Turn 12
Poor wald
"Gah, it'ss far to sstiff." Ssrah says adjusting herself inside of the bikini trying to make it more comfortable. "Better. Now, what to do with thiss... thing. she says taking the headdress off. In a moment it looks like an idea strikes her.
Alter the headdress to be composed of various poisonous plants, still alive preferably. Ponder the creation of a new spell, one to inflict poison in a localized area, a paralytic poison perhaps slowly cutting off the air flow to it's victims. ((Ponder, do not use essence on this action.))
[6] You animate your headdress, and now it is certainly alive. It starts to purr as you put it on, and one of the longer stems nuzzle your hand.
You walk back to the front of the inn pondering the creation of a new spell. As a paralyzing poison it should work just fine, although asphyixiation could be potentially problematic, especially with things to which breathing is optional.
A civilian passes by looking oddly at your headdress, and quick as a flash it strikes out and bites him on the neck. He starts to scream for a few seconds then collapses to the ground.
You now have a
Rabid Poisonous Headdress.
Karn stares at the dress and stores it, and after moving to get his shield, also focuses his gaze on the thugs, as if unwilling to believe they really want trouble.
"I do not wish to fight."
Get shield back and return to the group. If they try to get trouble, ignore them if the shield was obtained. If it wasn't, then slap some of them around.
Try to recreate the naga's egyptian headdress.
[1] You inform them of your desire not to fight, but before anything else can happen a urchin runs out and wrenches the shield out of the wall. You yell at him to stop, but he holds it over his head and just keeps on running. You try to start chasing the urchin, but the thugs fan out to block you, and try to put some hurt on you for ignoring them [2-1v5], but you beat them all down with the flat of your sword with a blow each.
You give an exasperated sigh and begin to sprint after the urchin.
((Please don't tell me there's a -1 at using my sword in a mundane way. Poke poke. XD))
"Gotcha!"
Hikari noticed the many other innocents nearby - though they were but younglings in this reality, existed. She readied her blade in both hands before deciding to lunge at the Ice Man and grapple the man down, if possible moving into a stabbing motion as the charge moves into the melee.
Also, watch for minute movements in enemy's body so as to not get evaded from.
((I assume watching minute movements means that you are using a focusing action))
[3-
1+
1+
1v3] You lunge forward, but the Ice Man senses something off and turns around at the last moment, and your blade jabs straight into his hand on his working arm. (-1 to any actions with that arm, which stacked with his other status effect is a -1 to all arm actions)
It exhales [5v6-
2] and a blast of freezing air blows you backwards into the wall knocking the wind out of you (-1 to any running actions next turn) and he starts to run away again.
"OH MY, THAT WAS SILLY OF ME! WHY ENCHANT MY LEG SLEEVES WHEN I COULD ENCHANT MYSELF? WAIT, WHY AM I COVERED IN VOMIT?"
Use essence to get a new ability: induce horribly painful and debilitating elephantiasis in a limb of my enemy. Practice on drunken elf.
[1] You consume the essense and shape your new-found energy into a spell to induce permanent elephantiasis in a enemies limb. You gesture at the elf. For a moment nothing happens, then to your horror one of your arms begins to grow and swell. You scream as an immense pain overtakes you. The elf walks over to you and looks worried. Then he [5v3-
1] pukes on you again before passing out and falling onto your mutated arm. You scream some more.
On the bright side you last arm grows back,.
You learn
Debilitating Elephantiasis.
You are now
caked in layers of vomit.
You now have Debilitating Elephantiasis affecting one limb.
You lose 1 permanent willpower for learning a new spell.
"Sir, i recommend that you get the fuck out of here as soon as possible. I think you made Wald mad."
Karsten then turns to Waldemaar and says "Did you hear him? There are stairs inside the Lantern. That solves some problems."
((So i can enchant items with this essence, eh?))
Then he enchants the chainmail with the essence to protect against physical damage even better.
