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Author Topic: Topia Online Kickstarter is live!!!  (Read 24518 times)

Kruniac

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Re: Topia Online Kickstarter is live!!!
« Reply #255 on: December 21, 2012, 12:36:49 am »

If you're smart enough to make the ultimate mmo, then why did you start your kickstarter at the end of the year, wer you're going to get taxed twice for the money you may raise?
They're smart enough to make a kick-ass game, that don't mean they've got all this shit planned out.
Shouldnt the lack of fiscal foresight with just taxes be a red flag toward giving them monies?
I guess.  I'd rather have an expensive game that is really fun than a discount game I don't really play.
MMO are expensive to operate, even if they are shifting the almost the entire burden onto the player community, if they're selling you a more expensive game because they cant get their accounting correct then their eventually going to fail anyway.

We're not making anything more or less expensive. I don't know where you're pulling this from. As for server costs, and attentional staff, we have that worked out.

Quote
I guess trying to get your game endorsed around Christmastime is an awful harbinger, huh?

No. We figured it would make a nice Christmas present for folks. Beta keys and such. "Give your family the ultimate gift! Slime death!" :)
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joshrmt

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Re: Topia Online Kickstarter is live!!!
« Reply #256 on: December 21, 2012, 06:03:46 am »

Hey there everyone, here's our brand new Kickstarter video:
http://www.youtube.com/watch?v=x11-NQgpCAA&feature=youtu.be
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Kripis

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Re: Topia Online Kickstarter is live!!!
« Reply #257 on: December 21, 2012, 02:29:18 pm »

I want to join the guild you guys are making and yeah, I do have money to pledge for the 1.5k goal!
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Poltifar

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Re: Topia Online Kickstarter is live!!!
« Reply #258 on: December 21, 2012, 04:12:00 pm »

I really hope we get to the 1.5k goal for the guild!
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Kripis

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Re: Topia Online Kickstarter is live!!!
« Reply #259 on: December 21, 2012, 09:40:58 pm »

Yeah but can I join it?
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Neonivek

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Re: Topia Online Kickstarter is live!!!
« Reply #260 on: December 21, 2012, 09:46:29 pm »

I feel like at this point I should make a genuin critique of the game if only so the donators possibly go up.
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Poltifar

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Re: Topia Online Kickstarter is live!!!
« Reply #261 on: December 21, 2012, 10:38:02 pm »

Yeah but can I join it?

Try PMing Darvi with the amount you are planning to pledge, I think he's the ad-hoc bay12 guild founder at this point.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Thecard

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Re: Topia Online Kickstarter is live!!!
« Reply #262 on: December 22, 2012, 12:35:24 am »

Quote
I guess trying to get your game endorsed around Christmastime is an awful harbinger, huh?
No. We figured it would make a nice Christmas present for folks. Beta keys and such. "Give your family the ultimate gift! Slime death!" :)
So did I.  That was me being sarcastic towards they guy who thought opening up the kick-starter now meant you'd have some kind of swimming pool of money like Scrooge McDuck.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Neonivek

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Re: Topia Online Kickstarter is live!!!
« Reply #263 on: December 22, 2012, 12:50:35 pm »

I am just reading everything over to see what is so unattractive about the game and trying to ignore what I'd pick up on

For example the warning lights pick up when I hear this: "from the old school days of Ultima Online to the modern worlds of Minecraft and Terraria.  We think Darkfall and Salem have had some great ideas as well.  Dwarf Fortress and Dungeon Keeper have also heavily influenced our design."

I'll try to understand to the best of my ability but I am mostly in the dark.

Anyhow from what I understand this game is essentially Second Life with monsters, hitpoints, and fighting.

With a script shop it means that this game isn't going for a general audiance but a very specific audiance.

Screenshots: The general quality of these are low and too often look like those any person would take in game. Remember you are trying to sell the game, thus these screenshots should sell the game. Naked Fighting, Cubeblobman, empty uninteresting house doesn't help. A Before and After in "Advancement" would have been better showing a small house suddenly be a large mansion in the second shot. If you have to "Fix" screenshots with content that isn't in the game to my knowledge that is fair game.

