too late dan your on a boat there are no corpses here, the looting was a bit back in time
FUUUUUUUUUUU
Flip Eric off... WITH THE SEA!
{Power = 1, magic fails} you try and try, HRNNNNNNGGG, nothing happens
"Genoa i know your new to this whole dimensional shifting, body morphing headfuck but there is one fundamental law common to every universe... touch my shit and ill shank you, last warning."
threaten genoa and throw the 2 bolts into his chest in a non lethal manner.
Spend a few days trying to figure out my poison magic, start with something small like secreting venom and work up to spitting and then spraying it.
Also collect my feathers as they regrow and see if i can find/make a sheath or two for my daggers.
{1} You fail horribly with the bolts, and they stick in your foot, fortunately its minor and you are on a long boatride anyway
{5}{5} You quickly attempt to spit poitson and secrete it, going well {6} You think you know what to do now (Gained
Toxin Profficiency {1} You stab yourself good handling your feathers, Marchus gets you inside and bandages you up, buy you’re not doing anything else for the rest of the trip.
Examine the amulet then attempt plant magic(try growing a small plant in my hand?). Then try and lure in a seagull. Then noticed that my hair change colour, freak out and fall off the boat. Climb back on and say sorry. Sleep. Plant magic! Probable have another awaking here. More figuring out of the amulet. Grow a fishing rod(plant magic) and fish.
{4}The amulet seems to be ritualistic, it is probably the simple of this cult. {3} A seagull eyes you curiously and starts coming towards you, but it sees something interesting under the water and dives for it instrad. You freak out about your hair colour, Marcus pulls you out and says it’s ok, {1} You can’t Draw any power, {1} Again, {6} Definitely cult thing, you decide its not worth keeping because cult, and throw it overboard {6}{5} You draw a lot of power, fortunately you seem to control it well, the boat starts growing a long branch, which then detatches. It is a little over sized but perfectly shaped, you would fish but you need some line and a hook 1st.
As the days go by, spend most of my time on deck looking at clouds. Try to see if I can move more threatening-looking ones out of the way. Meditate.
If that doesn't do anything, fix up that crossbow. See if the minimal amounts of knowledge I attained in shop class were good for something after all.
Third priority - practice marksmanship with lightning bolts at distant rocks and so forth.
{4} You mellow out and meditate, You fail to move the clouds, either they are too far away, or do not fall in the purview of your magics {2}{6} It was a relatively simple jam, woulda been hard n a combat situation but fairly easy now, you decide to test fire it, and lose one of the bolts over the side of the boat. {5}{3+1} You blast a small boulder on the coast, it falls into rubble but the thunderclap is very loud and almost knocks Clair over.
8:00 AM: Wake and procure breakfast.
8:30 AM: Begin morning yoga session. If someone else wants to join in, teach them beginner courses; otherwise, work on own skills.
9:15 AM: Begin morning aerobics session. Same as above.
10:00 AM: Free time to socialize, help people out with things if they ask for help, get some sun, so forth.
11:45 AM: Procure lunch.
12:30 PM: Spend time adapting to changes in body/situation, such as trying to learn to recognize everyone's scents, fighting practice, etc. Do not include fire magic as part of practice as that feels very unwise to do on a wooden boat.
2:00 PM: Free time.
4:00 PM: Afternoon yoga session.
5:00 PM: Afternoon aerobics session.
6:00 PM: Procure dinner.
6:45 PM: Free time.
7:30 PM: Nightly yoga session.
8:15 PM: Nightly aerobics session.
9:00 PM: Free time.
10:00 PM: Bed time.
Emma had just finished her laps around the deck and was walking slowly to cool off when she heard Erik yell for her. She trotted over, stretching as she did so, and finally settled down near him by leaning on the railing. "OK. What do you need me for?" she asked, pushing some hair out of her face.
"Sure." Emma also cuts the spearhead off of Erik's spear, as per his request, and hands him the severed spearhead (in case this needs to be an action, otherwise ignore the bolding). "Mind if I ask why, though?"
"Because I think this world has changed us enough," Erik said, smiling at his newly shortened spear. "I've been many terrible things... I've been a hypocrite, a coward, and a liar, but I've never been a killer until now. I doubt you ever felt it, but that man you killed wasn't originally going to die by your hand. I saw him dodge your axe, and I... twisted things. Your axe may have done the cutting, but I killed him."
Erik gave the spearhead Emma had handed him a brief glance, then threw it out into the open water. "I don't want that to be my life. Maybe I can't go home, maybe I'm going to live out the rest of my days without the miracles of Exedrin and pay-per-view wrestling, but I can keep a little of who I was." Erik turned to look Emma in the eye, a faint smile on his face. "This place can change what we look like, but it cannot change who we are. I think we'll all turn out alright if we can remember that."
If Emma doesn't reply, then divide my waking hours between training with the new staff, practicing my luck on coins and dice, picking Greg's mind about history/nations/geography/etc, and socializing.