You start to warn the drunken elf off, but before you say anything, Wald gestures, one of his arms growing to a frightening size, before he collapses on the ground screaming, where the elf proceeds to vomit on him again. Then pass out.
Figuring that everything worked out fine for the poor elf, you decide to enchant your chainmail to make it more durable [1] but the energies you infuse it with appear to interact badly with something in the air. You quickly put it in your pack, figuring that you will only get to use it once, although you think that it will be immensely useful during the short period that you actually use it.
You now have
Ephemeral chain-mail.
Head back to civilization.
((You might want to finish healing at some point, your ruined body status has been taking chunks out of your willpower (even though I haven't been explicitly pointing it out, although I probably should have), notably last turn when you had to dodge the attack from the giant in the tower))
[6] You head back from the tower in the direction you came, and although you think you get turned around a few times, manage to find your way back. You arrive at the outskirts of the city, and deciding that some slums don't count as civilization, you decide to go towards the more affluent areas of the city. It takes you quite a while to trudge through the desolate slums, but when you finally see armored guards patrolling the streets you decide that it officially counts as civilized.
Laws of Physics: Standard(?)
Natural Magic Systems: Wordsmithing, Summoning,
Known Species: Humans, Elves,
Universe Shape:
Universe Size: Unknown but defined
Current reality level: 16
Current reality level effects: Reality largely shaped, No real effect on creating items or anything small scale, Objects rarely retroactively change outside of observation range, Physical laws only fluctuate on a personal basis for non-reality natives
Name: Karsten
Race:
ElfClass: Warrior
Subclass:
Ranger Traits and Passive Abilities:
Stealthy,
Very AgileItems:
Surefire Bow,
9 MetaReal arrows, Pants, Shirt, Quiver, 14 bone arrows,
Double Bladed Knife,
Ephemeral chain-mailCurrent location: Entrance to The Drunken Lantern
Status: 10/10 health, 10/10 willpower
Name: Jovian
Race: Superhuman
Class: Warrior
Subclass:
HeroTraits and Passive Abilities:
Ferrous Fists,
Superior Strength Items:
Girdle of Gravity,
Shirt,
Spandex pants,
Two Temporary healing potions,
Chain MailCurrent Location: In the inner city
Status: 4/10 health, 6/10 willpower,
Barley Ruined Body,
Name: Ssrah of the Dunes
Race: Naga
Class: Wizard
Subclass:
Poison SorceressSpells:
Pool of Poison,
Contaminate Traits and Passive Abilities:
Poison ImmunityItems:
Rigid Leather Bikini,
Leather Naga Barding,
Rabid Poisonous HeaddressCurrent Location: Above a civilian's corpse
Status: 10/10 health, 10/10 willpower, 10/10 Fatigue
Name: Karn Asheran
Race: Human
Class: Warrior
Subclass:
Knight of the SigilsTraits and Passive Abilities:
Behemoth,
FearlessItems:
Monolithian Armor, Two Handed Sword,
Bone Shield (missing),
Runic Air String,
1 Runed Obsidian Arrow,
Long Bow,
Runic Air Arrow,
☼Chaste Dress☼, 1 essence
Current location: Chasing a damn urchin
Status: 6/10 health, 10/10 willpower
Name: Waldemaar
Race:
Giant Intelligent Thirteen-Legged StarfishClass: Wizard
Subclass:
Limb MasterSpells:
Remove Limb,
Quicken Regeneration (1 turn cooldown),
Debilitating ElephantiasisTraits and Passive Abilities:
Self-Regeneration,
Items:
Thirteen leg sleevsies,
Current Location: In front of The Drunken Lantern
Status: 10/10 health, 9/9 willpower,
caked in layers of vomit,
debilitated,
elephantitis.
Race: Kitsune
Class: Wizard
Subclass:
Thaumaturgic PsionSpells:
Faith,
VindicationTraits:
Solar powered,
Part AnomalyLocation: Chasing after the Ice Man
Items: Shirt, Pants, Generic Long Sword,
Leather Armor,
WindedStatus: 10/10 health, 9/10 willpower