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Author Topic: The revolutionary design bureau, under new management  (Read 61688 times)

Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #645 on: May 08, 2013, 10:57:13 pm »

Quote from: 3_14159
I vote for: 8 (shaped charges), 9 (Pop devotion rework), 15 (Small-Arms), 17.1 (Monoplane plus name) and introduce a modification to 21.1, producing monoplanes: Simply produce them, without tooling for production/bombs[/b]: 
I suppose it's bold, just a broken tag


Also +1 of this post looks like skipped in summary
http://www.bay12forums.com/smf/index.php?topic=125538.msg4231252#msg4231252


And yep, I try to gather all votes for popular devotion rework that I can...  Not because it's my design, but because I don't want to leave us without ASW under that flood of army proposals
« Last Edit: May 08, 2013, 11:11:48 pm by Ukrainian Ranger »
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #646 on: May 08, 2013, 11:16:03 pm »

I really don't see how something slower than the popular devotion is going to be effective against submarines...
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Brood

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Re: The revolutionary design bureau, under new management
« Reply #647 on: May 08, 2013, 11:24:39 pm »

Meh this is why I'm sorting out special forces.

The sub stealing is a dry run for phase 2 once the explosives are complete, if we can't take them out at sea we blow the damned things to pieces in the docks, as well as as much of the docks as possible.
Which is also what the rest of the stuff is for, stealth is essential as is protection so I wanna get the special forces well set up so I can use our strength to cover the weakness.
As well as providing the equipment to deal with future problems and strengthening all of our infantry in time.

These jobs are all far simpler then ASW ships so with luck they'll be complete quickly and we can at least slow down production and knock a few out while we build countermeasures.

My approach to problems is different to all of you, you aim to build a defense, I aim to attack the problem.
« Last Edit: May 08, 2013, 11:30:36 pm by Brood »
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #648 on: May 08, 2013, 11:54:27 pm »

a) Main role of ASW ship is to escort slow merchant convoys, those never fast. Same goes for defending own naval base against surprise attacks
b) Secondary role of ASW is to hunt submerged subs that try to run away, subs can't show much speed while submerged
c) Tretiary role of ASW ship is to say : Hey, Righteous boats\aircrafts, sub are in that direction. Go bomb them.
d) Also those can be used as minelayer.

All roles don't require much speed and we need: a) Use every bit of space for ASW stuff. b) make them as cheap as possible c) Our diesels are quite in high demand for various other projects d) I think that 2 propeller scheme is better than 3 propeller scheme

But feel free to make subproposal with 3 engines. 

Also, if you guys think that it needs more AA firepower feel free to add some 8mm machineguns or one hydra turret or more 14mm machineguns or make those 2 40mm high velocity guns to 2 twin mounts. Then it will also serve as a good AA escort for merchants  while loosing  some ASW power. Plus Righteous like boats will think twice before getting close... But I prefer more dedicated ASW and 4 14mm\2 high velocity 40mm is an adequate defense from aircrafts and we need to fit sonar\mines\mortars



Brood, that stuff is not that easy... not building a navy because our  special forces can get extremely lucky in hard mission is a dubious strategy
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

RAM

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Re: The revolutionary design bureau, under new management
« Reply #649 on: May 09, 2013, 12:19:02 am »

c)We only detect a 45 degree, 2 kilometre cone. The subs likely have more range then that and in time can probably develop tactics to avoid its field, so it is pretty useless outside of hunting.
a)A few observation balloons looking for periscopes would probably be more useful than sonar for this. And you need a lot of ships if they can't patrol around the merchant fleet.
b)They don't need to outrun you, they just need to stay out of your detection field. If they move at 10 kph and it takes you an hour to get there then they are 10 kilometres away from you in almost any direction.
d) I would rather be faster.
e) Why not have 4 engines on 2 propellers? Actually, looking at it, either our old engines were absolutely terrible, or there is something off about the ship conversion, maybe the current value is the overall performance with the ship's weight factored in... We would need 100 engines to match the old ones in tonnage... And our engines are 40 times as effective for the same tonnage.
Personally I don't see any compelling reason, other than fuel efficency, not to have a dozen engines spread over 2 drive shafts, won't be a very pleasant thing to work next to, but it should get the job done...
« Last Edit: May 09, 2013, 12:23:52 am by RAM »
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tryrar

