Well, I would've posted this yesterday, but had some sort of internet glitch that prevented me from accessing the Bay12 Forums. JUST the Bay12 forums, which is a bit weird. But, whatever.
Yes, Lenglon, I was addressing you. Or, rather, your character. BTW, like I'm asking on the IC thread, what is the rough age of your character?
Anyway, thanks, Ross. I'm gonna go search up my character sheet and change it to include a larger possibility of FUN and a more generally well thought-out structure. Because honestly, I find it's current state to be sad. Saying this, I will probably say, sometime in the near future, that the revision is also bad, but better than it was before.
Also, I noticed that Lelia had 3 feats.
Is this something I'm not noticing?
Or is she a special case because she can't talk to others? (I hope she's not some sort of born socialite. That'd be rough.)
I hope I can get three feats... that'd fix my problem with what to use and what not to use. So annoying, decisions.
I went through, made the changes I wanted to make, and, remembering someone's comment (Don't remember who's) that he seemed kind of stat-heavy, I lowered most stats by 1.
*CHALLENGE*
I'm not indicating what was changed. I kinda want to see what you all can find that's different from the last character sheet update. WITHOUT loading the previous sheet to compare. Stats don't count, because I announced those.
Name: Telcontar
Race: Half-bred, High Elf and Man
Height: 6' 2"
Weight: ~250 pounds
Appearance: A tall, strong-looking man who appears to be around 45, with a presence bespeaking knowledge, wisdom, an underlying current of command, with old eyes, wise eyes, that bely the appearance of someone only middle-aged. This is a man who is more than he seems. He has some scars on his face, hands, and arms, but not many, suggesting a warrior who doesn't lose too often. He isn't the most handsome of people, but he's not ugly by any stretch, and his expression continually suggests that this is not a man to pick a fight with. He wears a long, hooded, grey cloak. Underneath that, he is never found without a vest and shirt combination, which always hides at least some form of armor. The vest, on the other hand, hides his many, many throwing knives. It's his pastime, after all. His greatsword is secured to his pack, which contains many soldiering odds and ends. Including some maps. And more knives. Because where would he be without knives, after all.
Strength 16, Stamina 14, Agility 10, Speed 12, Endurance 16 Willpower 16, Intelligence 16, Perception 14
HP: 10 + 16+ 6 combat level + 1 Mage level + 3 for Virtue - 1 for flaw = 35
MP: 5 + 16 + 4 Mage + 2 Combat +2 Hobby = 29
Level: Adventurer 1, Telekinetic Mage 1, Greatsword Specialist 1, Warrior 1
(I wanted to define greatsword specialist a bit: I consider it the knowledge of the weapon, which equals both the ability to use it and the ability to enchant it, in small ways instinctively, and large ways with practice and preparation. If this isn't OK/balanced enough, then I'll think up something else, or just use the basic definition)
Virtues:
Practiced(Critical)-A soldier and mage for most of his life, he knows much about weapons, souls, and magic, and combines the three into his fighting, meaning he can flawlessly weave small spells into his fighting style, indeed, they are a part of it.
Hard Target(Critical)-An inhumanly tough person, most damage that would cause great pain to others merely makes him angrier. He can fight long after others would lay down and die, and can survive wounds that would be fatal to most other creatures.
Knowledge(Major)-As a wandering soldier and practicing mage, he learned the lay, lore, and languages of the world, and had access to many otherwise forgotten texts and means of communication. (Will never be lost, can speak to just about anyone, can read any language, even any "lost" ones. Maybe I can decode Lelia's enchanted speech?)
Flaws:
Extreme Loyalty (Over critical, if possible)- He is a loyal person at heart, and will die before seeing a friend left behind. This could lead to him being the one to stay behind, to fight the losing fight. He is never able to leave a friend behind in danger, overriding his own practicality.
Past (Critical)-Because of what has happened in his past, he is terrified of repeating his past, causing him to hold back a little of his power when he casts magic, lest he should cause something bad to happen again.
Hobbies:
Major-Daily training of his mind and body
Minor-Throwing knives of all sorts
Feats:
Loyalty-He would never leave a friend behind, and this is one of his great flaws, but if he ever is in a situation where his friends are at risk, he will give every ounce of his power, overriding even his deep-seated fear of his own hidden strength. He can perform great feats, whatever is necessary, to ensure his friends survive. He will not be concerned for himself, and this could lead to him fighting with wounds that would stop any other foe, fighting until his friends are safe...or his soul and body are gone.
Understanding of Matter-A sort of virtue, after years of using telekinesis, he understands matter on a level few others can match, leading to him being adept at changing matter, such as creating heat, "cold" (Matter slowdown on an atomic level), or slowly, perhaps, ripping things apart on a molecular level, without preparation.
Telekinetic Change-When he needs to, he can (Probably after spending a turn to gain this knowledge) gain the greatest possible knowledge of some piece of matter, be it a sword, person, or building, and effect it in precise ways. Needless (Almost) to say, this takes a lot of power, but his reservations about his power should keep him from going too far. He can use this feat to fundamentally change something-whether to set it on fire(Person), keep it from collapsing(Building), or giving it new qualities(Sword with a new, sharper, harder, less-breakable edge), this is something he knows is very useful, and is therefore very careful of.
Backstory:
Born of an elf-lord and one of mankind, both of whom were dead before he knew them, he grew up fighting, learning to cast spells from an old mage, now long dead, killed by a rogue spellcaster who would give Telcontar many of his scars, surviving by the blade and the spell. A practical, somewhat cynical man, he can use politic niceties when needed, but hates to use them. He has inborn power, of what measure he has yet to discover. So far, he has only used small amounts of that power, and then only once, and the experience left him terrified of releasing that power, because he doesn't want to crack his soul again.
Holy crap that took forever. But I think it'll have been worth it.
If you've reached this sentence, congratulations. You made it through the wall of text which was only somewhat relevant to your life.