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Voting closed: July 28, 2013, 09:40:58 pm


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Author Topic: Operation Archangel- Modern Role Playing Game *Accepting New Members...Still*  (Read 28629 times)

Stirk

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Re: Operation Archangel RPG
« Reply #105 on: February 11, 2013, 08:21:56 pm »

Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 60 .357 rounds (Speed loader) ,whiskey flask (2), Contacts, Glock, Glock magazine (3) Glasses case:glasses
HP: 11
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...

--------------------------

"Understandable" The female twin says. They quickly climb a different tree each, both finding some difficulty, but they both manage it after some time. You head to cover as the ground starts to shake a little. From behind a tree, you see a log-cabin style house on top of moving chicken legs, with large skulls with flaming eyes flying around the house. The jetcopter was firing at it while backtracking, all of it's bullets being blocked by a swarm of skulls centered around the aria the jetcopter is shooting at. As the strange house comes around the corner, the twins each jump at it at relatively the same time. Two flaming skulls come down from the swarm, one intercepting the male twin with a red explosion, followed by a blue flash that sent him flying several feet away. The second intercepted the female twin, but she managed to jump off it before being hit by the explosion. She landed on the porch area, got into combat position next to the door, and kicked it in, going into the building as several other skulls come from the swarm toward her.

You go to check out the male twin. He is awake, and appears unharmed. You evaluate him medically. He has some first degree burns, which you put some salve on, but other then that he is fine. "That thing I mentioned earlier..." he said, "really helps in situations like that".

You help him up, and he finds his gun. Gunfire starts to come from the cabin, which is still running around, more haphazardly now, kind of like a bucking bull back in the Texas rodeo. "Well what should we do now?" the twin says. "We could try to get back on, but that would take some time, and now that we don't know it's movements it will be a lot more dangerous. We could try shooting at it, to keep the skulls of my sis long enough for her to win..."

Well what do you do?

-----------------

Name:Jack Darlon
Age:32
Equipment:Barret M82 Anti-Materiel Rifle, 5 clips of .50BMG ammo,  ( browning m1911 pistol(with 2 clips of .45 ACP), 1 clip ACP (6 ), combat knife, communicator, gillie suit
HP:12
Int:8
Str:12
Agi:10
Skills:Rifle(3), Small Arms (3)
Advantages: Special Forces Sniper. If Jack can see it, he can kill it. And thanks to his Force Recon sniper training, he can see and hit it from a long way off
Disadvantages:Emotional Distance. Jack's time in the special forces has had him sent to a variety of hellholes on the planet, and his experiences can make him sound distant and unemotional to those he doesn't know or trust, and trust is a very hard thing to come by with him.
Perks:He can drive a wide range of vehicles to get around, from your average motorcycle to a Bradly
Quirks:Lucky silver dollar. He has a dented silver dollar that saved his life once by deflecting a bullet. He never goes anywhere without it, and can actually attempt to refuse to do a mission if he doesn't have it on him
--------------

Quote
....can jack even sing?

No. But he is facing an evil faerie while being held by a tree and about to be stabbed with air. He might as well try.

---------------------

You think of your equipment that might be able to make music. You might be able to make a sort of bell with your lucky coin, but you might drop it. As you are thinking, the Fea starts to bring his knife in closer to you. You might as well try singing, you think....But what song? Just the first thing that comes into your head...

"Always look on the bright side of life!" you start, trying desperately to sing. As you start to whistle, the Fea looks confused for a second, then laughs, as he returns to starting to gut you. Brooky comes over the communicator, "....The hell Jack?" "BROOKY MUSIC!" you shout into the communicator, as you take it off your head and turn it up full volume. "Huh? Oh right!" he says, half confused as he fumbles over with something over the communicator. Then it spurts to sound, with some loud rock song playing over it. The Fea close to you's pupils get large, and he looks even more confused then before. He takes the communicator and puts it on his own head, then stands still, confused like a deer in the headlights. The Fea furthest from you starts to yell "You MORON! What are you doing?". Katy takes this distraction to pull out her Beretta, cock it, and fire three bullets at the second Fea. He notices, curses in some language you don't understand, and puts his palm out, sending a burst of air forth. Two of the bullets spin to the side, and the third looks like it is about to, stops in mid air, then slowly pushes forward. After a few seconds it jumps forward into the palm of the Fea, turning his hand into dust as it passed. It continued it's path, turning the whole guy into dust. You take the hint, and pull out your own gun to shoot the Fea in front of you. He gave no resistance, turning into dust as your single bullet hits him.

