One; I find making stuff fun
Well, that's personal tastes
Hm I find fun: (in order of importance)
1) Roleplaying a god ( And I like to see our god as a benevolent one, that respects nature and human lives. With some chaotic kinks)
2) Developing an interesting story (many different creatures hurt that, because existing become bland and background. )
3) Involving in politics, making alliances, treaties. Turning our enemies against each other and stuff like that (making creatures without limits will create new enemies)
4) Developing army and economy like in some strategy game ( New creatures is a bad way to develop, there are more effective ones)
I find those fun too. But it's a suggestion game. Not an RPG. We don't each have our own characters.
1) I like to see chaos as benevolent too, especially when paired with life. But I also see it as being very creative.
2) I disagree that having a variety of mythical creatures makes a story bland.
3) How will creating creatures make enemies? If we just let them rampage, yes, but otherwise, no.
4) I love strategy games. I also agree there are more effective ways to develop. But they are also more risky, as most involve putting our follower's in harm's way. Creatures, there is no such issue with, and we can tailor our army and economy to our exact needs and specifications.
Two; It's worked exceedingly well for us in the past.
Then it was needed because we had no other option to defend, now it's better ( more cost efficient) to develop what we have and use our strengths
Not really. Well, sort of. It's expensive to make fully new creatures, but not so much to start reproducing them after that. Look at the Stems, for example. But wealth is of no value save potential, and if kept potential, is useless.
.but give Lara a Life boon for healing, so she can teach the kiddies.
Looks like you aren't interested in anything but making new creatures. We did that several turns ago
Untrue. Do you honestly expect me to be able to find every little nugget of information? I just didn't catch it, is all.
Give a few others, the first of our followers, minor fire boons
Farming boons are way more important than mostly useless (for economy) fire
Why focus solely on economy? We've got a good income. If we're getting this fortress up, we should start training people to defend it. Fire is an easy and hopefully safe way to do so without making new creatures. Our farms already grow incredulously fast.
It would let other people do too much, and we won't get as much money with it. Instead, sell it as alcohol, a specialized healing solution, a specialized sweetener
We are going in that direction already. But I am not sure that processed fire nectar will sell for better price. It's valued as a way to heal.
I'd prefer agriculture way, not industrial one... Some minor processing is fine, but serious industry is a wrong direction for our worshipers.
You'd prefer that. I wouldn't. Processed fire nectar may sell for a better price, it may not. But we can charge more for it. After all, it will probably have even better healing properties. Besides, whose to say it's only valued for that? If we process it, and get a variety of products, we can be making even more from it. Easy to do, too. How about industrial agriculture?
Why do we need a theme again?
Because we want our god to like some theme and have style? That's called roleplay
Take a look at my name. What do you think those letters stand for? I know what roleplaying is. I also know what Chaos is. We are a Chaos god. Our theme is 'disorganized but effective'. We don't need an animal theme; bugs simply don't have all the qualities we would need. You can't milk a beetle. You can't get leather or furs from a praying mantis.
On other notes:
Why a detailed plan for the afterlife? we're chaos. It should be a very crazy and strange place.
I was going to say something else, but I forget what...oh well.