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Author Topic: The Market - Turn 21  (Read 80142 times)

Unholy_Pariah

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #840 on: April 09, 2013, 05:32:58 am »

I'd be happy to research tools if provided with the resources.

it will cost you 11 time and i can have the supplies delivered the turn after next barring bad draws, it will be best if you delay the research until i have completed researching wampoon extraction or until someone else volunteers to supply the wampoon's as you cannot finish the research without them.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Sorcerer Kail

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #841 on: April 09, 2013, 05:43:12 am »

I am willing to get that wampoon, but later I would move to tool making, so I'd like to get tech.
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GreatWyrmGold

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #842 on: April 09, 2013, 06:37:12 am »

Talvara, did I miss something? How are you spending 5 to get to 2/7 for the first Grow Food action?
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RAM

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #843 on: April 09, 2013, 06:45:14 am »

Now that we know all the event cards, can we safely assume that we know all the events? Or will new events be added immediately prior to drawing so that it can go from 'all events known' to 'new event drawn' within a single turn...
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Talvara

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #844 on: April 09, 2013, 06:51:41 am »

Talvara, did I miss something? How are you spending 5 to get to 2/7 for the first Grow Food action?

hmmm.... I guess I remembered the format of actions wrong, I had 2 of 7 done last turn, so those 5 would complete the grow action.

I'll go fix my action. ;)
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GlyphGryph

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #845 on: April 09, 2013, 07:05:18 am »

GWG, how did you spend 5 on researching crop rotation when you only have 7 9 and spent it growing food? (I assume you screwed up the formatting)

And Talvara, you aren't. You may only work a given plot once per turn.

Lots of people seem to still be missing this up, so let me clarify. The format for adding action points to an action that will continue on a later turn is this:

(points being added TO total points added so far including points from part one / total points needed)

Once the action is COMPLETED, add an asterisk so I know I can safely resolve it.
« Last Edit: April 09, 2013, 09:59:28 am by GlyphGryph »
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Unholy_Pariah

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #846 on: April 09, 2013, 07:09:09 am »

Tattle on GM, trying to cheat GWG

10-3=7+2=9
You forgot to factor in the so called good omens.
« Last Edit: April 09, 2013, 07:13:16 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Talvara

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #847 on: April 09, 2013, 07:14:57 am »

...

And Talvara, you aren't. You may only work a given plot once per turn.

Lots of people seem to still be missing this up, so let me clarify. The format for adding action points to an action that will continue on a later turn is this:

(points being added TO total points added so far / total points needed)

Once the action is COMPLETED, add an asterisk so I know I can safely resolve it.

okay, I've changed my action back to the proper format and removed the second growfood action that I wasnt sure about.

just to be completely sure... if I do (7 to 2/7)* growfood, That wouldn't end up being 1 complete growfood and 2 points towards the next growfood ;P? (essentially being the same as I tried with 2 seperate actions)

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GlyphGryph

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #848 on: April 09, 2013, 07:25:08 am »

No.

And if it was, the points would be lost because you don't have a second field.

Also, seriously, just ask one of the many people with a spare field to use theirs. :P
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GlyphGryph

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #849 on: April 09, 2013, 07:26:13 am »

Tattle on GM, trying to cheat GWG

10-3=7+2=9
You forgot to factor in the so called good omens.

That still doesn't actually give him enough points to do what he wrote.
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Unholy_Pariah

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #850 on: April 09, 2013, 07:29:31 am »

Well no.. but it lets him keep two research points... plus i wanted more tattle time units :P
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GlyphGryph

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #851 on: April 09, 2013, 07:40:12 am »

Thankfully, we caught that mistake before he saw it and got confused.

So you'll have to settle for his appreciation. ;)
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Toaster

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #852 on: April 09, 2013, 09:29:07 am »

Pariah:  Knock yourself out.  I don't (yet) have the tech to hit it.


GG:  How many times can a claim be exploited in one turn?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #853 on: April 09, 2013, 09:37:41 am »

Har har.  Three happiness plus six from socialization plus ten from event leaves me at nineteen happiness.  No penalty for me!


Code: [Select]
Player: Toaster
Health: 10/10
Happiness: 19/19

Trait: Hard Worker: (-1 cost to Labor or Resource)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery, Basic Mortality [T26 for Death Clock]

Inventory:
Primitive Trinket
0 Food

Holdings:
1 Plot of Empty Land [Irrigated] (2/5 Food Capacity)
Medium Delite Claim (80 Delite Capacity, 10% Delite Recovery) [80]

Knowledge:
Improved Farming Techniques
Irrigated Fields

In Progress: (Grow Food 1/7)


(6 to 7/7*)  Grow Food
(5*) Research Delite Harvesting
(1 to 1/7) Harvest Delite



A1S, going to be tight to meet your deadline.


So can we apply Crossbreeding to children?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GlyphGryph

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Re: The Market - Turn 18 (The Beginning of the Second Age)
« Reply #854 on: April 09, 2013, 09:44:06 am »

GG:  How many times can a claim be exploited in one turn?
As many times as you want. Fields can only be exploited once per turn, but all claims can be exploited as many times as you wish.
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