You decide to take a look around in this mind-scape. However, before you can get away, he notices you.(roll=
1)
So you slither away as fast as you can, but there is nothing to hide behind.
You hear his footsteps coming closer, and dodge his first strike. (roll=11 +2 small size=13)
He attempts another swing, but you are ready for him. Before his sword connects, you bite his wrist. He drops his sword in pain. (his roll=4 your roll=20)
Unfortunately, he is strong enough to continue fighting, and he rips you off his arm.
He bends over to grab his sword, and but you are faster and give a quick tackle to the back of his knee, letting him fall on one knee. (his roll=
1)
You bite at him and hit his VERY tender parts. He screams in horror and pain, allowing you to continue damaging him with your poison.
When you fall off, you managed to rip his ball-sack open. You gag and get that stuff out. He, however, has the mental fortitude to heal from this, and proceeds to do so.(his roll
20)
Your poison remains though.
He now grabs his sword, and attempts to hit you once more. You dodge it narrowly. You attempt to hit him, but he retaliates getting in a good whack with his sword.
The flat of the blade, fortunately. It still hurts a lot. He attempts to hit while you flinch, but you get away.(his roll=15 your roll=9)
You give another bite, hitting him on the head. He gives a yelp and rips you off, leaving long scratches in his head. (your roll=15)
By now your poison is clearly starting to show. He looks tired and seems winded.
Despite that, he swings, and cuts your tail off. You are now slowly dying.
Then, you get a good bite in, and hit his throat. Your fangs go deep. (your roll 19+1 unexpected after mortal wound=
20)
He pull you off, and throw you. It's the last thing he does before falling to the ground, attempting to stop the bleeding.
It now comes down to who bleeds out first.
Your roll=14. His roll =7
He finally dies, and you take control of his body.
This fight tired you out immensely, though, and the wounds were bad enough that some carried over.
You stop the bleeding with some bandages he had in his bathroom. You still feel very, very weak.
Sir? Are you alright? It's not like you to be up at this hour. A guard says from behind the door.
What do you do?
Name: "General"
HP: 7/30
Fatigue:5/35
Status:Enjoying a most wonderful host.
Ways of doing damage: Stabbing and other things a strong human like him can do.
Evil: 1/15
Cult members: 15 (potential cult members don't count until properly included using either the Mark or a mutation from the priestess.
Underlings :Goblin tribe.
Spells
Illusion
Rallying cry
Let's avoid giving power to the enemy guards, shall we?
Hold person
Useful for some of my more morbid plans.
Once more, you got lucky. The only way you could have won was if you killed him under 3 turns after you started bleeding out.