Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 47

Author Topic: Alpha Test for Might & Fealty  (Read 47769 times)

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #105 on: March 27, 2013, 01:16:59 pm »

Really? What error are you getting?
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

ank

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #106 on: March 27, 2013, 01:24:09 pm »

try again in like 2 min, then it will work.

Is there a way to easily mobilize a large amount of troops?
selecting each is really tedious.
Logged

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #107 on: March 27, 2013, 01:27:14 pm »

Not yet.  Tom wants it to be semi-tedious so you can't spam huge armies and to force micro-management.  But he does pla on relieving part of the tedium. Once people start having nicer soldiers than peasants it shouldn't be as bad since you won't have as many though.
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

PanH

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #108 on: March 27, 2013, 01:47:40 pm »

Is "dirt road" the best kind of road you can achieve ? Or is there better ones ?

I'll probably be able to begin to recruit spearmen tomorrow.
Logged

ank

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #109 on: March 27, 2013, 01:49:22 pm »

nevermind: I just made a macro. I can now field about a 1000 peasants in a minute.
riding out with 278 peasants at the moment.
Logged

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #110 on: March 27, 2013, 01:54:14 pm »

Is "dirt road" the best kind of road you can achieve ? Or is there better ones ?

I'll probably be able to begin to recruit spearmen tomorrow.


You can get paved roads and there is something after that.  Do you haves spears for those spearmen, yet? You'll need to get blacksmith set up first.  Where are you set up by the way?

@ank,
Nice!  If I might ask, how'd you make the macro.  I really don't have any experience with that.
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

ank

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #111 on: March 27, 2013, 02:12:39 pm »

I used my mouse software from logitech.

Just get any macro program and record: down down tab tab tab.


The turn changed, but none of my characters moved, how come?
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #112 on: March 27, 2013, 02:16:23 pm »

The turn hasn't fully run yet, they take a few minutes actually.

Unless Tom broke something.
Logged

PanH

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #113 on: March 27, 2013, 02:51:36 pm »

You can get paved roads and there is something after that.  Do you haves spears for those spearmen, yet? You'll need to get blacksmith set up first.  Where are you set up by the way?
Thanks for the info on road. I might let it as dirt, it's not really that useful for now. My blacksmith should finish 1 day before the training ground, so it should be good.
And, I'm here, from Cobarick to Tajenant (in the south), with a mountain village Thyberla (which supplies my metal for everything).
Logged

ank

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #114 on: March 27, 2013, 02:56:59 pm »

Still no movement, and the turn is an hour old...

I have sent my son to raise a mighty peasant army from all the scrubland villages.
Logged

PanH

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #115 on: March 27, 2013, 03:06:27 pm »


I'm curious to see how stronger are advanced soldiers, I might do a test on that independant town nearby which has plenty peasants. Though that would cost me a lot of men  :-\
Logged

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #116 on: March 27, 2013, 03:09:40 pm »

Huh, seems like this turn is broken.  I wonder what went wrong.
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

Shooer

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #117 on: March 27, 2013, 03:12:47 pm »

Tom trying to fix stuck action ques is my guess.
Logged

Mookzen

  • Bay Watcher
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #118 on: March 27, 2013, 03:23:22 pm »

Really? What error are you getting?

Oops! An Error Occurred

The server returned a "500 Internal Server Error".

Been trying it the whole day, pretty sure its straight up broken.
Logged

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Alpha Test for Might & Fealty
« Reply #119 on: March 27, 2013, 03:26:08 pm »

Make a bug report on the forum.  That way Tom can fix it as soon as possible.
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.
Pages: 1 ... 6 7 [8] 9 10 ... 47