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Author Topic: Weaponization Thread V.3  (Read 3635 times)

trekkie5249

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Weaponization Thread V.3
« on: December 18, 2012, 07:22:02 pm »

I figured it's time for another thread about what you've weaponized!
Submit your (Tested) ideas and a form of proof!
Now, let's have some !!FUN!!
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The only problem with The Next Generation was Wesley never had a terrible airlock or engineering bay related accident that left just slush.

Veylon

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Re: Weaponization Thread V.3
« Reply #1 on: December 18, 2012, 11:55:03 pm »

I accidentally discovered that dwarves one level below a minecart track can be injured by the minecart above the ceiling.
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At what point did the suggestion of child sacrifice become the more ethical option?

HmH

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Re: Weaponization Thread V.3
« Reply #2 on: December 19, 2012, 02:41:17 am »

I accidentally discovered that dwarves one level below a minecart track can be injured by the minecart above the ceiling.
Couldn't replicate this one. Could you describe the track in more detail?

Trif

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Re: Weaponization Thread V.3
« Reply #3 on: December 19, 2012, 07:43:07 am »

Drop a minecart on a floor, any creature directly below the floor will get injured.
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Quote from: Toady One
I wonder if the game has become odd.

Loud Whispers

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Re: Weaponization Thread V.3
« Reply #4 on: December 19, 2012, 11:04:07 am »

Well there was that one time a while ago I turned my blind Dwarves into Fortress guard super soldiers...
Spoiler (click to show/hide)
Ah, happy times.

I did try to make super Dwarves through selective breeding, but ultimately that one failed. I don't think I updated it but the findings were that beyond physical appearance genetics do not win over military training when it comes to raising attributes.
Spoiler (click to show/hide)

This one's credited to Gizogin for putting in the modding effort :P
The SPORF
Spoiler (click to show/hide)


Something about Antmen.
Spoiler (click to show/hide)
[I stopped doing this after one of my Forts fell to a great swathe of wild antmen]

My Dwarf doctor used unorthodox techniques to encourage patients to leave his hospital...
Spoiler (click to show/hide)
On review my grammar was terrible back then. Sheesh.

Embarking on a lair and waiting till a captured minatour freed itself and picked up a masterwork steel battleaxe!
Yeah that was an unintentional weaponization, that is summed up with this one quote of what happened to each miserable failed embark attempt:
Spoiler (click to show/hide)

Zombie bacon
Spoiler (click to show/hide)
The utilizing of undead curing techniques to increase meat and fat yields in livestock without the need of animal husbandry.

Were-civets ♥
Spoiler (click to show/hide)
They're indestructible :3

Ultimate adventure mode pacifism.

Adventure mode theft auto!
Spoiler (click to show/hide)

Massive scary traps to catch Titan sized creatures. Overly complex and gratuitously unnecessary with the advent of simple water triggered door traps, but Fun nonetheless.
Spoiler (click to show/hide)

Sol, the world generated in .31. This is no longer possible I believe with a better world gen system, but it was a great way to vaporize some Dwarves while it lasted.
Spoiler (click to show/hide)
*Note, some few did actually survive by rushing into and living in the caverns.

Early warning anti-flier defence system!
Spoiler (click to show/hide)

My most tear-jerking moment in Dwarf Fortress, Kivish Scienceborn








_______________________________________________
Not mine but still weaponizations
Benedict Hardy's .31 idea about FPS warfare by atomsmashing clothes...
Spoiler (click to show/hide)

Who can forget Aussie guy's checkerboard?

Spoiler: AN EPIC STORY (click to show/hide)
That turned from that, into this.
Spoiler (click to show/hide)

A certain word that begins with M, credit to everyone who's every played DF ever.
Spoiler (click to show/hide)

Meanwhile in Aussie land

Spoiler (click to show/hide)

A Dwarf who got used to slaying the limitless hordes of the underworld for funsies.


This one for context was Cabbagetroll's unintentional side effect of making his Dwarves need no nutrition or sustenance of any kind. He had a couple of insane Dwarves constantly rearing children in some unforgivable hell hole. Terrifying.
Spoiler (click to show/hide)

trekkie5249

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Re: Weaponization Thread V.3
« Reply #5 on: December 19, 2012, 05:36:32 pm »

Thanks for the massive post Loud Whispers! :D
This makes the thread a bit more credible.
Also, !!CAKE!!
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The only problem with The Next Generation was Wesley never had a terrible airlock or engineering bay related accident that left just slush.

Loud Whispers

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Re: Weaponization Thread V.3
« Reply #6 on: December 19, 2012, 06:49:11 pm »

Thanks for the massive post Loud Whispers! :D
This makes the thread a bit more credible.
Also, !!CAKE!!
You're certainly welcome! I'm sure you probably could weaponize cakes in .34. Set them on fire and bomb invaders with them - !!CAKE!!

trekkie5249

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Re: Weaponization Thread V.3
« Reply #7 on: December 19, 2012, 10:31:06 pm »

Quote
I'm sure you probably could weaponize cakes in .34. Set them on fire and bomb invaders with them - !!CAKE!!
Totally sigging that
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The only problem with The Next Generation was Wesley never had a terrible airlock or engineering bay related accident that left just slush.

Urist Da Vinci

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Re: Weaponization Thread V.3
« Reply #8 on: December 20, 2012, 03:20:19 am »

Drop a minecart on a floor, any creature directly below the floor will get injured.

I have verified that this bug exists.

Loud Whispers

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Re: Weaponization Thread V.3
« Reply #9 on: December 20, 2012, 02:34:54 pm »

Spoiler (click to show/hide)
Something about using evil rain back when .34 came out to make Dwarves that didn't care about extreme pain. Also, a rather fun time.

trekkie5249

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Re: Weaponization Thread V.3
« Reply #10 on: December 23, 2012, 12:16:00 am »

Oh come on!
9 posts and the thread dies?
Necro it now!
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The only problem with The Next Generation was Wesley never had a terrible airlock or engineering bay related accident that left just slush.

Drazinononda

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Re: Weaponization Thread V.3
« Reply #11 on: December 23, 2012, 12:44:02 am »

Nothing new here. I've weaponized adamantine and crystal glass. I guess if you count that all the bolts I've produced so far have been bone, you could say that I've weaponized poults and goslings too.
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

godisdead132

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Re: Weaponization Thread V.3
« Reply #12 on: December 23, 2012, 02:18:47 am »

the culmination of much research into biochemical weaponry
Spoiler (click to show/hide)


it used to also catch fire but then i had lag problems from the flaming walls of toxic death that created
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may your lånem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

trekkie5249

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Re: Weaponization Thread V.3
« Reply #13 on: December 23, 2012, 01:25:06 pm »

godisdead132 gestures!
The forum thread corpse shudders and begins to move!
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The only problem with The Next Generation was Wesley never had a terrible airlock or engineering bay related accident that left just slush.

godisdead132

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Re: Weaponization Thread V.3
« Reply #14 on: December 24, 2012, 07:07:57 am »

ya its been a while still have lots of the old recipes for "fun"

- and always remember elves dont need eyes or arms and legs all they need is the tortured screams and blood of their children to keep them happy thats why i love the selective paralysis and necrosis feature of syndromes pick a body part and make it rot or bleed for fun :D
 
http://www.bay12forums.com/smf/index.php?topic=105870.msg3140038#msg3140038
« Last Edit: December 24, 2012, 07:13:26 am by godisdead132 »
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may your lånem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.
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