The Bane Hammers*
Space Travel: 0 (rely on allies for travel, specialized in ground combat. May receive attention in the future)
Weapons: 6 (Super-heavy ordnance, point defence, flak... High-caliber rather than high-tech in fact. Infantry is also rather fond of those, with shotgun pistols and autocanons, but as they are there for deterring ennemy infantry, they mostly have standard autorifles and such.)
Armour: 1 (there isnt much infantry. The armor for them is slightly enhanced to resist blast and shrapnel from inevitable nearby explosion.)
Genetic Engineering: 0 (just basic humans.)
Numbers: 0 (Besides engineering support,
they're kinda mostly pilots and gunners. No need for huge numbers.)
Discipline: 5 (very disciplined. Needed when the average newbie has dual-barreled 90mm cannons at hands.)
Support: 3 (Navy transport, regular and less-regular army for which they act as on-demand support.)
Vehicles: 15 (Main focus of the army! Most of it is variously armed heavy to super heavy tanks. Mostly armed for long-range anti-vehicle shelling, with some anti-infantry for burning entrenched rocket-launcher teams.)
Psychic: 0 (although Jedi Pilots would have been nice, it's unaffordable.)
* the banehammer is a short-ranged "mortar" version of the baneblade, the most common WH40k imperial super heavy tank.