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Author Topic: The Market - Turn 21  (Read 80153 times)

GreatWyrmGold

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #810 on: April 08, 2013, 07:46:04 pm »

Mind if I ask how and why?
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GlyphGryph

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #811 on: April 08, 2013, 07:55:49 pm »

Final word on procreation and mortality stuff has been added to the OP.
ROUND 17 HAS ENDED

Your event cards for the day are...
Good Fortune and Times of Plenty! All players gain 10 happiness and, unless they are depressed, an extra two action points.
Nothing of note.

Something has happened...
GreatWyrmGold gives birth to a beautiful bouncing baby! Congratulations GreatWyrnGold and Talvara
Quote from: Child
Traits: Sharp Mind, Pretty Face, Hard Worker
RAM pushes the frontier! He discovers a Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.) and Medium Delite Claim (80 Delite Capacity, 10% Delite Recovery).
Tiruin pushes the frontier! He discovers a Small Delite Claim (20 Delite Capacity, 10% Delite Recovery) and Small Wampoon Claim (50 Wampoon Capacity)
.

New research is available!
Basic Child Care (cost: 10 time) - Now that there are children running about, it might be worth it to learn how best to care for them. This ability will unlock several actions and opportunities, as well as new research.

ROUND 18 BEGINS
A celebration, for the birth of the child! Hope for the future! The people rejoice!
« Last Edit: April 08, 2013, 10:17:33 pm by GlyphGryph »
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GlyphGryph

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #812 on: April 08, 2013, 07:56:29 pm »

Mind if I ask how and why?
I reduced it, because it was way to good. A child should not be able to master 30 skills before becoming an adult.
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RAM

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Re: The Karmet
« Reply #813 on: April 08, 2013, 08:14:24 pm »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10: -0
Happiness: 23/24: -1   Oh great vengeance of frogculese
Mortality: 8/10: -1

Trait: [b]Keen Eye[/b]: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:Basic Hunger, Basic Dissatisfaction, Basic Recovery, Mortal.

Inventory:
0 Food: -1
Primitive Trinket

Holdings:
Plop of Empty Land (4/5 food capacity, +1 food per turn)
~Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)
~1 Plot of Empty Land (5/5: +1)
1 Plot of Irrigated Land (4/5: +1)
Medium Delite Claim (80 Delite Capacity, 10% Delite Recovery).
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

In Progress: 6 Grow food, +2 event


(2*) give someone one food in order to learn something that I do not yet know.belay
(8 to 14/7**)Grow food~~
(4 to 4/7)Grow food
(0*)Tattle 2
(0)Loan Delite field to Unholy_Pariah for long enough to work it.


P.S.
I would be interested in trading away two empty plots for an irrigated field.

P.P.S.
Ooooooh, stasis doesn't stop mortality, hrmmm... Also, mortality is officially a condition, I should probably get it out of my stats...

P.P.P.S.
The Event Deck
There are currently 2 Mystery Cards in the Event Deck.
Code: (Would these two mystery cards be?) [Select]
Bad Omens and Times of Hardship. All players lose 5 happiness or 25% of max happiness (whichever is higher) and lose two action points unless they are depressed.
Good Fortune and Times of Plenty! All players gain 10 happiness and, unless they are depressed, an extra two action points.
« Last Edit: April 09, 2013, 08:03:04 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sorcerer Kail

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #814 on: April 08, 2013, 08:21:09 pm »

So GWG you start teaching this turn or later?
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GreatWyrmGold

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Re: The Market - Turn 18 (Always accepting new players!)
« Reply #815 on: April 08, 2013, 08:30:25 pm »

Worst. Great times. Ever.

Code: [Select]
Health: 10/10
Happiness: 21/21
Basic Hunger and Dissatisfaction
Basic Recovery
Mortality (1/10)
Sharp Mind
Primitive Trinket (Puzzle Dragon Amulet)
2 food
2 plots (empty land)
-5 food each
Improved Farming Techniques
Irrigated Fields
Grafting
Companion Planting

Crop Rotation (23/30)

(7*) Grow Food
(2 to 25) Research Crop Rotation
(0*) Give food to child.


I'd rather wait to start classes until my kid can join.