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Re: The revolutionary design bureau, under new management
« Reply #650 on: May 09, 2013, 12:21:04 am »

That's only 2k, 45 degrees NOW. It's not bad for a mark-1 sonar, and is still infinitely better than nothing. We can easily iterate things to improve them
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #651 on: May 09, 2013, 12:52:49 am »

Quote
c)We only detect a 45 degree, 2 kilometre cone. The subs likely have more range then that and in time can probably develop tactics to avoid its field, so it is pretty useless outside of hunting.
a) that's why I proposed to take range bonus
b) torpedoes are much-much-much less effective from 2km+ (if they have long ranged torpedoes at all) Moreso 4km+
c) Subs tend to sink merchants by getting close and using guns

Quote
b)They don't need to outrun you, they just need to stay out of your detection field. If they move at 10 kph and it takes you an hour to get there then they are 10 kilometres away from you in almost any direction.
a) They need to know about detection field
b) We are on defensive war, they are coming to us, not other way around.
c) We need to combat possible spread by spreading our ASW hunters

Quote
e) Why not have 4 engines on 2 propellers? Actually, looking at it, either our old engines were absolutely terrible, or there is something off about the ship conversion, maybe the current value is the overall performance with the ship's weight factored in... We would need 100 engines to match the old ones in tonnage... And our engines are 40 times as effective for the same tonnage.
You have very strange math here I can't understand it at all
Why not have? Because of the damned cost and loss of valuable space.

Here are quote from the last update:
Quote
Much of the Popular Devotions 50 tons of engine space is devoted to fuel, oil, tools and gaskets, misc parts necessary for moderate length deployments. 5 of these engines can double the ships rated power and increase its speed up to 48km/h at the same displacement. Or you could opt for 3 engines at 1200kw for a speed of 42km/h and free up 20 tons of displacement for weapons, possibly easy to install weapons like roller racks for depth charges. 
I want to reduce it to two engines and 800kw loosing few
more km\h  but freeing even more stuff for weapons and sonar(s)



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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #652 on: May 09, 2013, 01:09:27 am »

I subpropose myself, notable changes in red

9.1 Popular devotion rework
Remove 80mm gun, remove torpedoes,  replace 4 40mm guns with 2 twin 40mm high velocity mounts, reduce number of engines to 2 new diesels accepting possible  loss of speed. Try to optimize one engine=one propeller system to compensate the lost power. Use engine specialist for that Add 4 to 8 single 14mm machineguns, add sonar (consider adding two for better coverage\reliability) , add mine laying equipment (try to make it as light as possible), add anti sub mortars. Also, Try to optimize weight of auxiliary  equipment of the ship and make small changes too boost hydrodynamics of the hull.  Request at least 2 new naval engineers from the academy to aid the project
« Last Edit: May 09, 2013, 01:18:34 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: The revolutionary design bureau, under new management
« Reply #653 on: May 09, 2013, 01:23:29 am »

Sounds good, though I'd go for 4 double-mount GVS-14's myself (using an open mount for space and weight saving)

Other than that, I vote for this +1
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #654 on: May 09, 2013, 02:08:29 am »

Oh yes, it is certainly a fine instrument, just not much use without a good engine behind it. It currently lacks the range to spot a submarine before the submarine is in attack range, so it is kind of worthless as an early-warning system.
Including the post that Ukrainian Ranger pointed out. Also reducing names to three character abbreviations.

