in under an hour, working as efficiently as machines. Mechanical, the perfect description for how these people act. The whole camp moved as a machine, one that you feel that you are not a part of. You move along with them, piling into the crowded transport vehicle with dozens of men in uniform. As the trip goes along, they chat amongst themselves, though for the most part they ignore you. At about noon, the trucks stop for an hour. The mercenaries exit the trucks and prepare a small mess, with a few designated mercenaries working on the food. The rest first perform light exercise, which you are invited to join, to keep the blood flowing. After fifteen minutes, they got into tight formation with face-covering ballistics helmets and practice marching, making a nearly indistinguishable mass of human beings. There isn't a huge amount of them, but the marching formation makes it seem like they brought a clockwork army. The next fifteen minutes are spent preforming some maintenance on the trucks, personal guns, and anything else that could possibly break down. Finally, there is the meal. A bowl full of chunks of some kind of algae with the taste and consistency of tofu and minced meat with a slightly salty taste. Not particularly healthy or tasty, but cheap preserved food made to be able to last a life time if they need to. Everyone returns to the transport trucks and the trip goes on the same way until it got dark, where they repeated the steps, replacing the maintenance time with extra marching practice. The trucks where then rounded up and tents set. Soldiers idled about, wasting time in dozens of ways, from reading to playing cards to chatting. Then the trumpets sound lights out and everyone sleeps. This cycle repeats for two more days, with the only thing changing the scenery. You are out of the wasteland by the first day, entering an evergreen forest.
Finally, you start to near your destination. A town appears in the distance, on a series of bald hills. As you get within a mile, everyone piles out one last time. The men get into formation, wearing the helmets and uniforms. With trucks in front and command staff in back, the formation walked forward. You where tasked with walking next to the commanders in the back, weapons drawn, to look like something the locals would fear. The sound of boots resounds through the hills as you finally enter the town. The dirt road is surrounded by cheap-looking houses, though they resemble something from our world they already look run down. As you pass, people in rags look on from inside their homes, from the sides of the street, and from anywhere else they can find. After an hour of parading down the streets, going up and down with the hills, they finally march toward a metallic building. As they approach, the group breaks into several lines, surrounding the structure. They then preform an about face, creating a wall of troops around it.
"You contract is complete." The commanding officer informs you from your right side. "Good work, it was nice having you. Good luck on your further missions."
....Sorry for writing so much, got carried away. Won't happen again.
What do you do now?
-----------------------------
Profession: Vigilante (See Bio)
Race: Augmented - Sub-Dermal armour - Inbuilt armour, provides protection whilst reducing speed. && Computer aided vision - Allows extra vision modes such as infra red and targeting, but vision can be overloaded for a short time and can glitch.
Appearance: X5 is large and well built, with close shaved brown hair. Most of the area around his eye is occupied by his Visual Augmentation system, and his other eye socket is completely empty.
Bio: Victor Kar was in his early life a member of the IEF - International Elite Forces. This group operated under it's own control, taking on tasks which only the brightest and best could achieve in return for two things, a roof over their heads and a certain amount of freedom from the law. With intergalactic travel, their services became more and more neccessary as crime moved rapidly through juristictions and traditional policing had little effect. And in free space, where the raiders often lay in orbit, there was no law at all.
The man himself was known for his no nonsense approach to his work - he took no prisoners and was known for his tenacity and the fact that he had never once backed down for a challenge. Of course, he only had to fail once in the end. A mission on Earth, seeking a criminal - Derius Kar, his brother - who was making people dissapear without any trace whatsoever. He found the villain there, and a massive battle commenced. All the IEF members lost their lives, Kar included. And as he was shot, he witnessed his killer run through a doorway to nothing, and simply vanish.
Kar awoke in a lab, surrounded by the corpses of his squad. Bodies that lay, cold, blue, and lifeless, outlined in red in his head. But he wasn't. And clearly, he had changed.
It took two more years of training before the cyborg deemed himself ready. The process that had ressurected him had failed on those he considered family, and his true family was responsible. Disgusted, Victor discarded that name, and took the project's codename as his own - X5. Then he set out, searching for Derius, a man who dissapeared through the portal.
Items: Winchester 20V Shotgun (2d6) (2/6), Persuader Pistol (1d6)(3/6)(Quick), Sub Dermal Armor (1d6)(-1)
Health: 8
Additional Status:
Skills: Shotguns (3), Hand Guns (3), Heavy Guns (2)
Strength: 4
Dexterity: 3
Reflexes: 4
Intelligence: 2
Charisma: 2
"No problem. Try to avoid asking the robed guys questions, they give plenty of answers but it is never to a question you asked." The merchant states, waving you away. You find the corner the man spoke about, one with humans dressed in cloths from your world. Guards seemed less frequent here, and the stalls seemed to sell items that where much closer to each other. You can probably buy/sell whatever you want, if you have the money.
"Looking to buy something, friend?" "Hey hey, got a great price on bullets here." "You look like a man who could use a gun. A big gun.", and other such advertising pitches where thrown at you from the stalls.
What do you do now?