Turn 13
Where nothing of especial import happens
"WELL. AT LEAST IT WORKED. IF NOT ON THE RIGHT PERSON."
Remove my elephantiasis limb. Find a convenient body of water. SWIM!
[5-
1] Lacking a convenient weapon with which to take your arm off, you decide to use remove limb to get it off. You cast the spell, and it explodinates off. After you stop screaming from the pain of removing the gangrenous growth, you decide to look around of a convienient body of water.
You are now missing 1 limb.
[6] You wander around a bit, and although you are unable to find a open body of water, are able to find what appears to be a bathhouse. You walk in and go to wash the water off, but before you can wash off the filth, are greeted by a trio of men in suits. The middle one says "Eh, you don't look like part of The Family eh, and you certainly don't look like you are worthy of bathing at this fine establishment eh, even if you were part of The Family, eh."
"Oh, don't be like that Vennix, he didn't mean any harm." Ssrah cooes, gently petting her headdress into a hopefully calmer state before entering the Drunken Lantern.
"Yess, I would like ssomething to eat pleasse. Oh yess, and keep your handss away from the headdresss. Sshe can be so tempermental, can't you?"
Consume the Essence to gain Willpower while waiting for food. Begin multi-turn action of formulating a localized Paralytic Poison Spell.
[4] You pet your headdress and try to calm it down, and it seems to relax and make a snoring noise. It seems to be sleeping, but you have no clue if that will last very long.
[3] You sit down and ask for food, but the barkeep informs you that you have to pay first.
[4,2] You consume the essence, and note that it tastes like hickory smoke. It wasn't as tasty as it could have been, but it was still fairly filling.
You gain 3 permanent willpower.
You formulate some on a new spell for next turn, although you think you might have wanted to save the essence for creating the actual spell.
(You get a +1 to learning a new spell next turn)
((Hey, looks like nearly all of us have a crazy-ass item now!))
"Damnit. Why do we all split up again?"
Karsten then enters the Drunken Lantern and aks the innkeeper about those strange walkways and if he knows anything about a "Nightmare Factory"
"Yeah, there are a bunch of nasty places up there that it is probably best to avoid, although there are all the standard tales of treasures and such if you are crazy enough to try to explore them. I haven't personally heard about the nightmare factory, but that isn't really surprising, I haven't been up there in a decade, and up there outside of the civilized areas things sometimes change when no one is around. It is entirely possible that this 'factory' has just been around for a few weeks".
Karn sighs and keeps running after the urchin. Why do they need to make it so difficult?
"Please stop and return my shield, it is needed by me."
Politely ask for shield, if request isn't answered then take it anyway.
If successful, proceed to search for Hikari.
"Please stop and return my shield, it is needed by me."He laughs and keeps running.
[5] You race after the urchin, and although he would usually far outpace you, the heavy shield he is holding on to unbalances him, and he trips and falls. As he gets up he sees you coming up behind him and drops it, then runs over to a building and climbs onto a roof.
[4] You run back to the bar, and run through the building where Hikari chase the Ice Man into, and through the broken window, but you aren't quite sure where they went from there.
"Safe."
Find some house with nice people in it. Ask if I can rest, and offer to help some when I wake up.
Then, rest and heal.
[2] You look around for a place to stay, but can't find anywhere to stay, the inns in the new town all appear to be full for some kind of festival starting up in a few days.
[2] You then sit down at a bench and try to heal for a few minutes, but before you can even begin to recover a guard walks over and shouts "Oy, go back to the slums vagrant".
"Stand back everyone!"
{Focused} VINDICATION > IceMan!
Try to move towards him, expend extra willpower to ensure that my attack isn't interrupted by my movement if possible.
You order everyone nearby to stand back, but they don't really pay much attention to what you say since they are already a fair distance away from you
[5-1] You then move closer to him for some reason and cast vindication. [3+1v2] It appears to have been the last straw for him, and he slowly melts into a puddle.
((You could have empowered the run action, but I don't know if you would have wanted to spend 5 willpower on that, especially seeing as it wasn't really necessary in the first place))
Laws of Physics: Standard(?)
Natural Magic Systems: Wordsmithing, Summoning,
Known Species: Humans, Elves,
Universe Shape:
Universe Size: Unknown but defined
Current reality level: 17
Current reality level effects: Reality entirely shaped, No real effect on creating items or anything small scale, 50% chance of a -1 when attempting to create or alter a location, Objects rarely retroactively change outside of observation range, Physical laws only fluctuate on a personal basis for non-reality natives
Name: Karsten
Race:
ElfClass: Warrior
Subclass:
Ranger Traits and Passive Abilities:
Stealthy,
Very AgileItems:
Surefire Bow,
9 MetaReal arrows, Pants, Shirt, Quiver, 14 bone arrows,
Double Bladed Knife,
Ephemeral chain-mailStatus: 10/10 health, 10/10 willpower
Name: Jovian
Race: Superhuman
Class: Warrior
Subclass:
HeroTraits and Passive Abilities:
Ferrous Fists,
Superior Strength Items:
Girdle of Gravity,
Shirt,
Spandex pants,
Two Temporary healing potions,
Chain MailStatus: 4/10 health, 7/10 willpower,
Barley Ruined Body,
Name: Ssrah of the Dunes
Race: Naga
Class: Wizard
Subclass:
Poison SorceressSpells:
Pool of Poison,
Contaminate Traits and Passive Abilities:
Poison ImmunityItems:
Rigid Leather Bikini,
Leather Naga Barding,
Rabid Poisonous HeaddressStatus: 10/10 health, 13/13 willpower, 10/10 Fatigue
Name: Karn Asheran
Race: Human
Class: Warrior
Subclass:
Knight of the SigilsTraits and Passive Abilities:
Behemoth,
FearlessItems:
Monolithian Armor, Two Handed Sword,
Bone Shield (missing),
Runic Air String,
1 Runed Obsidian Arrow,
Long Bow,
Runic Air Arrow,
☼Chaste Dress☼, 1 essence
Status: 6/10 health, 10/10 willpower
Name: Waldemaar
Race:
Giant Intelligent Thirteen-Legged StarfishClass: Wizard
Subclass:
Limb MasterSpells:
Remove Limb,
Quicken Regeneration,
Debilitating ElephantiasisTraits and Passive Abilities:
Self-Regeneration,
Items:
Thirteen leg sleevsiesStatus: 10/10 health, 9/9 willpower, 1 arm missing
Race: Kitsune
Class: Wizard
Subclass:
Thaumaturgic PsionSpells:
Faith,
VindicationTraits:
Solar powered,
Part AnomalyItems: Shirt, Pants, Generic Long Sword,
Leather ArmorStatus: 10/10 health, 10/10 willpower
Some big mechanics changes planned for next turn, notably upping health to 100, increasing damage and armor (but not to scale, you probably won't take more then 20 damage from any attack (besides a 6v1 or similar), but armor and healing will be weaker/slower as well).