{4} Emma Lops off the tip of the spear, good enough
Simple staff
Hit: +1
Crit: 5
Crit Threshold: 4
Weight: 1
Damage: 5
STR: Full
Crit Damage: 5
Special: May take a -1 to hit and attack twice, may take a -1 to damage to be nonlethal
{5} You get everyone’s Scent memorised, you are pretty sure that you could tell they were in the room with you, even if blindfolded and earplugged. You practice a bit with your claws and get familiar with them (In other words you are now allowed to know their stats)
SC Claws
Hit: 0
Weight: 0
Crit: 5
Crit Threshold: 3
Damage: 5
STR: Full
Crit Damage: 5
Special: You have two claws, a claw attack may be added to another attack action in combat (not a charge though, unless you use only claws) , both attacks gain a -1
Erik Practicies with the staff among other things, the luck seems to be moslt instinctual practice isn’t gonna help much {5} but you think you have the basics of staffplay
StaffmanNow that all the fighting was over and she was safe on the boat Charlotte felt the tears build up again. Not wanting anyone to see her cry she tried to find an isolated spot and then she burst into tears. She hadn't wanted any of this, everyone else seemed to be handling ok but she couldn't she just couldn't. She wanted to go home, to see her family and friends again, to not have to fight any more. Charlotte spent a long time like that, praying that no one came over to her not wanting to deal with anyone else in this moment.
After she had recovered she realised that she didn't really have much to do, she hadn't gotten any magic to practice with and she had no desire to do combat training. She hadn't even brought a book with her.
She spent most of the days on the boat staring out to sea thinking about what had happened to all of them
You stare maudlinly to the distance, Marcus seems to know what’s going on with you and brings you an old battered boot
“Here this book actually came from your world, maybe it will make you feel better, also chin up.” You look at the book, it seems to be an older print of
The Lord of the Rings, Fellowship of the RingDuring the voyage, Thomas mostly spent his time either taking the odd notes or just trying to practice with the axe. One such day he happened upon Charlotte, deciding it was about time he got to know someone properly.
"Uh...hi?" She had been on her own for most of the days he noticed, but it didn't take an einstein to figure out she was wanting to keep to herself. While he understood her desire to keep to herself, it wasn't going to work forever. Besides, everyone else was busy."Don't suppose i can ask a small favor? Relax, nothing sinister or anything." He took out the notes he had written, holding them out."Do you mind giving this a once over and telling me what you think? If i should add anything, tweak it? Everyone else is a bit busy, and i really wouldn't mind someone looking it over." It was his logs of how they got here, what they experienced. It was servicable, but it lacked finesse...and an editor.
Offer notes to Charlotte and just general company to try to cheer her up.
She seems to cheer up a bit
Erik smiled back. "They drug us into this world, true. But they didn't want to kill us, they wanted to make us into weapons. I'm not going to let them do that. If Greg's people want to use us to hunt down the cult, haven't we just become the weapons of a different side?" Erik turned back to the sea with a faraway look in his eyes. "If I'm here, then I'm going to be here on my own terms. I went to Australia to find a new life, so very far from everything I knew. I honestly don't know if I'd go back if I could. I mean, the internet is fun, as is water that has been through some form of treatment, but... I'm getting used to the idea of this world." He shrugged. "And besides, I didn't say I wouldn't fight, I just said I wouldn't become a killer. There is a difference." O'Kelly's smile returned, broad and genuine. He stood up, banging his new staff against the deck. "In fact, if you've got a moment, I might show you."
Offer to spar with Emma
(PS its dragged not drug, drug is what caffeine, alcohol and nicotine, among other things, are)
(Well, guess who has home internet for about a month or so the way things are currently? :3)
Emma nodded. "That's true, but there's a fine line between being used and working together. As long as Greg's guys want to take down this cult, I'm happy to work with them, but if they start asking me to do things I don't agree with then that's where the deal ends." She listened to him explain about Australia. "Same here, sort of. I moved to Australia hoping for a new outlook on life, maybe beat my writer's block. That didn't happen." She leaned her back against the railing, putting both elbows on it. "I'm trying not to think about the things and people I'll miss..."
She looked down. Her parents and little brother would get worried when they didn't get an e-mail or a call from her for a week or more, and her old friends would notice when she didn't log on for their weekly D&D game. "...Yeah, I think a fight would sort me right out for a little while. I could do with a distraction. Hands only though, OK? The only weapons I have are this axe and magic, and I don't want to hurt you or accidentally set the ship on fire." She laughed quietly to indicate she wasn't serious about the latter, although she was speaking truthfully about not wanting to hurt the guy.
Counter-offer to wrestle with Erik, since he mentioned it earlier.
"Deal," Erik said with a laugh, setting his staff aside.
Accept offer, wrestle Emma. Practice my luck while doing so.