The tree returns to normal as you fall, managing to catch yourself and pull yourself up. You take the communicator, turn the volume down, then thank Brooky for the help. Katy comes to see if you are OK, you notice she has a large nosebleed. "Don't expect that to work every time" she says. "It looks like that guy was just insane enough for it to work. I would not count on being able to use that again."

You and Katy regather your things and reload, then return to rendezvous. "How do you want to continue this?" asked Katy. You could separate, allowing for more stealth and a larger area covered, but meaning that you would be severely outnumbered if you do find them. You could travel with Katy, which means that you have less stealth but a lot more help if you get into another fight. You could also travel short distances away from each other, getting you some of the benefits and downfalls of both.

What do you do?
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tryrar

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Re: Operation Archangel RPG
« Reply #106 on: February 11, 2013, 08:26:03 pm »

In this sort of situation, the best option would be to use leapfrog tactics. One person gets to cover, then the other person advances, covering the first guy while he moves up.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Rolepgeek

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Re: Operation Archangel RPG
« Reply #107 on: February 11, 2013, 08:40:59 pm »

"I'll try and see what she needs. You stay and keep the skulls off me, 'kay darlin'?"
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Jbg97

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Re: Operation Archangel RPG
« Reply #108 on: February 11, 2013, 08:57:50 pm »

Blast the closest zombies in their heads, while the zombies begin eating those corpses, escape the enclosing zombies; blasting any who are in my way. When I'm not surrounded by zombies, begin unloading precise headshots into the crowd.
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Quote from: NW_Kohaku
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Everything will burn. Everything must burn.
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The science of burning innocent children could be perfected into clockwork.
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Stirk

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Re: Operation Archangel RPG
« Reply #109 on: February 11, 2013, 11:33:52 pm »

Name:Jack Darlon
Age:32
Equipment:Barret M82 Anti-Materiel Rifle, 5 clips of .50BMG ammo,  ( browning m1911 pistol(with 2 clips of .45 ACP), 1 clip ACP (6 ), combat knife, communicator, gillie suit
HP:12
Int:8
Str:12
Agi:10
Skills:Rifle(3), Small Arms (3)
Advantages: Special Forces Sniper. If Jack can see it, he can kill it. And thanks to his Force Recon sniper training, he can see and hit it from a long way off
Disadvantages:Emotional Distance. Jack's time in the special forces has had him sent to a variety of hellholes on the planet, and his experiences can make him sound distant and unemotional to those he doesn't know or trust, and trust is a very hard thing to come by with him.
Perks:He can drive a wide range of vehicles to get around, from your average motorcycle to a Bradly
Quirks:Lucky silver dollar. He has a dented silver dollar that saved his life once by deflecting a bullet. He never goes anywhere without it, and can actually attempt to refuse to do a mission if he doesn't have it on him
--------------

You tell your plan to Katy, and she agrees. You begin leapfrog tactics as you continue into the forest. It grows thicker the further you go in, but other then that there is little change. After a little while, Katy speaks over the communicator. "Building ahead. I'm going in, cover me." You get into your own position and under your camo suit, as you look thru your scope to Katy's position. She is right, there is a building that looks like a log cabin, made by someone with only a faint idea of what that was. The outside was made of what appears to be a single solid tree, cut to look a little like a house, with a "roof" made of tree leaves. Katy stood by the door in assault position, the door being what appears to be a log haphazardly put on, with a thick branch keeping it place. Katy nods to you, kicks down the door and prepares to fire. She looks over the building once and waves for you to come here, saying "all clear" over the communicator. You put your gillie suit away again and follow her.

You both go inside the building. It is dark, with the only light coming from the holes in the roof. There where three cages, made of thick branches put thickly in the mud. Inside, each cage had a human who looked to be in poor condition. Katy looks it over. "It looks like they open the cages with magic, no door..." she says. "Are you guys alright?" she then asks to the inhabitants of the cage. There is no reply, except a moan from one of the cages. The people are breathing and appear to be alive, but in bad condition. If you don't get them some help soon, they might soon be dead. Katy pulls on one of the bars. "Magically stuck..." she says, "It is going to take something stronger to get this out...We could bring the helicopter" she states.

