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Author Topic: Space Station 13: Urist McStation  (Read 2148118 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21435 on: March 01, 2015, 12:06:33 pm »

We need some way to take helmets off hardsuits, and to make them not deploy the helmet when you put it on.

As for why, Simple: Suit cyclers dont affect the helmet when its on a suit, and its annoying to have instant helmet closing.

Have you played it as-is? I don't know if that is the case.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21436 on: March 01, 2015, 12:20:27 pm »

Yep, the post was based on my experiences.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21437 on: March 01, 2015, 02:02:11 pm »

You can toggle the helmet with a verb or the interface. Possibly both. THere's also the new firedoors I tested on the server the other night in there too.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21438 on: March 01, 2015, 02:25:07 pm »

I was toggling it, I just wish it dident auto-toggle on putting on the suit.

And that I could take it off, so I could put it through the suit customizer. That or letting the suit customizer affect the helmet aswell as the suit.

Also, am I correct in thinking that "customizer" is the correct word for what I am thinking of?
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flame99

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Re: Space Station 13: Urist McStation
« Reply #21439 on: March 01, 2015, 03:30:43 pm »

By the way, just to check; what time is the event today at?
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21440 on: March 01, 2015, 03:42:00 pm »

7:00 Pm EST I believe.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21441 on: March 01, 2015, 03:44:13 pm »

If it is, than thats me missing most of it.

Huzzuh for having to cook tacos, including the torteas! Or however its spelled!
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flame99

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Re: Space Station 13: Urist McStation
« Reply #21442 on: March 01, 2015, 04:40:46 pm »

I think the server's down.

EDIT: Never mind, BYOND was just being terrible again.
« Last Edit: March 01, 2015, 04:42:56 pm by flameboy99 »
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21443 on: March 01, 2015, 05:53:37 pm »

And down.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #21444 on: March 01, 2015, 05:57:14 pm »

I just applied a hotfix, the server should be back up now.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21445 on: March 01, 2015, 06:14:50 pm »

Remember folks, event at 7:00 PM EST.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21446 on: March 01, 2015, 06:54:13 pm »

Need two more to 15, semi-urgent.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21447 on: March 01, 2015, 07:14:10 pm »

If anyone think the event is going to be cancelled like yesterday, rest assured it's not. Hop on folks the event will start after this round.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21448 on: March 04, 2015, 12:37:16 am »

Connection error.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21449 on: March 04, 2015, 09:32:16 am »

Protip: while space is cold enough to make cryoxadone/clonexadone work, throwing yourself out of an airlock with the patient is a Bad Idea. After healing the damage, grabbing the patient and throwing an object to reverse flight only reverses your character, dooming the patient.
If you're talking our code, space is not cold, to my knowledge, and even if it is but doesn't *make* you cold, there's a far better option.

You can use a wrench on any shower to overclock its heater/cooler, getting, respectively, either superheated or superchilled water. The latter is cold enough to work as ghetto cryo, the former is great if you're committing suicide wearing a chameleon psychedelic jumpsuit.
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