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Author Topic: Space Station 13: Urist McStation  (Read 2148066 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #21465 on: March 07, 2015, 07:47:53 am »

Haha man, I just remembered about the Illicit Wing.
Those were the days.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21466 on: March 07, 2015, 07:52:10 am »

I miss those days. The illict wing was awesome.
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Graknorke

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Re: Space Station 13: Urist McStation
« Reply #21467 on: March 07, 2015, 09:42:09 am »

Aah, paving over the floors in wood, growing food in the hydro, getting smashed in the bar, dragging your mortally wounded comrades into the operating room...
good times.
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mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21468 on: March 07, 2015, 11:30:41 am »

I haven't played SS13 for 2 years, have there been any major changes to TG or baystation?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21469 on: March 07, 2015, 11:42:26 am »

I haven't played SS13 for 2 years, have there been any major changes to TG or baystation?
Yes. ALL OF THEM.

Seriously, there has been enough changes on both codebases it is just beyond listing.

In the last couple of months alone tg completely changed their chem system to a Goonish one, BS12 renamed everything short of the game itself (this may or may not be a hyperbole) and changed the combat system - not much, but enough for me to continue to run an Urist Fightan Championships every round.

Plus new gamemodes, tons of new stuff, tons of everything - it's rare to see a day go by without any commits on either codebase.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21470 on: March 07, 2015, 11:46:00 am »

The new combat overhaul is pretty scary robust, fists become actually viable weapons in a melee.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21471 on: March 07, 2015, 11:57:33 am »

/tg/ is moving ridiculously fast on all fronts, there's about sixty open PRs right now.

The goons released their remake source and a bunch of coders from all codebases are working on it right now: spacestation14.com

tons and tons of stuff has happened.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21472 on: March 07, 2015, 12:13:35 pm »

The new combat overhaul is pretty scary robust, fists become actually viable weapons in a melee.
Nothing quite like grabbing someone, kneeing them in the 'nads until they fall over from the pain then stomping their head in with jackboots once they're down.

Speaking of which, what you wear influences stomp damage. The most robust normal shoewear is, of course, powered magboots... but now, combat boots are no longer shoes you wear during combat - they are shoes you *use* for it - as they are on par with POWERED MAGBOOTS.

On an unrelated note, Zuhayr is remaking Heist from a Vox-only mode to a Nonlethal Spess Pirate mode for all races with a MAJEEK MIRRAR that Voxifies you if you are whitelisted on BS12 (most likely due to their issues with fluff-ignoring people playing Vox) and that makes me have a happy.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21473 on: March 07, 2015, 12:38:09 pm »

Wow, im shocked. I remember when I played there were 200-250 players on at a time, what is the number now?
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #21474 on: March 07, 2015, 01:03:18 pm »

On BYOND total? Around 500 or so.
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mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21475 on: March 07, 2015, 01:12:39 pm »

On BYOND total? Around 500 or so.
Just SS13 because I remember that the other 20 or so games there had little more than 20 people max.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21476 on: March 07, 2015, 01:19:52 pm »

There's generally about 500 SS13 players online at one time.
The community total is probably a few thousand people, which is pretty impressive.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21477 on: March 07, 2015, 01:23:56 pm »

There's generally about 500 SS13 players online at one time.
The community total is probably a few thousand people, which is pretty impressive.

Are all available games on Byond or are there other places that have it?
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21478 on: March 07, 2015, 01:26:44 pm »

On the hub, you mean?
Not all the servers are on the SS13 hub.
/tg/, for example, has server links on the site only to keep quality decent. (link)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21479 on: March 07, 2015, 01:30:49 pm »

On the hub, you mean?
Not all the servers are on the SS13 hub.
/tg/, for example, has server links on the site only to keep quality decent. (link)

Ah ok is there anywhere to find all the hidden links because I remember I hear people talking about servers that never seemed to appear on the byond site.
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