What do you suggest you do? You could call the helicopter, but that will take some time and bring more scouts to your position, but it would save the civilians, who could give you information about the elves. You could try to break them out some other way, but that may not help and you still might get attacked, since the other scouts never returned. Or you could just leave them, which probably means the civilians will die, but means you are not in any danger.

What do you do?

-----------------

Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 60 .357 rounds (Speed loader) ,whiskey flask (2), Contacts, Glock, Glock magazine (3) Glasses case:glasses
HP: 11
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...

------------------

The male twin starts firing his M16 in three round bursts at the house, with skulls coming to intercept every bullet fired. You rush toward to house to see how the girl twin is going, only too see her jump out of the house. She jumps like a belly flop, wielding her gun above her head. Right before she hits the ground, a blue circle a little larger then her appears on the ground for a brief second, and her fall is slowed. At least six skulls started following her from the door, and she gets up and starts running. You get ready to greet her, as the strange hut explodes behind her. She slows down, looks back, and the skulls stop following her. The sculls in the sky also fall down, hitting the ground with a thump, their fire extinguished. "We took a little C4..." she started explaining, "when we heard we would have to fight off a house." She looks back with a satisfied glance.

Just when you think the mission is over, from the dust a mortar and pestle appears, like the one used at your hospital except made out of stone, as well as being more ruff, begins to charge at you with a sound like two stones hitting together. You and the female twin doge to the side, barley making it as the high-speed stone speeds past. You get up and get a good look at it, it looks like an incredibly ugly old lady is pounding the pestle into the mortar, making it go faster and faster. The male twin, still in firing position, shoot another three rounds at it, one of the rounds pounding into the stone and taking a chip away but otherwise doing little damage, and two being stopped by a red circle appearing before the hag. The helicopter gets into position and starts firing once the Baba Yaga is far enough away from your own team to fire, but is unable to get a stable target since the Baba Yaga is moving to fast.

Got any plans on beating her?

Name: Joe Cerrito
Age: 28
Equipment: Desert Eagle, 6 full clips for said Eagle, combat knife, tome of forbidden knowledge.AR-15, 2 clips AR-15, AR-15 clip (20) communicator.
HP: 10
Stats:
Int: 15
Str: 10
Agi: 5
Skills: Small arms (1), ???(3), Rifle (1)
Advantages: He has a tome of forbidden knowledge, might come in handy. Also never seems to give up no matter how F.U.B.A.R. a situation has become, though that crosses into disadvantage territory when the situation is can only get worse by continuing.
Disadvantages: He is pretty goddamn crazy.
Perks: Has the unnatural ability to always find a clip of ammo when he needs one, even where it should not be (check your potted plant. Ammo clip. Check your back pocket. Ammo clip. Check the inside of your computer. Ammo clip.).
Quirks: Carries a small tome of forbidden knowledge, losing track of the book leaves Joe incapable of doing anything but tearing everything apart to find the book. No one else is allowed to touch, read, or even have a clue what is in his book without later dying under suspicious circumstances.
Bio: Joe was an undergrad student at a local university when the first wave came. After looting a dead man's body of a shotgun, Joe was spotted by an Imp who was carrying a small tome. While Joe couldn't kill the Imp before it alerted others to his presence, he still managed to get away. Later, Joe felt a lump in his back pocket. The tome that the Imp carried had somehow gotten into his pocket. Against every part of him telling him to throw the book away, something seemingly forced him to read it. No one knows what he read, but Joe was discovered by the Foundation cutting off the hand of a demon who would not let go of the book even in death. Currently, the only information about the book that could be pried from Joe was "There is always more. No matter what, there is still the next page."
----------------------

You fire at the first zombie, hitting it directly in the head, as it falls to the ground swiftly. You also manage to hit the second zombie in a similar manner, thanks to the close range and a lot of luck. You shoot the zombie blocking your way back to the stair well as you get yourself free, killing it in a similar way. As you make noise, even more zombies come, a few stopping to tear apart the fallen zombies, others ignoring them and coming toward you. The sound of gunfire apparently draws more of them, and they continue to poor out from the doors. You see about twenty fill the hallway, and moans start to come from the hallway. You shoot a few that come close to you, taking your time to aim and hitting most of them, ending up expending about ten bullets. A few zombies start to come up from the floor below you, and you start to think you are going to be overwhelmed, when a voice comes over the radio. "Yeahaw!" first, then a "Swept the streets! Top floor clear of you guys?" Ace asks. All of the people on your team check in, "Yes!" you say, quietly. You think it was quietly. You can't hear much past the earphones. A few seconds later, the windows explode as bullets fill the hallway, with many zombies collapsing or half evaporating as a hail of bullets comes threw the windows. Much more manageable.

