Alright. I read through and remember the rules, now lets see if I can remember all the plots I was writing. No grantees.
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Name: Answers to Wizard or Magical Arsehole. Also, there are some who call him... TIM.
Items: Catsplosion (2d3)(3)(AoE 5)(3/6), Fire Bolt (1d6)(4/6)(1), Wildcard (2d6-1d12)(1/6), Wooden Staff, flower hat
Profession: Wizard
Race: Wizard
Health: 6
Additional Status:
Skills: Offensive Spells 3, Overall Magics 3
Bio: The Wizard of Soth, a small island chain with a serious cat infestation.
Motivation: Magical Arsehole is here to get loot and "test" magic on stuff, and he's fresh out of lootsacks!
Strength:3
Dexterity:2
Reflexes:2
Intelligence: 4
...I think you are about to be in combat. That sounds right.
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You get into formation with the Catguyshaman, hiding behind him hiding behind a rock. The forest keeps yelling nonsense in strange accents, but is otherwise undisturbed. Nothing happens for moments on moments, turns by turns, months upon months (I am still a little fuzzy on that term.)
Then, suddenly, something sends a swarm of birds flying out from one of the trees, flying from the forest in front to the sky overhead. Looks like they are coming.
What do you do?
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Name : Druss Waylander.
Items : Onyx gripped throwing knives (1d6)(2/6)(Bleed+), Double bladded battle axe(3d6), Composite Bow (1d6)(3/6)(Slow)
Profession :Chapter Commander of the Baresark Rangers.
Race : Elven.
Health : (8 ) {10}
Additional Status :
Skills :
Bio : The Baresark Rangers were founded shortly after the portal between words was first discovered as an order dedicated to preventing the corruption and wars of reality from destroying the fantasy world.
It's members are selected from every race of the fantasy world taking those who carry 2 unique traits.
Members of the Baresark must be utterly loyal to the ideals of the Rangers but above all else they must be Baresarks. A word from the distant past that translates as Berserkers.
When they enter combat a Baresark fights in a form of barely restrained savagery eshewing any thoughts of survival to focus solely on the battle. Once a Baresark enters combat no matter the odds he will keep fighting until he is dead or so badly wounded that he is incapable of fighting.
Baresarks have been known to continue fighting even after being maimed or suffering wounds so great that any mortal should be dead through sheer force of will resulting in them being both feared and reviled by most people.
The rangers train every day in the use of Bow, Throwing knife and Great Axe believing that to use the machines of the enemy would be dishonorable.
As rangers they are skilled in tracking and avoiding detection and through genetic enhancements have an almost superhuman level of physical prowess being able to wield huge axes with ease and let fly with knives almost faster then the eye can follow with a fluidity and finesse that has made them feared in combat the world over.
Druss was an outcast taken in by the order for training after he killed several older children who were bullying him and in time proved his loyalty to the order and dedication to it's ideals and so was promoted to chapter commander and given responsibility for the creation of a new chapter of the order to join those that already exist across the fantasy world.
Once recruited Baresarks are taken to a scientist of reality who had fought against exploiting and corrupting the fantasy world and had ultimately fled to that world seeking sanctuary for the muscular enhancements that gave Rangers the physical power to back up the ferocity of the Baresark mental state and then joint the rangers as recruits until they have proven themselves to be worthy of the title Baresark Rangers.
Location : In a large multi racial city where he has sent messages requesting Baresarks to meet with him.
Stats :
Strength : 4
Dexterity :3
Reflexes : 3
Intelligence :2
Charisma :2
Anything I Forgot :
Augmentations.
Pros : Full muscular enhancement to increase all physical capabilities.
Cons : Requires an extremely high protien diet to maintain the muscles. ( Shamelessly stolen from Pewds sheet because it's so fitting. )
"No sense waiting around here anymore. Lets go."
The man seems a lot more talkative and cheerful once you agreed to assist him, and at once makes preparations to leave.
"We can be seen leaving together, I am sure we will now be spending much time with each other. If you have any last minute preparations, please make them
immediately. We must act swiftly."
The large man then walked over to the exit, walking down the stairway with the grace of a water buffalo.
"Ill meet you at the gate." he shouted, before opening up the doors leading out.
What do you do now?