You couldn't have made monster play feel any less appealing. Fix that description and remember that people interested in Monster play are MORE interested in being monsters then being item sacks. And people interested in fighting monsters are probably more interested with the fact that monsters are intelligent then they are item sacks.
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Kruniac

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Re: Topia Online Kickstarter is live!!!
« Reply #264 on: December 22, 2012, 07:37:16 pm »

I am just reading everything over to see what is so unattractive about the game and trying to ignore what I'd pick up on

For example the warning lights pick up when I hear this: "from the old school days of Ultima Online to the modern worlds of Minecraft and Terraria.  We think Darkfall and Salem have had some great ideas as well.  Dwarf Fortress and Dungeon Keeper have also heavily influenced our design."

I'll try to understand to the best of my ability but I am mostly in the dark.

Anyhow from what I understand this game is essentially Second Life with monsters, hitpoints, and fighting.

With a script shop it means that this game isn't going for a general audiance but a very specific audiance.

Screenshots: The general quality of these are low and too often look like those any person would take in game. Remember you are trying to sell the game, thus these screenshots should sell the game. Naked Fighting, Cubeblobman, empty uninteresting house doesn't help. A Before and After in "Advancement" would have been better showing a small house suddenly be a large mansion in the second shot. If you have to "Fix" screenshots with content that isn't in the game to my knowledge that is fair game.

You couldn't have made monster play feel any less appealing. Fix that description and remember that people interested in Monster play are MORE interested in being monsters then being item sacks. And people interested in fighting monsters are probably more interested with the fact that monsters are intelligent then they are item sacks.

The game has no hitpoints. And second life is based around using real world currency to generate in game currency.

The script shop isn't for a specific audience. In fact, it's to provide players unskilled at scripting with both a resource to use scripts, and as a learning tool to make and modify scripts. The same goes for the extensive script editor we're designing to help folks easily make scripts.

We don't believe in "Fixing" screenshots. I mean, that's just... poor. That's just our personal opinion.

I'm not sure what your problem with Monster Play is. We're designing each monster to have unique features and be cool to play. Monsters aren't "item sacks" by any means whatsoever. They do provide a role in the game's ecology, but you can go ballistic with a monster character in any way you choose. The more intelligent monsters will have more comparable gameplay to humans, but even slimes (as we've shown in screenshots) will have more depth than "I'm a slime. Kill me. "
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Neonivek

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Re: Topia Online Kickstarter is live!!!
« Reply #265 on: December 22, 2012, 07:40:44 pm »

Huh? Ohh no I am just on presentation not on features in order to see possible reasons why this isn't getting too much attention.

"We don't believe in "Fixing" screenshots. I mean, that's just... poor. That's just our personal opinion"

Then do something about it. I am glad you have strong ethics.

"I'm not sure what your problem with Monster Play is."

Nothing, I am saying that you COULD write that section to sound cooler.
« Last Edit: December 22, 2012, 08:13:18 pm by Neonivek »
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gilmouta

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Re: Topia Online Kickstarter is live!!!
« Reply #266 on: December 22, 2012, 08:20:38 pm »

Fixing screenshots is an horrible idea. I want to see what I'll play and pay for, and not reach the release day and find out most of the things in the screenshot wasn't added yet/will never be added.

Now, this game looks like everything I want, but I haven't purchased it yet. I was wondering if there's any advantage to pre-purchasing, as I'm a bit scared of throwing money at something that doesn't really exist yet.
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Neonivek

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Re: Topia Online Kickstarter is live!!!
« Reply #267 on: December 22, 2012, 08:23:50 pm »

Ok ok, but still the screen shots could be improved even if you have to do hasty development.
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Kruniac

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Re: Topia Online Kickstarter is live!!!
« Reply #268 on: December 22, 2012, 08:28:22 pm »

Fixing screenshots is an horrible idea. I want to see what I'll play and pay for, and not reach the release day and find out most of the things in the screenshot wasn't added yet/will never be added.

Now, this game looks like everything I want, but I haven't purchased it yet. I was wondering if there's any advantage to pre-purchasing, as I'm a bit scared of throwing money at something that doesn't really exist yet.

Well, the game exists, such as it is. The main part about our funding is getting everything moving on schedule. If the Kickstarter fails to explode, we'll move the system to our web site, and work with what we have. Again, paying for art assets isn't free, nor is hiring more coders to get things implemented in a timely fashion. Believe me, if it were that simple, we'd do it. We want this game released/in-beta as much as you do.
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Neonivek

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Re: Topia Online Kickstarter is live!!!
« Reply #269 on: December 22, 2012, 08:49:21 pm »

Then I guess your main source of revenue will be word of mouth.

So I am doing my job :D
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