Turn SixteenPlayers:
Unknown HumanGet the rest of the potions using the method previously described.
{2} You run back into the cellar but the fog has somehow gotten thicker, you can't find your way to the shelf within the time it takes you to run out of air. You run back out without breathing any poison or letting any out.
JoshHurl the dagger down the hole at Bork, aim for his heart, then if possible grab him by the ankle and drag him back out then finish him off with my sword. If not possible go collect my hammer after hurling the dagger.
{4} You rip the still slightly molten metal off your leg, taking a patch of skin and hair with it, and throw this down at Bork. {4v6} Bork dodges the projectile but falls flat on his stomach and remains there. He is far enough down the tunnel that you can't reach him. Assuming he is a caged rat, you pick up Decapitator then stand by the edge of the hole, preparing to dive in.
YnotWalk into village, examine it. Proceed to knock on door of randomly selected hut.
{2} You slither your way down the cliff and make your way to the village. Apparently the village is racist. There is a small group of militia pointing spears at you.
GragrarThank Grek and try to get to shelter. If Valentine objects or continues to mine my brain for data, attempt to evict him once more.
{3} You successfully remove Valentine from your head. You thank Grek for saving your life and stumble into the Hut.
BorkExplore the cavern after picking up the dagger and adding it to my collection, naming it 'Ted'.
{6} You scramble to your feet and recover the hunk of flesh, blood, and metal. You decide to name the plate "Ted".
BlenkBlenk will try and take scraps of wood, and empower them with magic, so as to warp them into little...Uh, wood-people. Just a few.
{2} You gather a small pile of wood but do not succeed in animating your Wooden Brownies.
KlausExit cave and see if I can find anything useful near it.
{5} You walk out of the cave and happen upon two daggers that were somehow unaffected by their heat. You leave them on the ground as you can't carry any more.
SarronTend to my fire and slowly build it bigger as it develops more.
"Bunch of crazy ass fools 'round these parts I suppose."
{4} You chop off a decent sized branch from the tree you are under and, after shaking the snow off, add it to the fire. The fire crackles and roars from the added fuel. The leaves are starting to smoke.
GrekKeep the people warm. Grab some useful daggers. Mostly keep the people warm.
{5} You successfully heat both Gragrar and Arken to normal temperature, and no accidental incinerations! While doing this you spotted a shiny. You pick up a *Steel Dirk*. You have an odd feeling about this weapon.
ValentinelListen aimlessly to nearby thoughts, excepting Gragrar's.
{1-1}Valentine taps into the thoughts of Josh. He sees an intense bloodlust and eagerness to murder the retreating human. Valentine(I'm assuming from his previous actions he is naive and always sees the good in everyone) is shocked and appalled by the callousness with which Bork is regarding a life. This causes Valentine to lose control of his thrall. Valentine is once again a thought bubble.
NPCs:
ArkenSearch for the Bolthole.
{1} Arken continues his fruitless search. Finally giving up and trudging towards the Hut.
Spot/Listen Check:
{6} Ynot overhears a voice coming from a nearby window "The lizardmen..... coming.... again...". Bork notices there is a tube of some sort of plastic that illuminates the cavern ahead of him, it seems to stretch on endlessly. Josh sees a small set of rocks set into the hole, at half meter intervals; handholds. Klaus looks over his shoulder at some brush across the River, there is some rustling in the foliage. Those inside the Hut hear the wind howl a little less fiercely. The storm seems to be almost finished passing over.
Status:
Players:
Half-Ogre
Standing in the Hut.
Clothed in torn leather trousers. Holding a pile of Wood Scraps.
Unharmed.
Speaks Common.
Adequate Healing.
Dabbling Nature Control/Druid.
Novice Terramancer.
Half-Dragon
Standing by the Wreckage.
Holding a
*Steel Dirk*. Clothed in torn leather trousers.
Unharmed.
Fire Breath.
Mighty. Flight. Immunity to Heat.
Klutz.
Yeti
Standing over the entrance to Bolthole.
Wielding
Decapitator in Right Hand. Wielding *<<+Steel Bastard Sword+>>* in Left Hand. Clothed in torn leather trousers and Steel Vambrace on Left Forearm.
Missing Skin on Left Rear Calf. Deep Gouge in Left Rear Calf.
Bleeding.
Speaks Common.
Mighty.
Agile. Resistance to Cold.
Low I.Q.
Maimed.
Human.
Standing inside the Hut.
Wielding a *Bronze Warhammer*. Wearing +Pig Tail Leather Rucksack+ containing two Potions of Cure Superficial Wounds, one Potion of Unknown Poison, and five slabs of Salted Boar Meat. Clothed in torn leather trousers.
Unharmed.
Speaks Common.
Eel.
Standing outside a Town.
Clothed in torn leather trousers.
Missing half of Tail.
Novice Teslamancer.
Human.
Lying inanimate in the Hut.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with ice. Clothed in torn leather trousers.
Weakening Cold.
Speaks Martian and Common.
Novice Telepath.
Novice Telekinetic. Thought Bubble.
Human.
Standing in the Bolthole.
Holding
George,
Martha, and
Ted. Wielding
WHY THE HELL IS IT NOT WOODEN. Clothed in torn leather trousers.
Weakening Cold.
Speaks Swedish.
Mangled innards.
Human
Standing just outside of Riverside Cave.
Wielding loaded +Oaken Crossbow+ with 28 Boar Bone Bolts in Right Hand. Wielding Boar Bone Carving Knife in Left Hand. Holding pile of Assorted Meat in Left Hand. Clothed in torn leather trousers, Warm Fur Boots, Warm Fur Cloak.
Unharmed.
Speaks English.
Novice Sonic attacks.
Encumbered.
Human
Standing in the Hut.
Empty Inventory.
Unharmed.
Speaks Common. Speaks Elvish.
Skilled Swordsman.
Rebellion.
Griffin-Human
Sitting under a Tree next to a Medium Fire.
Wearing torn leather trousers.
Weakening Cold.
Mighty.
Competent Two-handed Use. Flight.
Magic Resistance.
Ice Magic Weakness.
NPC(s):
Dwarf.
Wandering towards the Hut.
Wielding unknown weapon. Holding wooden knife. Clothed fully in leather clothing and one Steel Pauldron on Left Shoulder.
Moderate Burns covering entire face.
Deep Gouge in Left Shoulder.
Speaks Dwarvish.
-~-~-
Consider the Dirk a combination of your five, and a karmatic gift. You have saved no less than three lives today, dragon. Certain higher powers would like to see that rewarded.
The above is a combination of an author's note and a fourth-wall breaking God's muttering. I tend to cause divine intervention frequently.
Edit: Fixed. I think. Tell me if you see anything.