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Author Topic: Clockwork Empires (Found a colony)  (Read 23243 times)

Helgoland

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Re: Clockwork Empires (Found a colony)
« Reply #225 on: November 22, 2012, 04:53:02 am »

10 people per house, and look at our population.

What are melancholy mangoes? What's the gentleman researcher doing?
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GreatWyrmGold

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Re: Clockwork Empires (Found a colony)
« Reply #226 on: November 22, 2012, 08:19:19 am »

We could use another house. Let's have some plebs build one. How many plebs would that take?
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #227 on: November 22, 2012, 11:22:22 am »

What are melancholy mangoes? What's the gentleman researcher doing?
They're a player named fruit from several turns back.

"Deep digger?" Hiphoppers in Germany might say that meaning "Deep, man" :D

What do you mean by industrialize, exactly? Railroads, electricity and metalworking, I assume.
What would be needed for a metalworking industry?
What can we do to raise happiness? It seems to have gone down recently.
Is there a method of long-distance communication in this world?
Don't forget steam
A crude forge and smithy can be made. Then you just need a source of fuel
Do something about the conditions people have to live in. Give feasts, provide entertainment. DOn't have them work in mines filled with slightly poisonous gass.
Heliographs (Kinda like the things they use on the Discworld)
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Helgoland

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Re: Clockwork Empires (Found a colony)
« Reply #228 on: November 22, 2012, 12:47:28 pm »

What would be needed for a heliograph connection to the mainland?

Chop more wood (15 peasants) and convert some of it to charcoal; then start up a smelter.
When the trader arrives, have a feast with the brandy. Thanksgiving or something.
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #229 on: November 22, 2012, 12:56:33 pm »

What would be needed for a heliograph connection to the mainland?

Chop more wood (15 peasants) and convert some of it to charcoal; then start up a smelter.
When the trader arrives, have a feast with the brandy. Thanksgiving or something.
A large tower (needs to be very high, since you're quite far from the mainland), and strong source of light and some mechanisms. (Though a human obscuring and disobscuring the lights work too. In order to recieve messages you'd need a telescope or something similair)
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Helgoland

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Re: Clockwork Empires (Found a colony)
« Reply #230 on: November 22, 2012, 12:58:49 pm »

How about a balloon? A string source of light seems like a project for Heinrich...
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

evilcherry

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Re: Clockwork Empires (Found a colony)
« Reply #231 on: November 22, 2012, 01:11:25 pm »

How about a balloon? A string source of light seems like a project for Heinrich...
Unless we are less than ~200 km from the nearest relay station we might actually be better off with a balloon shuttle.

As I said, try to turn some wood into charcoal, and make boilers, forges and so on for the iron and copper.

GreatWyrmGold

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Re: Clockwork Empires (Found a colony)
« Reply #232 on: November 22, 2012, 06:53:47 pm »

Sounds like a plan. If nothing else, copper should be worth more than ore.
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Helgoland

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Re: Clockwork Empires (Found a colony)
« Reply #233 on: November 22, 2012, 07:21:56 pm »

Sounds like a plan. If nothing else, copper should be worth more than ore.
In an economy like that, the labor theory of value should give quite a good approximation of market value: We need to process as much as we can as fast as we can as far as we can. The real value lies in manufacturing, not in mining.
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

kopout

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Re: Clockwork Empires (Found a colony)
« Reply #234 on: December 14, 2012, 11:59:56 pm »

poke poke
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Thecard

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Re: Clockwork Empires (Found a colony)
« Reply #235 on: December 15, 2012, 12:13:20 am »

I don't think it's getting back up.  Should'a tried to revive it sooner, I think.  Too far gone, now.
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I think the slaughter part is what made them angry.
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Helgoland

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Re: Clockwork Empires (Found a colony)
« Reply #236 on: December 15, 2012, 08:19:40 am »

Someone go punch ebbor in the nuts, that should do the trick.
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

wer6

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Re: Clockwork Empires (Found a colony)
« Reply #237 on: December 16, 2012, 05:39:34 pm »

Well...It was certainly a good Idea!
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