Also, do we pick a trait or does the kid get all three?
« Last Edit: April 09, 2013, 06:05:18 pm by GreatWyrmGold »
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Sorcerer Kail

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #816 on: April 08, 2013, 08:56:03 pm »

Code: [Select]
Name: Barfin
Player: Sorcerer Kail
Health: 10/10
Happiness: 21/21 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Mortality: 2/10
Basic Hunger, Basic Dissatisfaction, Basic Recovery,

Traits:
Nimble Fingers: Crafting items is easier for you. Any "create" action costs 1 less to perform.

Inventory:
1 Coin
Trinket(a1s)
Debt to: a1s - 2 wampoon.

Owns:
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
1 Plot of Empty Land (4/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:
Improved Farming Techniques
Diseases:
Actions
(7*) Grow Food
(1 to 5/5*) Research Wampoon Extraction
(1*) Relax
(3 to 3/7) Grow Food

Worst. Great times. Ever.
I agree.
Its starving with a bonus 2 energy.
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Griffionday

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #817 on: April 08, 2013, 09:12:39 pm »

Code: [Select]
Player:Griffionday
Health: 10/10
Happiness: 18/18
Mortality: 8/10

Trait: Big Heart: Your empathy and good bedside manner make you more effective at caring for other people and animals. "Caring" actions are 1 point cheaper, and you receive a bonus to effectiveness depending on the action taken.

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn
Mortality:every 10 turns, reduce max health by 1, 0/10

Inventory:
1 Food Shaped Charm
0 Food

Knowledge:
Advanced Farming Techniques

Holdings:
1 Plot of Empty Land (4/5)

In Progress:
7/30 Domestication


(7*) Grow Food
(5 to 12/30)Research Domestication


a1, what happened to the trade?
« Last Edit: April 10, 2013, 12:04:13 pm by Griffionday »
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GreatWyrmGold

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #818 on: April 08, 2013, 09:17:31 pm »

Worst. Great times. Ever.
I agree.
Its starving with a bonus 2 energy.
That, and how the massive boost to my maximum happiness means I lose 2 happiness per turn now.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #819 on: April 08, 2013, 09:42:13 pm »

Code: [Select]
Player:Unholy_Pariah
Health: 10/10
Happiness: 22/22

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn
Mortality:every 10 turns, reduce max health by 1, 2/10

Inventory:
1 food
1 Primitive trinket (Stone Toaster Statue)

Knowledge:
improved farming techniques

Property:
1 Plot of irrigated Land (2/5)
1 Plot of Empty Land (5/5)
1 Plot of Empty Land (5/5)

In Progress:
nothing

(6*) grow food
(5*) research delite extraction, again
(1 to 1/7) Harvest Delite


Why does good omens add +10 instead of +5?
Shouldn't it be the exact opposite of ill omens and not punish us in any way?
« Last Edit: April 09, 2013, 04:57:59 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Toaster

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #820 on: April 08, 2013, 10:00:41 pm »

GG:  Is that depressed before or after the actions (IE socializes) of last turn?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GlyphGryph

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #821 on: April 08, 2013, 10:21:01 pm »

It's depressed after the actions of last turn AND the bonus happiness is applied. (So, unlikely, until and unless you guys get some pretty ludicrous expectations)

Also, GWG, that should be 21/21 happiness, not 21/11

Also, do we pick a trait or does the kid get all three?
The traits listed are the traits your child receives. He has all three. You lucky bastard.

And RAM, the cards have been added to the OP. I totally forgot to update that. And for grabbing them for me, +1ap each to you this turn (+2 total)
« Last Edit: April 08, 2013, 10:23:37 pm by GlyphGryph »
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RulerOfNothing

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #822 on: April 08, 2013, 10:47:42 pm »

If you gain 10 happiness when you are at maximum happiness, shouldn't you only gain 5 maximum happiness (because happiness gained at maximum increases the maximum, so you would get +max +hap 5 times)?
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RAM

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #823 on: April 08, 2013, 10:51:07 pm »

I wonder how much food I need to amass to uncover granary technology...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Unholy_Pariah

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #824 on: April 08, 2013, 10:56:37 pm »

I wonder how much food I need to amass to uncover granary technology...
its probably based on unlocking all the farming tech like domestication and crop rotation, that or like 10-20 food.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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