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Author Topic: (ISG) You are a bound familiar  (Read 47762 times)

GreatWyrmGold

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Re: (ISG) You are an unbound familiar
« Reply #90 on: June 13, 2013, 02:00:35 pm »

Can't believe I didn't think of this sooner, I've used it enough in other RPGs.

Before we do anything else, we need to find some good thick mud and roll in it.  Get some loose grass or something too, just completely coat ourself in the stuff, as thick as possible.  If no mud is available, pitch from a tree and some bark strips could work, too.  It is evening, visibility is already poor.  If we obscure our colour and distort our shape with clinging debris (preferably debris that matches the local environment, but it's not crucial), even if we are seen, we won't be easily identified.
Actually...
Try finding some kind of hill nearby and glide over the barricade from here in area which is least guarded.
Sounds like a plan. Chances are that the GM's already started the update with the previous consensus, but +1.
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weenog

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Re: (ISG) You are an unbound familiar
« Reply #91 on: June 13, 2013, 05:28:41 pm »

trying to glide while covered in crap should prove hilarious

posting while phone sucks
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

escaped lurker

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Re: (ISG) You are an unbound familiar
« Reply #92 on: June 13, 2013, 05:33:29 pm »

Sounds like a plan. Chances are that the GM's already started the update with the previous consensus, but +1.
Eh, not like rewriting a single paragraph is hurting me - especially if you guys think up something as good as this ;3
But sure, with us having such neat abilities, you ought not to underestimate our "High Profile". Once we are found, it will be clear who we are, and if we are present while .. less good things happen, they will be quick to get onto us.

trying to glide while covered in crap should prove hilarious
Wheee! :P


Spoiler: Indezi (click to show/hide)
Spoiler: Abilities (click to show/hide)
Day 1

Thinking up a most cunning plan, you take a bath in the next puddle of mud that you can find. After rolling around in some plant-matter and pebbles, you have cloaked yourself in.. some form of illusion. If someone finds you now, they will have to look more than once to deduce that you are a dragon.

Not in the mood to spend your mana unwisely, you set out to find some elevated platform - there are certainly no hills around that would overlook the city, and even if they would have been most likely integrated into it's defense system. You do find an extremely large and old oak thou - most likely whorshipped by some druids or cults, they really like those old trees. On your first try climbing it, you fall, resulting in some nasty bruising - or so you would think, shame you can't see beyond your scales.
-1 HP
On the second try you are able to climb to one of the upper branches, take a leap of faith and fly glide away.


You are able to land on a roof - while it certainly was not the most gracefull landing, it only reminds you of your already existing thought-to-be-bruising. Actually you are also quite tired, and that little stunt with the oak has only furthered your exhaustion.
- 2 max Stamina -1 Willpower

Still, you follow the source of the magic you felt outside, and try to keep yourself in dark alleys. The town is clearly asleep, and you can't feel the stirring of mana inside yourself like you did when you last came here with Master. At some point you are seen by a drunkard, but judging by his reaction he neither took it seriously, nor should he remember much of it come the morrow.

Concentrating all of your mind on the small tower - located in the finer parts of town - you are not able to make out the sorceres. All that dilettantish and failed magic sure makes for one big mess. You are quite unsure if you should risk any more stunts tonight, being exhausted, wounded and quite positively hungry by now, but ponder the matter seriously.


Right, should we decide to rest, please include where to do so and any plans for the morrow - we don't really need an update that only says "You slept well. What now?", do we? ;3

Edit: Meh. I blame it a~ll on the forum not having autocorrect. Yes, that shall do nicely.
« Last Edit: June 13, 2013, 08:08:30 pm by escaped lurker »
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RAM

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Re: (ISG) You are an unbound familiar
« Reply #93 on: June 13, 2013, 08:04:33 pm »

Right, what do adventurers do? Well, we know the stories, the adventurers fight a monster, rescue a prisoner, and come back to the monarch for a reward. We should go to the palace! But probably rest first...

P.S.
 Shouldn't hunger rise as we become more hungry? Maybe invert it or change it to sustenance ir something...

P.P.S.
 Strenght is pronounced with a hard t, two of them even...
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GreatWyrmGold

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Re: (ISG) You are an unbound familiar
« Reply #94 on: June 13, 2013, 08:09:50 pm »

1. Look for food. Maybe we could follow what stray cats do. They often eat out of waste bins and such, so we should go to an unattended waste bin.
And see if we can hunt a cat.

2. Find a "lair". It should be close to a good supply of food and be pretty secure.

3. Nap for the night.

4. Skulk around and explore the city.
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~Neri

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Re: (ISG) You are an unbound familiar
« Reply #95 on: June 13, 2013, 10:03:42 pm »

Posting to watch.
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Harbingerjm

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Re: (ISG) You are an unbound familiar
« Reply #96 on: June 13, 2013, 10:15:15 pm »

1. Look for food. Maybe we could follow what stray cats do. They often eat out of waste bins and such, so we should go to an unattended waste bin.
And see if we can hunt a cat.
I was going to say "You monster!" until I remembered what forum I was on. Instead, +1.

Edit: Curse my shoddy pronunciation!
« Last Edit: June 14, 2013, 12:07:54 am by Harbingerjm »
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15:35   HugoLuman reads Harb his secret spaghetti recipe

RAM

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Re: (ISG) You are an unbound familiar
« Reply #97 on: June 14, 2013, 12:03:27 am »

No, strength is only pronounces with a single hard t...
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GrizzlyAdamz

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Re: (ISG) You are an unbound familiar
« Reply #98 on: June 14, 2013, 04:54:09 am »

Hmm, unless this is an mmorpg, the adventuring party probably celebrated their well-known kill and hopefully will stick around for a few days. I highly expect our amulet to be pawned off in short order, (if it hasn't already).
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Scionox

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Re: (ISG) You are an unbound familiar
« Reply #99 on: June 14, 2013, 05:28:54 am »

1. Look for food. Maybe we could follow what stray cats do. They often eat out of waste bins and such, so we should go to an unattended waste bin.
And see if we can hunt a cat.

