Turn One Hundred and Twenty ThreeLevel Four of the Temple of Sef"I sense traps," smells Gervedder,
"Many, many traps."But unfortunately he doesn’t cast Detect Traps long enough to find out their direction or strength or so on!
Or even if there definitely are traps. Who knows?
Take up a position behind the rest of the meatshields, in case there are nasties behind that door.
This is the kind of thing that just seems pointless rolling for, really.
…Whiz leaps in front of his comrades, preparing to protect them against the horde of snakes behind the door.
Prepare to dodge traps. Run about a little so that I'm not pinned down in place.
This also seems pointless rolling for!
…Oh no, wait – it totally wasn’t. Preparing to dodge traps, Gervedder sprints to the back of the group, and directly into a wall, breaking his once handsome nose.
"Baa!"Action: Forever Pantomime.
Assume defensive stance, ready to Wind Blast I any nasties back into the room, should they spill out all over us.
Lady Foxglove tries to explain to Gervedder that his nose is broken, and that blood is streaming down his face, and that he’s an idiot, but she doesn’t get very far before Tackov interrupts.
…He’s got his constipation face on, and his posture suggests he may have had a personal accident of some sort recently.
"Well, go on and open it, Bukkar. It's the only way you'll get ahead around here!"Bukkar, carrying Nigel's his head, groans in exasperation before going to do something cool.
Y'know how in action movies how they cut holes in bank vault doors with lasers? Do that with Hate Beams. Laser Eye Anger. Whatever my eye beam attack is called. To the door to level 4.
”Gnngngn!” moans Bukkar, exasperatedly, and possibly at Tackov’s wordplay, before approaching the door, pushing past Whiz, holding his head close to it, and activating his Eyes of Laser Hate.
…A solid red Anger Beam is projected out, and he moves his head steadily around the edges of the door, which bursts into flames, setting the frame alight. There’s a boom as Bukkar pushes the door, and it falls gently inwards, and smacks on the ground.
The flames from the burning doorframe look cool but actually somewhat hinder the group’s low light vision, but if there weren’t any flames, the total blackness beyond the doorframe would hinder their low light vision even more. For what extends past the door seems to be a corridor without end (or at least without a visible end, because it’s so dark they can only see about twenty feet). It’s about ten feet wide and ten feet high.
In fact what you can see, except Gervedder, who’s holding his face, is something a bit like this:
Probably a bit more central than that though. Or we could say that the frame is thicker on the right. Yes, that's what it is.
Tackov Cedtry
Stats: D2 / S0 / M6
Status: [HP: 30/30] | [MP: 30/30]
States +1 Missile defence | -1 Melee.
Whiz
Stats: D2 / S2+2 / M4
Status: [HP: 50/50] | [MP: 20/20]
States +1 Lower leg, groin, head and breast defence | Last in initiative rolls | +1 to melee attacks | +1 to crossbows | -1 to long range shooting
Gervedder Vietzo
Stats: D2 / S4 / M2
Status: [HP: 70/70] | [MP: 10/10]
States +1 Gut and chest defence | +1 Defence if moves | +1 Flaming Axe. | +1 to melee attack | Very tall.
Lady Foxglove Vainglorious III
Stats: D4 / S2 / M2
Status: [HP: 50/50] | [MP: 10/10]
States +1 to Head, chest and groinbone defence | Dodges fist missile hit | +3 to initiative | +1 to missile attacks | +1 to dodge | Sheep.
Bukkar Crangrom
Stats: D0 / S6 / M2
Status: [HP: 90/90] | [MP:5/10]
States +1 Free piercing groinalheadbutt attack | Vomits | Ignites | Naked | No head | -1 to dodge | -1 to dodge | +1 to melee attack
Sylvanna the Felonious
Stats: D4 / S4 / M0
Status: [HP: 70/70] | [MP: 0/0]
States: +1 to dodge. +1 to melee attack.
Dronebongo: [HP: 20/20] | +1 Melee bite | 2 kick attacks
Jack the Hippo: [HP: 30/30] | Cannot bleed
Lord Squid: [HP: 20/20] | Flying
Tax Collector Golem
Name: Sylvanna the Felonious’ Possibly-phantom Tax Collector Golem]
Class: 12 Part Possibly-phantom Tax Collector Golem
Health: [HP: 50/50]
Abilities: One Head, Three Arms, Six Legs
Sheepass Golem
Name: Sylvanna the Felonious’ Sheepass Golem
Class: 9 Part Sheepass Golem
Health: [HP: 40/40HP]
Abilities: One Backside, Eight Legs. No head, so max 2 command words per turn.