Zombies are still coming from the floor below, and there are still a few in the hallway. You still need to sweep the top floor totally, the helicopter can only get the targets in this hallway or the one on the direct other side. You could continue to sweep the top floor, going in the rooms you suspect zombies are in. But the zombies are now coming from the floor below you, so you may end up surrounded again if you are not careful. You could also try going down a floor and fight them off there, but that risks the zombies from up here going to you. You could just try to lure the remaining zombies onto the roof or some other place they make easy targets for the helicopter. Or you could think of something completely new.

What do you do?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

tryrar

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Re: Operation Archangel RPG
« Reply #110 on: February 11, 2013, 11:38:30 pm »

Feh, unless it's mission-critical, Jack would never leave civilians in the line of fire(he has to sleep at night after all), and he still remembers all those he HAD to leave in danger to accomplish the mission. "Ok, call in the chopper, but after we get in a good defensive position. We're likely gonna have a whole hell of a lot of them crawling up our ass when it arrives. Any ideas to help slow them down? You know more about them than I do after all"
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Doomblade187

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Re: Operation Archangel RPG
« Reply #111 on: February 11, 2013, 11:42:24 pm »

Load one autocannon, and start to repair the other, with Vlad firing at the Zemy if it gets close to the chopper.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jbg97

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Re: Operation Archangel RPG
« Reply #112 on: February 11, 2013, 11:44:38 pm »

Try and lure the zombie up on the floor just below the roof ad waste them there. If the zombie are going to overwhelm me on that floor, get up on the roof and wait for the Helicopter to blast away the zombies.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

Rolepgeek

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Re: Operation Archangel RPG
« Reply #113 on: February 12, 2013, 12:32:40 am »

The skulls are still following her, right? Why not lure one close, strap one some C4, then keep firing at her and luring that specific skull closer until it's close enough to blow. If the skulls aren't there, I don't really know how to stop a giant stone flying object piloted by a magical Russian grandma.
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Stirk

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Re: Operation Archangel RPG
« Reply #114 on: February 12, 2013, 08:29:11 pm »

Name:Jack Darlon
Age:32
Equipment:Barret M82 Anti-Materiel Rifle, 5 clips of .50BMG ammo,  ( browning m1911 pistol(with 2 clips of .45 ACP), 1 clip ACP (6 ), combat knife, communicator, gillie suit
HP:12
Int:8
Str:12
Agi:10
Skills:Rifle(3), Small Arms (3)
Advantages: Special Forces Sniper. If Jack can see it, he can kill it. And thanks to his Force Recon sniper training, he can see and hit it from a long way off
Disadvantages:Emotional Distance. Jack's time in the special forces has had him sent to a variety of hellholes on the planet, and his experiences can make him sound distant and unemotional to those he doesn't know or trust, and trust is a very hard thing to come by with him.
Perks:He can drive a wide range of vehicles to get around, from your average motorcycle to a Bradly
Quirks:Lucky silver dollar. He has a dented silver dollar that saved his life once by deflecting a bullet. He never goes anywhere without it, and can actually attempt to refuse to do a mission if he doesn't have it on him
--------------

Katy calls over the hellicopter, then turns to talk to you. "Not by much" she says, "I was the new guy before you came along. I didn't fight may Fea, and the ones I did fight died nice and easy. None of them could block bullets before...."

You guys get into ready position, and a few minutes later the helicopter comes overhead. It throws down a thick rope, and you and Katy tie it to one side of the far wall. The jetcopter then turns around and starts going into a speed position. The wall is a lot tougher then it looks, you notice, and the jetcopter seems to struggle for a second before the side the rope is attacked to comes flying off.

