As i noticed i nearly never hit anything regardless of the distance with a M4A1 found in town along some .223 ammo, i decided to make some tests with the debug mode to see if i should focus on giving skill point on firearms or on specific type of firearms or both.
So created a character with 12 points
put ****** in Firearms
put the remnant points in Dexterity (11)
debug mode spawned a M4A1 and 3 .233 ammo sets (90 ammo)
Then i went in town
I noticed that while firing when moving my character was missing easily half of his shots, regardless of the range.
When i stayed immobile, it's surprisingly nearly an avalanche of missing shots, even at 1 tile range.
Restarted a character with the only difference being ****** in Rifle instead of Firearms (as M4A1 is a Rifle maybe Rifle has more impact than Firearms)
Did the same debug spawn and town rampage, and found the same results.
Restarted a character, with **** in Firearms and **** in Rifle (and 12 in Dexterity)
While moving i noticed that i seem to hit more regularly, less misses, so it seems it's a better idea to invest in both skills if using rifles than only one of them.
But when staying immobile, it is still an incredible serie of misses, again regardless of close or long range.
I wonder if there's then a real problem with firing while not moving or if there's some obscure gameplay mechanic kicking in, i would think the character should be more accurate if not moving, but ingame from my tests it's clearly the opposite, firing while being immobile always resulted in an insane amount of misses.
I wonder if the "safe mode" thing is linked to that, as while firing while being immobile, you are spammed regularly with the "safe mode on" message that you need to press ' to get out of it , but you're still being able to shot (and miss 90% of the time).