4.1: Counter-propose starting the proper design of the Worker's Destroyer with the following adjustments: No large rear turret. replace 40mm cannons with 3 triple(triangle pattern) HVG-40 powered A.A. turrets with 40mm armour and the ability to point downwards(though only when pointing away from the ship, and it is okay if the rear of the turret is exposed when doing so), one off-set at the rear and two at the sides near the front. 2 Hedgehogs, facing forwards-and-to-the-side. Single off-set rear-mounted depth-charge launcher with storage for 60 500kg depth charges. Add a docking/tethering/maintenance port for observation balloons. Try to reach 60kph with at least 20mm armour, but this is an ideal, not a requirement. Use our production facilities as a maximum, not a target.
Spoiler (click to show/hide)

Spoiler: general squabbling (click to show/hide)

Much of the Popular Devotions 50 tons of engine space is devoted to fuel, oil, tools and gaskets, misc parts necessary for moderate length deployments. 5 of these engines can double the ships rated power and increase its speed up to 48km/h at the same displacement. Or you could opt for 3 engines at 1200kw for a speed of 42km/h and free up 20 tons of displacement for weapons, possibly easy to install weapons like roller racks for depth charges. Or you could split the difference. for 45km/h and 10 tons of ordinance. Fuel efficiency can allow you to shave a few more tons, or alternatively extend the range of the ship. Low Mantainance does as the name implies and all but eliminates failures in the field, but won't affect your tonnage or range. You might even be able to add a bit more displacement without cutting speed.
if this is a voting thing, then I want to vote for the fast version of the popular devotion.
« Last Edit: May 09, 2013, 02:29:02 am by RAM »
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #655 on: May 09, 2013, 03:54:03 am »


On the general agenda:
A Rifle engineer, Aviation engineer, Nautical engineer, and Heavy Metal Engineer are recruited from the university.

You petition the government to close down the  Mosin Nagant factory and retool it in favor of the SVA-10. There is some mild resistance from some of the older generals who see the Mosin Nagant as a traditional weapon, one that won us our nation. But in the end, they relent. Retooling is relatively minor and can be done before the end of the year. 3000 SVA-1 will be produced this year, and 4000 each year after. And retooling the other factory is even easier due to the equipment already being in place, 1000 other weapons will be produced each year.

Your suggestion to increase the size of the special forces units is noted, and barring incident, they should be at a thousand within 2 years.

On the design agenda:
An overhaul of the Popular Devotion class support ship as a dedicated Anti-Submarine vessel. Existing cannons and torpedo's are to be removed and replaced with a pair of HVG-40 cannons, engines replaced with 2 400kw diesel, addition of a 14mm HMG, sonar, mine laying equipment and Hedgehog ASW mortar system.

1 Nautical engineer, 2 engine engineers, 2 experienced, 2 engineer, 2 novice, 1 green engineer are assigned this task and complete it flawlessly. They are in fact able to finish the design several months early and assist in retooling of the production shipyard.

Popular Devotion ASW
Length: 50m (164ft)
Displacement: 180t (230t fully loaded)
Propulsion: 800kW
Speed: 40 km/h (35km/h fully loaded)
Armor: negligible
Crew: 30
Armament:
2 HVG-40 high velocity cannons
2 Hedgehogs
Mine/Depth Charge system: up to 50 tons of ordinance

Tonnage Allocations:
20 tons advanced diesel propulsion (10 tons / 400kW)
100 tons destroyer parts
20 tons sonar system
10 tons mine laying equipment
20 tons Hedgehogs (2 systems)
10 tons cannons (5 per HVG-40)

This ship is practically the ultimate sub hunter. Her new high velocity guns will penetrate practically any surfaced sub, and its 14mm HMG will as well. She mounts 2 hedgehog mortar systems to allow greater saturation fire. The scanning sonar allows her to pick up subs more quickly while using less fuel to maneuver. This ship is practically the ultimate sub hunter.

------------------

Directional explosives, specifically one for use against hardened targets that may resist conventional explosives. 4 experienced engineers, 4 engineers, 4 novice engineers and 2 green engineers complete this task flawlessly.

Their final design consists of 3 nested cones, a copper plug inside a high explosive conic shell inside another copper conic shell. The explosive compresses and accelerates the copper plug at high velocity against the armor, dramatically increasing its piercing ability.