Emma nodded and stretched a few times, getting ready for a bit of physical exertion. Once she was done, she rapped on the railing a few times to signify the bell ringing and let Erik know it was time to get ready. Her first order of business was to try and initiate a collar-and-elbow tie-up to test his skill before going for a hammerlock.
(you do know I know nothing of wrestling,, this is gonna take a bit, also I kinda want to get it all done in one turn as this is a condensed turn thing)
{Agi: 5+1 vs
11}{STR: 2+1 vs 2+1}
Emma Gets a pefect hold, she may have been unable to press the advantage but Eric is well held, no squirming outa this he is gonna have to break free.
{STR 4+1 vs
1[./s]5+1} You break the hold a little, you are not free, but you might be able to quirm out
{AGi 5+1 vs 4} Emma just manages to keep the hold
{agi 4+1 vs 2}{STR 6+1, 3+1} Emma Secures the hold once more, and Forces eric to the ground, overdoing it a little and banging his head.
{Str 4+1 vs 1 4+1} No headway is made either side, {Agi 2+1 vs 1} Eric attempts to flip the grapple around, but just ends up giving Emma a hand in keeping him still
{STR 6+1 vs 5+1} Eric can’t break the hold, and taps out
Practice with my new abilities.
{2+1}{5} You make the water around the boat burble a little, {2+1}{3} You splash yourself a little, {3+1}{2} You summon a ball of water, which you drop in your crotch. {1} The water refuses to answer your call this time.
________________________________________________________________________________________________________
You will have another 1 or 2 turns on the boat, Unholy sorry but you are stuck in bed recuperating for those turns.
Draignean:
Gender: Male
Strength: 0Agility: 0Dexterity: 0 Perceptiveness: +1Analysis: +1Special:
Alcoholic(Recovered),
Counciling,
Fortune, [By taking an action that requires no roll, you may exchange your fortune to curse an enemy with misfortune, forcing them to reroll the first 6 or 5 that they roll in a turn, this lasts until you take an action to curse another enemy, the enemy perishes, or you decide to reclaim the luck (takes no action)]Unluck[/abbr],
Luck flare,
StaffmanInventory: A two sided token carved from emerald, one side has a Smiling Leprechaun, the other is the same figure, Surly looking Holding a Stein; A faded suit; a battered but still functional mobile phone; one piece of mint chewing gum and a black pen, mostly out of ink, Hand crossbow, Simple Staff, 9 bolts
SeriousConcentrate:
Gender: Female
Strength: +1Agility: +1Dexterity: 0 Perceptiveness: 0Analysis: 0Special:
Leader/Instructor,
Slightly Canine,
Fire Affinity,
Harnessed FlameInventory: A Jet statuette of a sitting dog; Jogging Clothes, Mobile Phone, Handaxe
Harry Baldman:
Gender: Male
Strength: +1Agility: +1Dexterity: +1Perceptiveness: 0Analysis: 0Special:
Alcoholic(Recovered),
Sharps Familiarity,
Lightning Affinity,
Harnessed lightningInventory a Piece of Granite Carved into a bird of prey, Leather Pants, White Shirt, Mobile Phone, Dagger, Hand Crossbow, 7 bolts
scapheap:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: +1Analysis: 0Special:
Animal Friend,
Woodland Strength[abbr], Plant Affinity, plant knowledge
Inventory: An amber carving of a woman and a tree; Clothing, fedora a leather jacket and jeans; Mobile Phone; Hand Axe, Oversized Fishing Rod
Dansmithers:
Gender:Male
Strength: 0Agility: 0Dexterity: +2Perceptiveness: 0Analysis: +1Special:
Asshole.
Potionmaking,
Elementalist(AEFW)Inventory: an iron token in the shape of a Hag sitting in a Mortar, Mobile Phone, Comfortable clothing, Hand crossbow, Blunt dagger, 9 bolts
Kansa:
Gender: Female
Strength: +1Agility: 0Dexterity: 0Perceptiveness: 0Analysis: +1Special: Speed Reader,
Claws,
regeneration,
Potent RegenerationInventory: Pewter Sculpture of a strange Dragon, Dress, Mobile Phone, Dagger
Neroselene:
Gender: Male
Strength: +1Agility: +1Dexterity: 0Perceptiveness: +1Analysis: +1Special:
Runner,
Strong legsInventory: Tarnished Copper Pendant of a Centaur, Suit (minus tie) Mobile Phone, Microphone/Tape Recorder,
Notepad, 2b Pencil, Back and Blue Pens, Hand Axe
Unholy_Pariah:
Gender: Male
Strength: +1Agility: +1Dexterity: 0Perceptiveness: 0Analysis: 0Special:
Knifeman,
Poison Affinity,
Razor Feathers,
Precise feathers,
Toxin ProfficiencyInventory: Pocket Knife; Clothing; Steel Sculpture of a Bird, the wing edges are fairly sharp, 6 Daggers, 50 silver pieces, 5 coin pouches, 2 bolts