2. Find a "lair". It should be close to a good supply of food and be pretty secure.

3. Nap for the night.

4. Skulk around and explore the city.
+1
Also since people are asleep... While searching for food/lair, try to sense emotions of people who are having nightmares(if there's any) and gain mana from them.
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Rawr

hachnslay

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Re: (ISG) You are an unbound familiar
« Reply #100 on: June 14, 2013, 05:43:09 am »

Actually - we should find the adventurers and try to ally with them.
They were more powerful than our master, chances are they have a magic user.
Wait for the moment one of them puts on the amulet, appear and say "hello master."
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Lenglon

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Re: (ISG) You are an unbound familiar
« Reply #101 on: June 14, 2013, 06:20:25 am »

1. Look for food. Maybe we could follow what stray cats do. They often eat out of waste bins and such, so we should go to an unattended waste bin.
And see if we can hunt a cat.

2. Find a "lair". It should be close to a good supply of food and be pretty secure.

3. Nap for the night.

4. Skulk around and explore the city.
+1

people, you're thinking too long-term right now. we're hungry, exhausted, low on mana, and in no condition to be taking major risks yet.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

escaped lurker

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Re: (ISG) You are an unbound familiar
« Reply #102 on: June 14, 2013, 06:40:24 am »

All in Favour of cat-eating? Fine, the dice agree. Tonight, we dine on cat. ???

On a more serious note - the feelings of dreamers are mostly limited, because too strong feelings often enough wake them up / the feelings are not constant enough to take root. We did get a good roll on the encounter-check thou. ;3

Spoiler: Indezi (click to show/hide)
Spoiler: Abilities (click to show/hide)
Day 2

You decide to take it slow for now, accompanied by the unexplainable urge for fresh cat. While looking for a more reliable source of food - shuffling through the waste-areas of the city - you stumble upon an unsuspecting one. Not for long thou - cat's do have a sixth sense afterall. You still manage to surprise the feline, getting a firm grip on it's throat with your teeth. Despite it's panicked struggle you soon enough dine on the fresh corpse of a cat. It surely tastes a bit different than you would have suspected - so unlike chicken, as you would have heard - but it is filling none the less
. +20 Hunger

With your most pressing matter cured, you begin to look for a place to settle in for the night. You have to search for quite a while untill you find a fitting place, especially since the guards stumbled upon you at some point. While you are quite confident that they have not discovered what you truly are, they seemed to know something was amiss with that dirt-covered thing they encountered, resulting in a little search conducted by them. Ultimately they gave up thou, seeing as their shift was nearing its end.

The ruined house you use as your resting place has not been lived in for at least a couple of years - its distressing state of disrepair and looming collapse not bad enough to be set off by you. Still, you settle onto one of the beams, should against all odds it really come crashing down.

While your lodging is not quite up to the comfort of Masters Gold-and-Gem-Bath that you normally prefer to reside in for your sleep - the mound of gold satisfying some draconic qualities inside of you - the much-needed rest does you very well. You sleep quite long into the day, and notice the bruising to be less painfull by now.
3 Max Stamina + 1 Willpower regained, Wound is healing.

Entertaining some thoughts on how to gain the amulet seemingly needed to prolong your life, you come to the conclusion that those adventurers really might have been hired by the local nobility - or the church. With magic common enough to be a realistic threat, you are sure even the local lord will have more magical protection than you would be able to pierce - not withstanding any mention of your quite easily harmed physical form.

Rolling around in mud seems to have been a good idea, as the stuff is still holding up nicely - who would ever suspect one of the noble dragon race to be coated in earth and foliage? Deciding that it also will have to do for daytime, you scout around once more - this time ignoring the multiple cats that you happen upon. By keeping to ditches and most unwelcoming back-alleys you are able to stay out of sight of the humans - with the local animals having keen enough senses as to not trouble you, including some lone stray that turns tail after snarling at you once.

You also have gained a better sense on the outline of the city, after you came close enough to the mainstreet and market to recognize where you actually were. Your arcane mind-map has been updated as a result.



Acolyte Tower, Slanted Refuge, Local Keep, Market, Local Church, Elven Dance-Hall - all you really know in this city at the moment.

While strolling around through some back-alleys, you suddenly feel the familiar sensation of a strong emotion bearing arcane fruits in you. Risking a look, you see a lone woman peering intensely towards the street. Her feelings are intense enough for you to regain some magical energy and with nothing else of matter to do, you ponder if this situation is exploitable.
+1 MP

Spoiler: Currently (click to show/hide)
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Lenglon

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Re: (ISG) You are an unbound familiar
« Reply #103 on: June 14, 2013, 06:49:04 am »

evesdrop on the woman, gaining mana from her emotion and gaining information about why she feels that way at the same time.

if it seems like she isn't going to provide exposition and the mana fountain dries up, then go back to roaming around looking for the adventuring party.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Harbingerjm

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Re: (ISG) You are an unbound familiar
« Reply #104 on: June 14, 2013, 06:52:43 am »

Can we tell what feeling we are feeding on?
Drippy mud disguise seems like a good way to cause some disgust to feed on.
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15:35   HugoLuman reads Harb his secret spaghetti recipe
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