Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 47

Author Topic: Alpha Test for Might & Fealty  (Read 47779 times)

Zangi

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #120 on: March 27, 2013, 03:38:01 pm »

I'm gonna have access to recruiting properly geared Conscripts and Spearmen by sometime tomorrow...  Then archers and something else the day after.

I guess I'll just see if I can gather up knights/vassals to go and beat up other people's knights/vassals...
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

PanH

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #121 on: March 27, 2013, 05:26:33 pm »


So there's 5 lvls of road (4 being hard road, 5 paved), saw that on the m&b forum.

Turn still not done, I guess he's doing something. Maybe the next turn will happen.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #122 on: March 27, 2013, 06:08:49 pm »

this turn everything moved
Logged

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #123 on: March 27, 2013, 08:54:28 pm »

I'm gonna have access to recruiting properly geared Conscripts and Spearmen by sometime tomorrow...  Then archers and something else the day after.

I guess I'll just see if I can gather up knights/vassals to go and beat up other people's knights/vassals...

Geez, how many towns do you have?! I've 7 feeding into my capital so far and I'm only a little ahead of you.
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

Zangi

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #124 on: March 28, 2013, 12:00:29 am »

4 settlements and only 2 of em are feeding.

Tip: You don't need to farm while being fed.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #125 on: March 28, 2013, 01:07:17 am »

Only if you're being fed enough, how are you being fed enough with only two feeders?  Seems like they'll be unable to stabilize.
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

Zangi

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #126 on: March 28, 2013, 01:32:16 am »

Only if you're being fed enough, how are you being fed enough with only two feeders?  Seems like they'll be unable to stabilize.
*Shrug*  Only minor food shortage right now.  Nothing horrible, yet.  I've gotta go visit em and check, which I'm actually doing now.

But... my throw-away character in the Northeast...  well there be severe starvation in the feeders.  I could actually kill off the settlements she controls actually...
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

FaultyLogic

  • Bay Watcher
  • [EDIBLE_RAW]
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #127 on: March 28, 2013, 04:38:28 am »

This seems mighty interesting. Is there anyway to procure an invite code?
Logged
"It's unpossible!"

Mookzen

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #128 on: March 28, 2013, 05:48:25 am »

I would also be interested in the possibility of procuring the elusive invite code.

P.S. The registration site issues that plagued me yesterday have been resolved.
Logged

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #129 on: March 28, 2013, 06:32:17 am »

Here's two.

i4tfjb4oyvk8sc04o
1n3bbl0yub34oo48oo
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Mookzen

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #130 on: March 28, 2013, 09:05:38 am »

Here's two.

i4tfjb4oyvk8sc04o
1n3bbl0yub34oo48oo

Cheers mate, its always exciting to get into a project this early on.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #131 on: March 28, 2013, 09:08:51 am »

How do I view my battle reports?
I can see that I won(I'm still standing and my enemy is gone)
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #132 on: March 28, 2013, 09:31:29 am »

Check your soldiers, there isn't exactly a battle report yet.
http://mightandfealty.com/en/character/soldiers
Logged

ank

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #133 on: March 28, 2013, 10:53:40 am »

That's what I did.
So there is actually no way of ever seeing the size of enemy forces? not even after the battle?
That's actually a bit disapointing
Logged

PanH

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #134 on: March 28, 2013, 11:20:40 am »


I think you can see it before by checking the soldiers at a location (there's a "details" under soldiers for each location).

On another note, 10 spearmen will be ready in 2-3 days (16 turns).

It's a bit long to recruit troops, so I guess a general organization for your settlements would be something like that :
1 Capital, with best troops you can afford, mounted or something like that (probably not the royal troops or whatever)
Some mediums towns, with medium troops (guardhouse or barracks)
And every single town with up to training ground (blacksmith, leather, tailor, I can build them in my 300pop village, so I guess it's doable nearly everywhere).

I've not looked into archery but it should be close.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 47