Name:Jack Darlon
Age:32
Equipment:Barret M82 Anti-Materiel Rifle, 5 clips of .50BMG ammo, ( browning m1911 pistol(with 2 clips of .45 ACP), 1 clip ACP (6 ), combat knife, communicator, gillie suit
HP:12
Int:8
Str:12
Agi:10
Skills:Rifle(3), Small Arms (3)
Advantages: Special Forces Sniper. If Jack can see it, he can kill it. And thanks to his Force Recon sniper training, he can see and hit it from a long way off
Disadvantages:Emotional Distance. Jack's time in the special forces has had him sent to a variety of hellholes on the planet, and his experiences can make him sound distant and unemotional to those he doesn't know or trust, and trust is a very hard thing to come by with him.
Perks:He can drive a wide range of vehicles to get around, from your average motorcycle to a Bradly
Quirks:Lucky silver dollar. He has a dented silver dollar that saved his life once by deflecting a bullet. He never goes anywhere without it, and can actually attempt to refuse to do a mission if he doesn't have it on him
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Katy calls over the hellicopter, then turns to talk to you. "Not by much" she says, "I was the new guy before you came along. I didn't fight may Fea, and the ones I did fight died nice and easy. None of them could block bullets before...."
You guys get into ready position, and a few minutes later the helicopter comes overhead. It throws down a thick rope, and you and Katy tie it to one side of the far wall. The jetcopter then turns around and starts going into a speed position. The wall is a lot tougher then it looks, you notice, and the jetcopter seems to struggle for a second before the side the rope is attacked to comes flying off.
Brooky starts to come down the ladder, with a box of medical supplies, water, and food. You each drag one of the prisoners out and into the light. They are all in bad shape, but alive. You preform first aid. Only one man is awake, the one you pulled out. He grabs toward you, groaning for a second, as he goes to block his face. "Don't hurt me! Please don't hurt me!" he says, hiding his face. "We are here to help" you say, handing him a bottle of water. "What happened? Katy asks, as she feeds the one she brought out water. The man calms down, as he takes the bottle and gulps it down quickly. He then lays back, somewhat relaxed, but still on edge. "He took those two as pets...they where my friends. They had built their home in the monster's territory. The monsters came to tear it down and he came out with a shotgun. They laughed at him. He panicked, and shot one of them. It didn't work. One of the monsters came closer to him. He got pushed down, one of them was about to torture him. He panicked and threw his gun. It hit one of them and it turned to dust. The rest ran off a bit. His wife came out to see what was happening. They came back. She hit one with a frying pan. It turned into dust. Both where tied up, and taking here as pets. They told me. They vanish for days. I go looking for them. I find a camp. The monsters where fighting each other. One tall one was making fun of the other. Said "Saleith, clean my house." The other growled and pointed. The house fell down and the tall monster died. I don't know what Saleith means. I run it over in my mouth saying it out loud. The monsters all look at me. They get around me and kick me. I fall to the ground yelling 'Don't kill me. Please don't kill me'. They keep kicking. I yell "Don't hurt me! Please don't hurt me'. They stop. They bring me here. No food. No water. I try to drink dew, but it runs away." he says tearfully, drinking another bottle of water. He then lies down and doesn't say anymore, he seems more psychologically damaged then physically damaged.
Eggy lands the plane, and you bring the people into the seats. "Ill bring these guys to the nearest hospital" he states, "Brooks can stay here, you will probably need his help..." Brooks pulls out a large gun from the Jetcopter, a M240 machine gun if you remember correctly. The jetcopter lifts off and heads for town, while you and the rest of the people start to discuss tactics.
"We should just go wide and enter the camp. We can bypass the squad they send here entirely" Katy says, readying her gun. "But we might miss it entirely, or get ambushed. If we stay here and wait, we will have a combat advantage" Brooky says.
What do you suggest?
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Name: Johnathan Legrin
Age: 31
Equipment:Beretta 92 (2 clips), Calvary Saber, toolbox
HP: 7
Stats:
Int: 12
Str: 7
Agi: 11
Skills:Engineer(3), small arms(2), close combat (3)
Advantages: A tinker, Johnathan knows how to make stuff, and fix stuff, and was a fencer in his spare time, getting rather good at it.
Disadvantages: He's not used to guns, and doesn't like them, in addition to often having been thoroughly traumatized in New York.
Perks: He likes hiking and being in the outdoors, and so is used to being outside.
Quirks: He has a minor case of OCD. (What exactly said obsession/compusion is will be decided when it comes around to it.)