Brooky starts to come down the ladder, with a box of medical supplies, water, and food. You each drag one of the prisoners out and into the light. They are all in bad shape, but alive. You preform first aid. Only one man is awake, the one you pulled out. He grabs toward you, groaning for a second, as he goes to block his face. "Don't hurt me! Please don't hurt me!" he says, hiding his face. "We are here to help" you say, handing him a bottle of water. "What happened? Katy asks, as she feeds the one she brought out water. The man calms down, as he takes the bottle and gulps it down quickly. He then lays back, somewhat relaxed, but still on edge. "He took those two as pets...they where my friends. They had built their home in the monster's territory. The monsters came to tear it down and he came out with a shotgun. They laughed at him. He panicked, and shot one of them. It didn't work. One of the monsters came closer to him. He got pushed down, one of them was about to torture him. He panicked and threw his gun. It hit one of them and it turned to dust. The rest ran off a bit. His wife came out to see what was happening. They came back. She hit one with a frying pan. It turned into dust. Both where tied up, and taking here as pets. They told me. They vanish for days. I go looking for them. I find a camp. The monsters where fighting each other. One tall one was making fun of the other. Said "Saleith, clean my house." The other growled and pointed. The house fell down and the tall monster died. I don't know what Saleith means. I run it over in my mouth saying it out loud. The monsters all look at me. They get around me and kick me. I fall to the ground yelling 'Don't kill me. Please don't kill me'. They keep kicking. I yell "Don't hurt me! Please don't hurt me'. They stop. They bring me here. No food. No water. I try to drink dew, but it runs away." he says tearfully, drinking another bottle of water. He then lies down and doesn't say anymore, he seems more psychologically damaged then physically damaged.

Eggy lands the plane, and you bring the people into the seats. "Ill bring these guys to the nearest hospital" he states, "Brooks can stay here, you will probably need his help..." Brooks pulls out a large gun from the Jetcopter, a M240 machine gun if you remember correctly. The jetcopter lifts off and heads for town, while you and the rest of the people start to discuss tactics.

"We should just go wide and enter the camp. We can bypass the squad they send here entirely" Katy says, readying her gun. "But we might miss it entirely, or get ambushed. If we stay here and wait, we will have a combat advantage" Brooky says.

What do you suggest?

-------------------------------

Name: Johnathan Legrin
Age: 31
Equipment:Beretta 92 (2 clips), Calvary Saber, toolbox
HP: 7
Stats:
Int: 12
Str: 7
Agi: 11
Skills:Engineer(3), small arms(2), close combat (3)
Advantages: A tinker, Johnathan knows how to make stuff, and fix stuff, and was a fencer in his spare time, getting rather good at it.
Disadvantages: He's not used to guns, and doesn't like them, in addition to often having been thoroughly traumatized in New York.
Perks: He likes hiking and being in the outdoors, and so is used to being outside.
Quirks: He has a minor case of OCD. (What exactly said obsession/compusion is will be decided when it comes around to it.)
Bio: Working as an engineer at a New York-based company, he was among the first hit by the horde. He survived by using his wits to escape the quarantine zone, but was heavily traumatized- his family survived by virtue of being on the outskirts of the city. Before the change in his life, he had been born and raised in the south, though he moved to New York for his job, where he would later meet his wife. He also picked up fencing while in college, and continued the hobby until now, at which point he's found a practical use for it.

------------

You start to repair the other side, but about five minutes in the Zemy gets close enough the the helicopter that Vlad yells for you to step to the side. Bullets fly out of the side that is prepared, a few of them hitting their marks and causing blood to spatter out of the beast. However that makes the Zemy notice you, and instead uses evasive maneuvers to dodge Vlad instead, as the jetcopter gets back into a less compromising position. Vlad scores a few more scratches, but you run out of ammo quickly. The Zemy breaths fire toward you, as you and Vlad run from the fire that was the autocannon. The Zemy then lands, biting at the buildings and breathing fire from it's heads at the helicopter, keeping it at bay. The heads spot you, and dart like snakes toward you, You hide in the corner behind the base and next to the fence, just inches out of the bite range. If he figures out a way to bite you, you are doomed.

What do you do?

