Name: Joe Cerrito
Age: 28
Equipment: Desert Eagle (Possessed by imp), 6 full clips for said Eagle, combat knife, tome of forbidden knowledge.Benelli, 50 bird shot (Benelli) communicator.
HP: 10
Stats:
Int: 15
Str: 10
Agi: 5
Skills: Small arms (1),
(3), Rifle (1)
Advantages: He has a tome of forbidden knowledge, might come in handy. Also never seems to give up no matter how F.U.B.A.R. a situation has become, though that crosses into disadvantage territory when the situation is can only get worse by continuing.
Disadvantages: He is pretty goddamn crazy.
Perks: Has the unnatural ability to always find a clip of ammo when he needs one, even where it should not be (check your potted plant. Ammo clip. Check your back pocket. Ammo clip. Check the inside of your computer. Ammo clip.).
Quirks: Carries a small tome of forbidden knowledge, losing track of the book leaves Joe incapable of doing anything but tearing everything apart to find the book. No one else is allowed to touch, read, or even have a clue what is in his book without later dying under suspicious circumstances.
Bio: Joe was an undergrad student at a local university when the first wave came. After looting a dead man's body of a shotgun, Joe was spotted by an Imp who was carrying a small tome. While Joe couldn't kill the Imp before it alerted others to his presence, he still managed to get away. Later, Joe felt a lump in his back pocket. The tome that the Imp carried had somehow gotten into his pocket. Against every part of him telling him to throw the book away, something seemingly forced him to read it. No one knows what he read, but Joe was discovered by the Foundation cutting off the hand of a demon who would not let go of the book even in death. Currently, the only information about the book that could be pried from Joe was "There is always more. No matter what, there is still the next page."
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You go to the armory and get the Benelli shotgun that Ace was showing you last time, as well as some birdshot to shoot from it. You then follow the rest of the squad into the jetcopter and take off. A few hours later, you reach a snowy wooded area, which you fly over as you speak.
"Should be an easy mission" Ace said, as he drove the copter and the side started to open, kind of like a car door, at the push of a button. Another slide happened, as a turret came next to the door, like some kind of puzzle. "We won't even need to leave the jetcopter, if we are lucky!"
"Way to jinx us..." Jenny said, as your gunner got into place. Ace continued, after mumbling something under his breath. "First we will try to just shoot it down from our copter. It is the size of a turkey, so that might not be possible. If that doesn't work, we will all go hunting on foot. It's abilities are unknown, but it shouldn't be able to do anything we can't handle. So lets start!"
After a few minutes, the gunner started firing. You went out to look what he was shooting at. A bright bird, that looks like it was painted with some kind of glowing rainbow color. It almost appeared as if the colors where shifting, as it flies pretty close to your copter. The gunner cusses as he shoots at it, getting close but not getting any hits. The bird flies, almost ignoring him. A few minutes later, the bird flies down into the forest, as a single multicolor feather comes up into the chopper. "Looks like we are going in on foot, since our gunner here can't hit the baud side of a barn..." Ace stated, as the copter began to transform again. "Well if Yall would keep the copter straight, maybe I could hit something! But I doubt yall even know what straight is...." your gunner started, as you prepare to descend.
Ace then throws down a ladder, sending out the gunner, then going to a different location. He sent out another man, did the same thing, and eventually set you out. "We circled him in" Ace explains, over the communicator. "I will keep 'em in this area, shoot him out of the sky for me!"
How do you want to go about hunting the firebird?
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Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 60 .357 rounds (Speed loader) ,whiskey flask (3), rosary, glasses, Glock, Glock magazine (3), Glasses case
HP: 11
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...
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Ace nods in agreement. "Yes, that is a lot more possible, I suppose" he started. "But the windows are bulletproofed and they have placed marksmen in it, and there is only one window on the top floor large enough to fit a man through. We could get into it, but we would have to fight our way through, and we have no idea where it would lead..."
"I like the idea," Artemis said, as she holds her gun casually, "It would be unexpected, at the very least. They don't have any automatic weapons up there, and we could always go back out. Besides, we have not gotten to fight as a squad in a while!"
"Fine" Goldman said, "Your plan it is then. We are coming up on the building. Charlie, I will take the plane back, I think your heavy weapons will assist them more then my ranged ones."
The jetcopter comes up to a building much like the one described, right at the front of it. It was noticeable that there had been some work done, what could have been a professional looking building now looks like something a child had attempted to do, with concrete dripping down the roof and windows being plugged up. There where soldiers visible in the top floor, thru a large window in the center of the top floor. The copter headed toward the top floor, with the side opening in preparation for the docking. "Charlie, hot potato!" Goldman said, as he put the copter into position. Charlie pulled out a grenade from a pocket around his waist, pulled the pin, and threw it in a high arc. The grenade explodes next to the window, throwing glass over the surprised insurgents, injuring them a lot. Goldman then pulled up close to the building, as you and the rest of the squad jump threw the hole where the window once was. You end up in what looks like a tree house, around the room the snipers had holed themselves in was a plywood wall with a small trapdoor leading downward.
What do you do now?