Extend, because I don't know if we can get everyone in here before Tuesday, and this shit is important.
There is also a Prophecy that states that the Priest-King of Morasadis will one day conquer Lamonth and that will be the start of the Golden Age of Morasadis. Many Priest-Kings have attempted to bring this about to show their worth to the gods and their people. They have all failed.
-snip-
The Twin Gods of Morasadis are split between the Creator and the Destroyer. The Creator holds the powers Light, Life, and the creation of all things. The Destroyer holds the powers of darkness, death, and all things destructive. Everything is ultimately split between the two of them. Their Priests tend to devote their lives to the service of one or another, with only a rare few serving both equally. It is a mark of his Divinity that the Priest-King can do so without drawing Ire from either god.
So, most enemy priests worship only the god of Light, or the god of Darkness. Only a Priest-King of Morasadis can worship both the Creator and the Destroyer in balance. And from history, we know that a Morasadis Priest-King has been involved in attempts to take over our Temple, to usher in their new Golden Age. In fact, this Priest King tagged along with his lackies.
Ottofar is a Priest of the God of Light and Creation. He used to be able to light candles in the night, and gained the power to make his candle unsnuffable (possibly only once per game?). However, his green was permasnuffed, which prevents Scum from lighting candles anymore.
Nerjin is a Priest of the God of Darkness and Destruction. His power allowed him to Snuff candles, which was upgraded to remove wicks and permasnuff them. He may have had a less obvious Day Power as well, possibly one that hasn't been used.
However, they have a 3rd accomplice as well. A priest who worships both the Gods of Light and Darkness in equal balance. The current Priest-King of Morsadis himself. He had the power to conceal candles so they appeared dark while actually lit. This was later upgraded to shatter candles entirely. His Day Power was to enforce Voting Balance once per game... something which Ottofar claimed as his own role to protect their leader.
Our Priest-King is one of Captain Ford, Webadict, or Onyxjew.Before everyone gets focused on how two candle changes prove anything with Otto gone, I'd like to point out that there were two candle changes with Otto gone yesterday. The thing that's interesting here is that scum did not hide a candle. They've shown three actions (two candle changes and a hide) on every night that all scum have been active, and two actions (either one candle change and a hide, or two candle changes with no hide) on the nights that Otto or Captain Ford have been out of commission.
I can't believe I missed this earlier. Once Ottofar's Green was lit, there were 3 Scum actions per night: One candle was darkened, one candle was lit, and one Candle was Concealed. Note that on some nights, only 2 actions went off, because one of the Scum Players lost their Greens. The Greens really are the key, and that's what all our Teal Hints told us again today. Even the cryptic ones:
Per the god-message, I must overpower my foes to pass the test.
Snuff Nerjin GreenOttofar is already dealt with, don't waste your vote on his White. If we use our second vote for the last scum's Green, we can still win this. I have my own suspicions, but if we review what Scum Actions happened each night, and which Green Candles were snuffed when Scum only did 2 noticable things at night, I believe we can find our Priest-King. If anyone has good old-fashioned scumhunting evidence that helps point the last one out, that'd be spiffing too.