Bio: Working as an engineer at a New York-based company, he was among the first hit by the horde. He survived by using his wits to escape the quarantine zone, but was heavily traumatized- his family survived by virtue of being on the outskirts of the city. Before the change in his life, he had been born and raised in the south, though he moved to New York for his job, where he would later meet his wife. He also picked up fencing while in college, and continued the hobby until now, at which point he's found a practical use for it.
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You start to repair the other side, but about five minutes in the Zemy gets close enough the the helicopter that Vlad yells for you to step to the side. Bullets fly out of the side that is prepared, a few of them hitting their marks and causing blood to spatter out of the beast. However that makes the Zemy notice you, and instead uses evasive maneuvers to dodge Vlad instead, as the jetcopter gets back into a less compromising position. Vlad scores a few more scratches, but you run out of ammo quickly. The Zemy breaths fire toward you, as you and Vlad run from the fire that was the autocannon. The Zemy then lands, biting at the buildings and breathing fire from it's heads at the helicopter, keeping it at bay. The heads spot you, and dart like snakes toward you, You hide in the corner behind the base and next to the fence, just inches out of the bite range. If he figures out a way to bite you, you are doomed.
What do you do?
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Name: Joe Cerrito
Age: 28
Equipment: Desert Eagle, 6 full clips for said Eagle, combat knife, tome of forbidden knowledge.AR-15, 2 clips AR-15, AR-15 clip (13) communicator.
HP: 10
Stats:
Int: 15
Str: 10
Agi: 5
Skills: Small arms (1),
(3), Rifle (1)
Advantages: He has a tome of forbidden knowledge, might come in handy. Also never seems to give up no matter how F.U.B.A.R. a situation has become, though that crosses into disadvantage territory when the situation is can only get worse by continuing.
Disadvantages: He is pretty goddamn crazy.
Perks: Has the unnatural ability to always find a clip of ammo when he needs one, even where it should not be (check your potted plant. Ammo clip. Check your back pocket. Ammo clip. Check the inside of your computer. Ammo clip.).
Quirks: Carries a small tome of forbidden knowledge, losing track of the book leaves Joe incapable of doing anything but tearing everything apart to find the book. No one else is allowed to touch, read, or even have a clue what is in his book without later dying under suspicious circumstances.
Bio: Joe was an undergrad student at a local university when the first wave came. After looting a dead man's body of a shotgun, Joe was spotted by an Imp who was carrying a small tome. While Joe couldn't kill the Imp before it alerted others to his presence, he still managed to get away. Later, Joe felt a lump in his back pocket. The tome that the Imp carried had somehow gotten into his pocket. Against every part of him telling him to throw the book away, something seemingly forced him to read it. No one knows what he read, but Joe was discovered by the Foundation cutting off the hand of a demon who would not let go of the book even in death. Currently, the only information about the book that could be pried from Joe was "There is always more. No matter what, there is still the next page."
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You start to lure the zombies up to your floor, by making noise and hoping the already wasted zombies will act as bait. Five zombies come up the stairway close enough for you be able to hit accurately, you ended up missing several times anyway. A few more zombies come out into the hallway, only to be gunned down by the helicopter.
A man soon comes up right next to you, so suddenly you almost shot him. It was Footman, and he begins to talk to you as if you had happily greeted him. "The lower floors are already clear..." he says. "It looks like the disease started on the top floor, and they where able to evacuate effectively, leaving only a few enemies on the lower floors..." He continues, cleaning off a bloody knife. "Jenny and the copter cleaned off most of the outside, so we just have the ones on the inside and the boss..." He looks at you, putting his knife away. "Well the guy on the other side must have cleaned most of it. This is a large floor for some reason... Do you want to come with me? I want to clear out the floor some more. I don't do to well against bosses, not my specialty" he says.
You could go with him to clean up more, making a bunch of smaller encounters, or you could go looking for the boss he mentioned. It would probably be a harder fight, but there would only be one fight. What do you do?
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Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 60 .357 rounds (Speed loader) ,whiskey flask (2), Contacts, Glock, Glock magazine (3) Glasses case:glasses
HP: 11
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...
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Unfortunately (or fortunately, if you consider not being attacked by flaming skulls a good thing), the skulls acted as a kind of fence for the house. When the house blew sky high, the skulls all lost their power and fell to the ground.
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All of your squad heads for cover behind some trees, as the Baba Yaga continues to charge around randomly. Over the communicator, the squad begins to plan. "We still have some energy left..." The male twin says. "We could stop it for a second, and then Patricia could put the C4 on it." "Yes," replied Goldman,"But that is rather dangerous. We could try dropping a tree on her, then shooting, then repeat." The female twin came up, "But that has less chance of working. We need something with a lot of kick to be able to take her down..."
What do you suggest?