---------------

Name: Joe Cerrito
Age: 28
Equipment: Desert Eagle, 6 full clips for said Eagle, combat knife, tome of forbidden knowledge.AR-15, 2 clips AR-15, AR-15 clip (13) communicator.
HP: 10
Stats:
Int: 15
Str: 10
Agi: 5
Skills: Small arms (1), ???(3), Rifle (1)
Advantages: He has a tome of forbidden knowledge, might come in handy. Also never seems to give up no matter how F.U.B.A.R. a situation has become, though that crosses into disadvantage territory when the situation is can only get worse by continuing.
Disadvantages: He is pretty goddamn crazy.
Perks: Has the unnatural ability to always find a clip of ammo when he needs one, even where it should not be (check your potted plant. Ammo clip. Check your back pocket. Ammo clip. Check the inside of your computer. Ammo clip.).
Quirks: Carries a small tome of forbidden knowledge, losing track of the book leaves Joe incapable of doing anything but tearing everything apart to find the book. No one else is allowed to touch, read, or even have a clue what is in his book without later dying under suspicious circumstances.
Bio: Joe was an undergrad student at a local university when the first wave came. After looting a dead man's body of a shotgun, Joe was spotted by an Imp who was carrying a small tome. While Joe couldn't kill the Imp before it alerted others to his presence, he still managed to get away. Later, Joe felt a lump in his back pocket. The tome that the Imp carried had somehow gotten into his pocket. Against every part of him telling him to throw the book away, something seemingly forced him to read it. No one knows what he read, but Joe was discovered by the Foundation cutting off the hand of a demon who would not let go of the book even in death. Currently, the only information about the book that could be pried from Joe was "There is always more. No matter what, there is still the next page."
----------------------

You start to lure the zombies up to your floor, by making noise and hoping the already wasted zombies will act as bait. Five zombies come up the stairway close enough for you be able to hit accurately, you ended up missing several times anyway. A few more zombies come out into the hallway, only to be gunned down by the helicopter.

A man soon comes up right next to you, so suddenly you almost shot him. It was Footman, and he begins to talk to you as if you had happily greeted him. "The lower floors are already clear..." he says. "It looks like the disease started on the top floor, and they where able to evacuate effectively, leaving only a few enemies on the lower floors..." He continues, cleaning off a bloody knife. "Jenny and the copter cleaned off most of the outside, so we just have the ones on the inside and the boss..." He looks at you, putting his knife away. "Well the guy on the other side must have cleaned most of it. This is a large floor for some reason... Do you want to come with me? I want to clear out the floor some more. I don't do to well against bosses, not my specialty" he says.

You could go with him to clean up more, making a bunch of smaller encounters, or you could go looking for the boss he mentioned. It would probably be a harder fight, but there would only be one fight. What do you do?

--------------------------------------------------------------------

Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 60 .357 rounds (Speed loader) ,whiskey flask (2), Contacts, Glock, Glock magazine (3) Glasses case:glasses
HP: 11
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...

------------------------
Unfortunately (or fortunately, if you consider not being attacked by flaming skulls a good thing), the skulls acted as a kind of fence for the house. When the house blew sky high, the skulls all lost their power and fell to the ground.
---------------
All of your squad heads for cover behind some trees, as the Baba Yaga continues to charge around randomly. Over the communicator, the squad begins to plan. "We still have some energy left..." The male twin says. "We could stop it for a second, and then Patricia could put the C4 on it." "Yes," replied Goldman,"But that is rather dangerous. We could try dropping a tree on her, then shooting, then repeat." The female twin came up, "But that has less chance of working. We need something with a lot of kick to be able to take her down..."

What do you suggest?
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Rolepgeek

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Re: Operation Archangel RPG
« Reply #115 on: February 12, 2013, 09:00:57 pm »

"Why not both? Drop a tree on the witch, then I can put on the C4 while you shoot 'er, huh?"
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Jbg97

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Re: Operation Archangel RPG
« Reply #116 on: February 12, 2013, 09:33:17 pm »

Go with him, better to kill all the small zombies than waste energy on one big one.
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Doomblade187

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Re: Operation Archangel RPG
« Reply #117 on: February 12, 2013, 09:41:21 pm »

"Vlad, do you think you can hit it with your RPG?"

Look for a good route to avoid the Zemy, preferably deeper into the base. If we have a good route, have Vlad see if he can shoot the Zemy with his RPG as a diversion. If it works and is clear, make a break for it, staying out of range of the fire and biting.
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Re: Operation Archangel RPG
« Reply #118 on: February 14, 2013, 08:29:02 pm »

Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 60 .357 rounds (Speed loader) ,whiskey flask (2), Contacts, Glock, Glock magazine (3) Glasses case:glasses
HP: 10
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...

-------------------

"We could try, but the tree would not prevent her from attacking you as you got close..." Goldman said. "And it could be dangerous to shoot at her while you get close. But you are right, that is a good idea, just take one of the twins for protection..." "Ill go with her" said the female twin, who was closest. "Ready?"

