You quickly get to work gathering up your little tips that yuo remember from Mongoose's mind. Just some locations and middle-men though.
It's all stuff that's useful though, and placing advantages on information was easy to do. The count was willing to pay for it after someone brought the proposal. The fool's paranoia will be fun to use.
One guard pull you away from somewhere to have a private talk though...
What's the meaning of this! We had an agreement! You don't get uppity about the mafiosi, and we pay you for it!I changed my mind, seeing how I almost got killed by an assassin! And by the way....You suckerpunch him, knocking him out cold.
The guards quickly arrest him, and your efforts against the mafia have their effect.
The hideout you managed to pinpoint was full of people not expecting this to happen, leads to mass arrests.
This was a declaration of war, though, in a way.
During your sparring lessons, you quickly learn that your general sizes up opponents before doing a fitting pattern.
Plays it safe when up against something quick, and plays very aggressive when against something big.
You do very well during the spar, beating most of your opponents easily. (roll=15)
You get defeated when set up with the best guard in the force. It takes a lot of strength to be able to use a twohanded sword in one hand and a huge shield in the other.
The soldier's armor is also very, very thick. You were allowed to fight with actual weapons for that one, even.
After all that, you finish off a good day's worth of being a general by visiting the tower again, and making a note of the total amount of cultists.
Sadly, the guards have a entrance exam for joining. the new ones need to fight each-other before entering, and a judge will decide if they are skilled or strong enough for duty. A clean record is also needed.
So most cultists wont be able to join.
You return to your new home late in the evening, and go to sleep.
After placing a trap at the window, of course.
HP: 30/30
Fatigue:30/35
Status:Enjoying a most wonderful host.
Ways of doing damage: Stabbing and other things a strong human like him can do.
Evil: 5/15
Cult members: 15 (potential cult members don't count until properly included using either the Mark or a mutation from the priestess. knowing if that happened or not is also needed.)
Underlings :Goblin tribe.
Spells
Illusion
Rallying cry
Hold person