------------------

The design of a man portable anti-armor weapon goes well. 3 experienced, 4 engineers, 3 novice, 2 green engineers are assigned to this task and they complete complete.

The resulting rocket consists of a reusable steel tube welded to small plate to deflect the blast away from the shooters face. The warhead takes advantage of the new directional explosive to keep size to a minimum. The entire unit weights about 20kg and can regularly penetrate up to 25mm of armor or disable tracks or other sensitive equipment on more heavilly armored tanks.

------------------

An attempt to create flash grenades and stun grenades is made. 3 experienced, 3 engineers, 4 novice and 2 green engineers complete the task.

The flash grenade is essentially a compact self lighting magnesium flare. The stun grenade is effectively a small explosive charge intended to cause maximum audible noise with minimal shrapnel. Both are somewhat useful for their intended tasks.

------------------

An attempt is made to finish the airship project. 1 experience aviation engineer, 1 aviation engineer, 1 experienced engineer, 2 engineers, 2 novice engineers complete the design, unfortunately they were unable to provide any particularly innovative features. It is capable of loitering on site for as long as one week, depending on wind and how far it must travel.

 Mass: 20 tons
 Ordinance: up to 10 tons
 Crew: 4
 Speed: 40km/h
 
-----------------
 
 Your efforts in recovering a sunken enemy sub have proven fruitful. It took only a small investment of personnel to finish off it off, 1 experienced and 1 novice engineer were assigned to this task. In they end they produced a double hulled crane barge capable of supporting tethered divers and lifting the wreckage from shallow water and transporting it to shore. Though it will still take a great deal of effort to create an operational copy.
 
 This appears to be one of the older type of Morovian subs:
 
 Length: 40m
 Displacement:
 190t surface
 300t submerged
 Armor: 20mm on conning tower and upper deck
 Crew: 20
 Propulsion: 600kW diesel electric
 Speed:
 34km/h surface
 ? submerged
 Armament:
 1 60mm medium velocity cannon
 2 poorly sealed torpedo tubes
 
 Allocation
30 tons diesel
90 tons electric
40 tons sub parts
6 tons torpedo tubes
4 tons torpedo
10 tons cannon
10 tons armor

This early prototype does not have reloadable torpedo tubes.

-----------------
 
 3 experienced, 2 engineer, 2 novice, 1 green engineers are assigned to the relatively simple task of creating lightweight gliders that can be towed towards a target for silent infiltration. Unfortunately you do not currently have any aircraft strong enough to tow a fully loaded glider.
 
 Wingspan:15m
 Crew: 1 pilot
 Cargo: up to 1.5 tons or 10 soldiers
 
 -----------------
 Suppressor
 Begin designing a suppressor for assault rifles, submachineguns, sniper rifles and pistols.
 With the exception of "The peoples little friend" and our "unpredictable smg", none of our weapons are suitable for suppression, at most they would be slightly less deafening when used indoors. However the task of creating pistol caliber suppressors is relatively simple. 2 engineer, 1 novice, 1 experienced, 1 green are assigned to this task and complete it.
 
 -----------------
 
 The remainder of your engineers, including specialists begin work on developing radar. They get about 75% of the way into the project and appear to be going at it from almost an entirely wrong angle with 4 flaws. 23
 
 -----------------
 
 Not enough engineers remain to work on body armor.
 
 -----------------
 
 Not enough engineers remained to refit all our land vehicles to the diesel, however your best options are the K-1 and Battle Bus, there is enough room to replace the 2 smaller engines with the one larger engine with minimal work. The other vehicles likely require more extensive modification or possible compromises to  be made.
 
  -----------------
 100 of your workers assist in the construction of an Alexi 1337 at your shipyard. before years end, the new Popular Devotion  ASW design is completed and goes into production in the rest of the space. With the assistance of both your workers and the governments, 1 Alexi 1337 and 4 ASW ships slide into the bay.
 