The Baba Yaga continued to zip around, sometimes firing a ball of fire from her pestol exploding a tree near the men, as you get into position. The male twin hands you his C4, and the helicopter spun into position. A burst of fire knocked down one of the smaller trees, setting it directly in the Baba Yaga's path. It crashes with a burst of splinter, as you and the twin go charging out of cover to kill it. The mortar looks stunned for a second, but the Baba Yaga looks mostly unaffected. She points at you with the pestol she was using to hit the mortar, and a bright blast of flame comes out of it. The twin jumped in front of you in assault position, firing her M16 in three round bursts as the wall of fire comes crashing toward you. A blue shield, with ornate circles and ruins on it covers the flames as you two run forward. The Baba Yaga gives off some kind of shriek as she raises her stick to point at you again. There is an explosion, throwing up shrapnel, not hurting you to badly but damaging you with shrapnel. You are really close now and you and the female twin split up as you surround the drunken mortar. The female twin shoots at her, as well as the other members, and causes her to put her hand up as a red shield comes around the Baba Yaga. You jump up the side of the mortar and throw the c4 down into it, as you and the twin retreat.

As you run, the Baba yaga starts to point at you, but the fuse on the C4 explodes, sending stones flying everywhere behind you. Miraculously, you are unhurt. You shake your cloths off and prepare to walk back to the helicopter, but a familiar shriek comes from the explosion, as you see the Baba Yaga standing in place using a broom. The helicopter turns, and you see it has converted yet again into some more open form. From the helicopter, you hear a gunshot. The bullet hits the Baba Yaga center mass, as it started to be blocked by a shield. It slowed down, but didn't stop, and the Baba Yaga points her broom at it, shooting flames several feet, as she shrieked. "Oy Vey this thing is hard to kill" Goldman said over the communicator, "But at least we have its shield down now..."

What do you do?

-----------------------

Name: Joe Cerrito
Age: 28
Equipment: Desert Eagle, 6 full clips for said Eagle, combat knife, tome of forbidden knowledge.AR-15, 1 clips AR-15, AR-15 clip (20) communicator.
HP: 10
Stats:
Int: 15
Str: 10
Agi: 5
Skills: Small arms (1), ???(3), Rifle (1)
Advantages: He has a tome of forbidden knowledge, might come in handy. Also never seems to give up no matter how F.U.B.A.R. a situation has become, though that crosses into disadvantage territory when the situation is can only get worse by continuing.
Disadvantages: He is pretty goddamn crazy.
Perks: Has the unnatural ability to always find a clip of ammo when he needs one, even where it should not be (check your potted plant. Ammo clip. Check your back pocket. Ammo clip. Check the inside of your computer. Ammo clip.).
Quirks: Carries a small tome of forbidden knowledge, losing track of the book leaves Joe incapable of doing anything but tearing everything apart to find the book. No one else is allowed to touch, read, or even have a clue what is in his book without later dying under suspicious circumstances.
Bio: Joe was an undergrad student at a local university when the first wave came. After looting a dead man's body of a shotgun, Joe was spotted by an Imp who was carrying a small tome. While Joe couldn't kill the Imp before it alerted others to his presence, he still managed to get away. Later, Joe felt a lump in his back pocket. The tome that the Imp carried had somehow gotten into his pocket. Against every part of him telling him to throw the book away, something seemingly forced him to read it. No one knows what he read, but Joe was discovered by the Foundation cutting off the hand of a demon who would not let go of the book even in death. Currently, the only information about the book that could be pried from Joe was "There is always more. No matter what, there is still the next page."
----------------------

You go with Footman, clearing out the rooms. After a while, you got out a strategy; Footman would open the door and you would look in and start shooting. Once the zombies where driven closer or dead, Footman would come out from behind the door and kill them quietly. You continued this for all of the middle hallway, sweeping it clean. Once or twice you think you are about to be overwhelmed, but Footman always somehow dissipated and got their attention elsewhere while you shot as well as cutting down many himself. You finish up the clip you are on, dropping it to the floor as you get a new one. You hear a louder roaring sound, as Footman speaks to you "Sounds like our buddies are fighting off the boss" the communicator flares up. "We are done here, might as well go watch" he says, as he heads to the sound. You follow him, leading to the back hallway. There is a giant zombie, at least the size of three men wide and two tall, sweeping out a wall, taking down a large portion of it. Jenny is on a line outside the wall, trying to fix her jammed gun as the zombie swipes out her. It jumps out, missing as it grabs for her, she fixes the jam and fires a three round burst into its head as it falls several stories. The copter bursts, sending several burst of blood out of it as it starts getting up. The gun continues to fire, eventually knocking down the giant zombie into a pile of messy giblets. Glad you didn't have to fight that thing, you think.

