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Author Topic: Space Station 13: Urist McStation  (Read 2148109 times)

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21450 on: March 04, 2015, 03:58:57 pm »

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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21451 on: March 04, 2015, 04:47:39 pm »

Protip: while space is cold enough to make cryoxadone/clonexadone work, throwing yourself out of an airlock with the patient is a Bad Idea. After healing the damage, grabbing the patient and throwing an object to reverse flight only reverses your character, dooming the patient.
If you're talking our code, space is not cold, to my knowledge, and even if it is but doesn't *make* you cold, there's a far better option.

You can use a wrench on any shower to overclock its heater/cooler, getting, respectively, either superheated or superchilled water. The latter is cold enough to work as ghetto cryo, the former is great if you're committing suicide wearing a chameleon psychedelic jumpsuit.
NEVAR4GET
You and me both, I see then :D
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

flame99

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Re: Space Station 13: Urist McStation
« Reply #21452 on: March 04, 2015, 05:55:31 pm »

Protip: while space is cold enough to make cryoxadone/clonexadone work, throwing yourself out of an airlock with the patient is a Bad Idea. After healing the damage, grabbing the patient and throwing an object to reverse flight only reverses your character, dooming the patient.
If you're talking our code, space is not cold, to my knowledge, and even if it is but doesn't *make* you cold, there's a far better option.

You can use a wrench on any shower to overclock its heater/cooler, getting, respectively, either superheated or superchilled water. The latter is cold enough to work as ghetto cryo, the former is great if you're committing suicide wearing a chameleon psychedelic jumpsuit.
NEVAR4GET
You and me both, I see then :D
Did I miss something?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21453 on: March 04, 2015, 06:08:22 pm »

Protip: while space is cold enough to make cryoxadone/clonexadone work, throwing yourself out of an airlock with the patient is a Bad Idea. After healing the damage, grabbing the patient and throwing an object to reverse flight only reverses your character, dooming the patient.
If you're talking our code, space is not cold, to my knowledge, and even if it is but doesn't *make* you cold, there's a far better option.

You can use a wrench on any shower to overclock its heater/cooler, getting, respectively, either superheated or superchilled water. The latter is cold enough to work as ghetto cryo, the former is great if you're committing suicide wearing a chameleon psychedelic jumpsuit.
NEVAR4GET
You and me both, I see then :D
Did I miss something?
A piece of the server's ancient history.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Vactor

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Re: Space Station 13: Urist McStation
« Reply #21454 on: March 04, 2015, 06:56:32 pm »

Server is back up.
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21455 on: March 04, 2015, 11:56:31 pm »

Going to host an event on Sunday around 7 PM, since Glloyd might be busy.
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21456 on: March 06, 2015, 05:20:22 pm »

Server dead
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #21457 on: March 06, 2015, 05:56:14 pm »

Don't forget about,
byond://24.240.44.164:59360
guys.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21458 on: March 06, 2015, 06:33:11 pm »

May I suggest it gets added to the list somewhere?
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #21459 on: March 06, 2015, 06:40:05 pm »

main server is back up.
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21460 on: March 06, 2015, 07:24:04 pm »

Its dead again.

And I almost had all the powersetup for people too.
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MCipher

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Re: Space Station 13: Urist McStation
« Reply #21461 on: March 06, 2015, 07:52:03 pm »

Main isn't dead, at least it isn't for me.
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No longer at critical sig mass!
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OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21462 on: March 06, 2015, 09:36:32 pm »

Where are all you people on a Friday night.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21463 on: March 06, 2015, 10:04:43 pm »

Where are all you people on a Friday night.
I'm playing, just not on our server.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21464 on: March 07, 2015, 07:34:32 am »

Where are all you people on a Friday night.
The server went up at 1 AM here. I'd normally play if a round was in motion, but starting seems pointless.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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