 ------------------
 other production:
 160 40mm mortars
 1 K-1
 1 Battle Bus
 1 airship factory/hanger
 39 zephyr
 
*****************************************

This year we have a surprise for the Morovians.

A group of special forces modify 4 PT boats, removing all their weaponry, fabricating a false plywood deck, a mast and trawling nets and repainting the whole thing. They made their way through the waters of Unnamed at a snails pace. Once in morovian waters they continue to pose as fishermen and move slowly along the coast. They were able to identify the location of a 1200ton shipyard producing submarines. They were unable to steal a sub. But they did plant charges on two under construction and destroyed them. They were also able to report that the Morovians have improved their Tank Destroyer as well.

The Morovians have another surprise for you this year.

As the new Alexi 1337 from your facility begins to steam out of the bay, escorted by the prototype ASW ship and prototype airship, the sonar pings multiple contacts at maximum range.  Your ASW alerts the other ships and radios in for air support.

6 subs surface and quickly fire off a salvo of torpedo's.

Both ships begin turning towards the subs.

10 HVG-40 cannons swivel to respond and release a barrage of fire. Both the Frigate and ASW ship land hits, 1 sub is damaged and another destroyed.

5 subs return fire, scoring 2 hits and 2 critical hits. One of the Alexi 1337 primary turret is disabled. The ASW looses its radio room.

1 80mm returns fire and misses.

The 40mm guns open fire once more. This time the barrage is on almost perfect target, all remaining subs are hit and destroyed.

Unfortunate the Alexi on its maiden voyage takes 5 torpedo hits, and despite its secondary armor, it slowly begins to sink. Most of the crew were picked up by pt boat patrols.

in the aftermath of the battle the ASW picks up 2 additional contacts, tracks them down, destroys one VIA Hedgehog, and the other is destroyed by air dropped depth charges from the airship, whose crew followed the sub hunter despite lack of radio contact.

This was their first attack on this side of the country and it is right at your front door.


For the whole year, not counting the above incident.
98 civilian ships where lost.
4 pt boats where lost
1 P. D. Support ship was lost
12 enemy subs were sunk

We estimate that we have destroyed a few more subs this year than they produced. But our losses of civilian ships are taking a serious toll.
*****************************************

At your disposal:
1 experienced electronic engineer (1d10*)
1 electronic engineers (1d8*)
2 acoustic engineers (1d8*)
1 experienced aviation engineer (1d10*)
1 aviation engineer (1d8*)
1 experienced engine engineer (1d10*)
3 engine engineers (1d8*)
1 rifle engineer (1d8*)
1 nautical engineer (1d8*)
1 heavy metal engineer (1d8*)

4 veteran engineers (1d12)
17 experienced engineers (1d10)
21 engineers (1d8)
20 novice engineers (1d6)
6 green engineers (1d4)

3 veteran+ worker
16 veteran worker
83 experienced workers
112 workers
85 novice workers


An aging brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 College of Engineering (produces 4 engineer specialists/year)

Your nations military manufacturing:
*1 airship factory/hanger
*1 factory producing SVA-10(4000/year)
*1 factory producing 170kw gas engines (mostly supplying the Wolverine factory)
*1 factory producing 80mm low velocity guns (~60/year)
*1 factory producing Wolverine biplanes (~100/year)
*1 factory producing 320mm coastal defense guns (12/year)
*800 ton boat yard to the production of Popular Devotion support ships(3.5/year)
*800 ton boat yard producing Righteous PT boats (34/year)
*1400 ton boat yard to the production of Alexi l337 class frigates. (1/year)
*1 small factory producing misc small arms (1000 other / year)
*1 factory producing Hydra's(100/year)
2 factory producing HVG-40 for refits (~300/year)

Recently completed:
800 ton boat yard to the production of Popular Devotion ASW(3.5/year)

Recently suspended pending supply of 40mm guns:
1 factories refitting tanks with new HVG-40's

Under Construction
*1 factory retooling from patriotism to 14mm HMG
*1 factories retooling from patriotism to HVG-40

