Okay, after this turn, I'm banning assist/impeding other gods as it forces me to rewrite the turn 5 times. If you want to hurt another god, strike his prophet with lightning or something.
Imbue 24 of my followers with super-strength, and give them the task of carrying my dice around.
(1) You drop your dice on 24 followers. They're now dead.
Followers:
1 old nearsighted strong farmer prophet
An entire town of 446 people
Boobs: Have the boobies alight on the female follower, I have other work for the Artist/Prophet.
Continue resurrecting the First Prophetess. (to be honest, I thought a 3 or 2 on that roll would get me a zombie.)
Attract the attention and devotion of a nursing mother (What could possibly go wrong?)
Prophet: Begin work on holy book.
Sane, Sapient, Obsessed woman (Score!) - give modest speech on the benefits of Boobs. Do this in the marketplace during the busy time.
(5) The birds fly to the follower obsessed with you.
(3) The dead corpse stands up and starts moaning "brains" (that is what it should have been)
(1) A nursing mother gets driven insane by contact with you.
(6) Your prophet decides to write the holy book. (2) He needs paper.
(5) Your prophet heads off to preach in the marketplace. (4+2) She converts 40 people and draws the attention of the village governor. (4) He decides your religion seems permissible, as long as it follows the Realm of Trevnoc's laws.
Followers: 1 gay artist
1 woman with large assets and two boobies (the bird) adding +1 to persuasion
40 people
Then send my worshipers to the southern tribe.
(6+2) Following your divine instructions, your followers head south in a straight line rather than the trader's route that is safer but longer, heading through heavily infested bandit country instead. (5+2) However, there's no sign of them. (3+2) The followers make quick progress, and are now 2.5 days from the village. (6+2) A giant rock monster the size of a village appears next to their camp.
Holy Book: An Account of the Matyrdom of the Prophet of Odessy
Sacred Animals: Birds of Prey
Followers: 1 historian and his family of 10 + 2 servants, an eagle, 10 exiled villagers
Enemies: The Followers of the God of Sleep
Party People
A village that worships Gamel, god of celebrations
Zarut
Why do you hate me Persus?
Wail down an awesome guitar solo from the havens to convert the people.
I don't, the dice do, and GWG didn't help.
(2-1) The townspeople can't hear your guitar solo.
Followers: 1 rocker prophet
1 rocker disciple
Put the fire in the temple out if it isn't already and have my followers start to rebuild from the conflict while considering nearby villages to take over convert.
(5) The temple fire is put out.
(3) Your followers begin looting the homes of the dead.
You discover that your village is located in a highly mountainous region with few people. It's also a week away from the closest border. The closest town is 2 days away to the north. There's another one 6 days away to the west. Both are large than your village. There's also a small village 4 days to the south.
Followers:
1 prophet
24 villagers
5 followers with no sense of touch
8 villagers with bows
2 villagers with bows and no sense of touch
Go to the town guard and explain all the things I do to benefit the town.
While I'm at it, locate criminals in town and bring them to the town guard. God-Man, away!
Continue curing diseases and impeding Zarut, of course.
If possible, aid Doh, Ki'Ol, and Odessy
Heading over to the town guard, you (5) explain what your doing to help the town, (4) showing them 5 thieves you caught and succeed in converting the town watch to you.
(4) YOu continue to cure diseases.
(4) you impede Zarut
(1,5,6) You hurt Doh, but help Ki'Ol and Odessy.
Followers: 1 prostitute
30 townspeople
30 members of the town watch
Enemies: Zarut
Healers
Lupus: increase wolves' intelligence.
Dog-Prophet: convert raccoons.
Bear: convert other bears.
Converted Wolves: subjugate other wolves from a wide area.
Insane Teenage Apprentice: refuse to accept such treatment, quit and take to the wilderness as a survivalist.
(4) The wolves increase in intelligence
(3) The raccoons are interested, but are too scared of the wolves to join.
(2) your bear decides to catch some salmon instead.
(5) The converted wolves head off to convert more wolves. (1, And I was wondering when the critical failure would show up) 5 wolves are killed by a wolf clan that worships the god ARwhoooooooo!
(5) The apprentice complies, taking with him your new holy book.
Holy Book:Holy Testament of Barkety-Woof
Followers: 1 Prophet Dog with a speech impediment and a gift for drawing who can make squirrel's do his will adopted by an insane stuttering beaten former teenage apprentice who has a side business selling the stuff his dog draws and who can destroy objects with song, but has lost his voice and has now taken to the woods.
38 smart evil wolves
1 bear
Enemies: Wolf worshipers of ARwhoooooooo!
Townsfolk: Add some religious flair to there respective work in an attempt to convert.
Town watch: Hunt down the thug that stole the money, incarcerate him, and give the merchant his money.
Town watch wives: Travel throughout the town and use there charm to convert people, if stuff hits the fan call in there husbands to protect them, without the servants following them.
Zarut: Fuck over On'Li again.
(3-1) They fail to do so.
The town watch fail to follow your orders.
(3-1) The town watch wives stay home.
(2) Nope
Holy Book: Done. Mediocre, awaiting final installment of money
Followers:
1 teacher
6 workers
10 housewives
2 lawyers
11 craftsmen
15 thugs
30 wives of the town watch
30 servants having affairs with the town watch's wives
10 bandits
Enemies: On'Li
All religious priests
Goddess of Wind and Pity
The god of Magic and Disease
Escape and get new identity
(6+1) The jailers are killed and all the doors in the prison are smashed to tiny pieces as your prophet and every other criminal leaves. (5+2) Your mild mannered prophet becomes the Batprophet. Rich playboy Wruce Brayne by day, converter of souls and beating up criminals by night.
Followers: The Batprophet
All: Repeat last action and remove the anti-ghost measures.
(5) Removing the ghost measures, (6) ghosts from all across the region flock to the town, along with a group of soldiers who have come to find out why the taxes failed to be delivered on time.
Followers: 1 prophet with power over horses
3 ghosts