The jetcopter sends a ladder down to the roof, picking up all the troops as it returns back to the base. Jack talks to you during the normal part of the ride. He tells you he had no trouble clearing out his part, Jenny acted a lot like the helicopter did for you, shooting burst thru the windows if he needed help.

At the base, everyone puts their equipment haphazardly away as they go to the showers to get cleaned up. You do the same, how do you even shower with that book anyway? Zombie fights always leave you messy, Jack says after the shower. Everyone then goes to bed, noticing how late it is, considering the flights and fight took several hours. You go back to your room and sleep easy, after reading a bit...

In the morning, you wake up, going out to the main room. There are rappers of takeout and quick-make food lying around, apparently no one bothered to throw it away. Jack tells you you have several hours of cooldown time, in which you can go thru the base and do whatever you want, but you have to be back by the time cooldown ends. Is there anything you want to do in cooldown time?

--------------------------


Name: Johnathan Legrin
Age: 31
Equipment:Beretta 92 (2 clips), Calvary Saber, toolbox
HP: 7
Stats:
Int: 12
Str: 7
Agi: 11
Skills:Engineer(3), small arms(2), close combat (3)
Advantages: A tinker, Johnathan knows how to make stuff, and fix stuff, and was a fencer in his spare time, getting rather good at it.
Disadvantages: He's not used to guns, and doesn't like them, in addition to often having been thoroughly traumatized in New York.
Perks: He likes hiking and being in the outdoors, and so is used to being outside.
Quirks: He has a minor case of OCD. (What exactly said obsession/compusion is will be decided when it comes around to it.)
Bio: Working as an engineer at a New York-based company, he was among the first hit by the horde. He survived by using his wits to escape the quarantine zone, but was heavily traumatized- his family survived by virtue of being on the outskirts of the city. Before the change in his life, he had been born and raised in the south, though he moved to New York for his job, where he would later meet his wife. He also picked up fencing while in college, and continued the hobby until now, at which point he's found a practical use for it.

---------------------------------

" I would HOPE so! It is DAMNED near on my lap!" Vlad says, as he pulled his gun into firing position and got onto his knees, putting the RPG over his soldier. "I just don't know if it will HELP!" he continues, as he fires. The RPG shoots fire out of the back, melting some of the snow, as the rocket shoots forward, ramming into the side of the dragon. It explodes, making the dragon roar and the scales around the hit area sparkle a little, but otherwise proves ineffective. Vlad puts a tube into the back of his RPG, as the dragon starts biting at him, to. The helicopter attempts to fire while staying out of range, scoring a few hits that bounce off the scales for the most part. "Can't that little gun do ANYTHING?" Vlad yells into the communicator, while trying to get into firing position while getting fire spat at him. "I don't think I have EVER seen it kill anything bigger then a zombie!" "I am sorry" Angela says over the radio. "But the standard gun on the jetcopters is really light. The main design is meant to be an extremely quick transport, so we can get into any location from the base with in twelve hours. Heavy guns slow it down, so the Archangel standard is light" she continues. "I have had trouble finding us reinforcements. The towns think it better to have their military in town, and understandable position. You will have to fight off the Zemy yourselves" she says sadly.

While they say that over the communicator, you run past the Zemy as Vlad distracts it, managing to get into the base. It looks like you entered a garage, with tanks and jeeps and other such vehicles. You look for one in good condition, but they all look mostly looted. The former soldiers of this base must have looted it, since there where no marks on this fence, you think. You do eventually find enough usable parts that you could make something work, with enough time. As long as the Zemy doesn't notice you, you could take about a half our to get one of the tank guns working. It would take less time then the other option, but after getting a few shots it might just be destroyed like the auto canon was. You could spend two hours to get a whole tank working, giving you a chance to fight if off for a while, but you would have to take more time and the battle is already raging. Sun down is still a few hours off, and you have to fight it off to then.

What do you do?

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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Rolepgeek

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Re: Operation Archangel RPG
« Reply #119 on: February 14, 2013, 10:48:35 pm »

"Now that she ain't zipping' around like a lust-crazed bull, why don't we jus' throw enough bullets at her from the 'copter that she dies?"

Attend to shrapnel wounds on self and twin.
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