Infantry:
~25000 veteran infantry
~10000 infantry (minimal combat experience)
~18000 novice infantry (no  combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: Mosin Nagant with improved ring sights
Secondary Weapon: bayonet

~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns

~300 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies

Infantry Weapons:
210 14mm sniper rifles
680 9mm pistols
680 shotguns
3530 SVA-10
160 40mm mortars
~2000 captured 6mm carbines


Armor & Artillery:
733 40mm towable cannons
160 Badger Tanks (diesel)
332 Badger Mk2 Tanks (gas)
200 Badger Mk2a Tanks (gas, HVG-40)
403 80mm medium cannons
148 Hydra AA badger variant
37 320mm coastal defense cannon
293 Armored Cars
2 K-1 (including prototype)
2 Battle Bus (including prototype)

Air Force:
20 recon balloons
729 Feather biplanes
372 Wolverine biplanes
40 zephyr
1 prototype airship

Naval:
1 Glorious Cruisers
3 Popular Devotion Support ships
5 Popular Devotion ASW
1 Alexi class frigate
1 heavily damaged Alexi class frigate
2 Alexi 1337 frigate
103 Righteous PT boats


I plan to update again on Saturday, so  take your time.
« Last Edit: May 09, 2013, 10:36:25 pm by Nadaka »
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10ebbor10

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Re: The revolutionary design bureau, under new management
« Reply #656 on: May 09, 2013, 04:08:56 am »

Snip
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #657 on: May 09, 2013, 04:09:40 am »

Yeah! New ASW ships work like intended

I propose to post everything that doesn't include vote or proposal in this topic -
http://www.bay12forums.com/smf/index.php?topic=125901.0 or we will have a shitload of pages of flood before saturday
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: The revolutionary design bureau, under new management
« Reply #658 on: May 09, 2013, 04:37:02 am »

Design Proposal 1: Large semirigid Airship*. Should be large enough to carry 5 glider planes or some of the lighter biplanes. (Attached below the gondola, one behind the other.) When not serving as a carrier, the gondola can be filled with bombs, cargo, or other payloads. Try to keep the speed up a bit, but it needs to be able to reach our enemy.
Design proposal 2: Design a working parachute, both for cargo, bombs and people.
*This allows us to deflate and store them when needed.


A) I propose we expand our fleet of small airships to 10* (more or less if it's more reasonable)
B) If design is finished, we will construct 2 of the Large airships.
C) Construct some gliders. Have people train in them by towing them after a truck, or throwing them of a hill. We don't want accidents.


Spoiler: Votes (click to show/hide)
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #659 on: May 09, 2013, 05:29:50 am »

Vote for 1 and A

Design proposal 3.
Use knowledge gained from captured plans and raised wrecks and design our own submarine. Go completely another direction: no torpedoes, one 320mm  gun located inside the sub (except the tip of the gun, no standard reloading mechanism (to reduce weight) , instead one round can be inserted at docks. No rotating mechanism either. Aiming is possible only by turning the sub. Also has one 14mm machinegun for self-defense

Goal of the ship is to go to the Morovian shores, surface,  send one ton shell and GTFO before noticed. As the sub has no good aiming it is useless against other ships but may bombard large targets like docks, bases, factories, bridges or whatever else in range.

Short version: submarine built around a singleshot 320mm gun

Loosely based on this, but much more compact : 

I note that one shot here is good because reloading 500kg shell requires complex stuff that will raise sub's size too much and it's almost impossible to reload this thing fast, anyway. Better leave necessary equipment at dock
Even if combat effectiveness of the sub will be low, morale effect on Morovians could be huge

Production\Petitions
D) Petition the government   to build a factory dedicated to production of Zephyrs and factory dedicated to production of K-1s\battlebusses (those share many parts, so that should be one factory) 
E) produce 40mm "Dogma" mortas and" Argument" handheld AT weapons
F) Produce more Popular Devotion ASWs to aid the shipyards of our government, also fix our damaged frigate
« Last Edit: May 09, 2013, 06:40:31 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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