One; I find making stuff fun
Well, that's personal tastes
Hm I find fun: (in order of importance)
1) Roleplaying a god ( And I like to see our god as a benevolent one, that respects nature and human lives. With some chaotic kinks)
2) Developing an interesting story (many different creatures hurt that, because existing become bland and background. )
3) Involving in politics, making alliances, treaties. Turning our enemies against each other and stuff like that (making creatures without limits will create new enemies)
4) Developing army and economy like in some strategy game ( New creatures is a bad way to develop, there are more effective ones)
Two; It's worked exceedingly well for us in the past.
Then it was needed because we had no other option to defend, now it's better ( more cost efficient) to develop what we have and use our strengths
.but give Lara a Life boon for healing, so she can teach the kiddies.
Looks like you aren't interested in anything but making new creatures. We did that several turns ago
Give a few others, the first of our followers, minor fire boons
Farming boons are way more important than mostly useless (for economy) fire
It would let other people do too much, and we won't get as much money with it. Instead, sell it as alcohol, a specialized healing solution, a specialized sweetener
We are going in that direction already. But I am not sure that processed fire nectar will sell for better price. It's valued as a way to heal.
I'd prefer agriculture way, not industrial one... Some minor processing is fine, but serious industry is a wrong direction for our worshipers.
Why do we need a theme again?
Because we want our god to like some theme and have style? That's called roleplay