Rules are as follows:
Race is decided by you. I have absolutely
no restrictions on this.
Powers are developed through play and can take almost* any direction you want.
This is pretty open-ended because structure tends to get in the way of the story and it falls apart by the midpoint anyway.
Die roll effects:
[1] Epic Failure. Not only do you fail to accomplish what you were trying to do. You will probably injure yourself or others from the sheer quantity of failure.
[2] Failure. You fail to do what you wanted to.
[3] Limited Success. Depending on the difficulty of your action, you will either make progress towards your goal, or only manage to do part of what you wanted.
[4] Success. You succeed in doing what you tried to do.
[5] Epic Success. You succeed in doing what you wanted to, and will either do it better than you intended, or get some addtional bonus.
[6] Overkill. You succeed in your action, but overpower or overdo what you were attempting. Possibly ending in injury or awesomeness.
*:I will accept cartoon physics and weirdness, but bending of reality and anything that is crucial to the existence of space and time is off limits until you work
hard for it.
Max of ten players. When one dies, and is not resurrected for five turns, a new slot is opened.
Current players:
1: Unknown Human
2: Greakk'Woum'Golt (Grek)
3: Ynot
4: Valentine Michael Smith (Valentine)
5: Joshua Klaus (Klaus)
6: Gragrar Jynson
7: Sarron
8: Hex
9: John Zombie
10: Hu Man
If a player does not post an action within one day of me posting the previous turn, they will be set to A.I. status. What the A.I. will do is determined by dice.
A.I. Personality Die Roll:
[1] The player will commit some nonsensical action. Basically waste their turn grooming themselves or looking at scenery. If in a battle or crucial moment, this is set to a 5.
[2] The player will commit an action that will negatively impact another player. Whether or not this positively impacts the original player is unimportant.
[3] The player will commit an action that will benefit the player. Other specifics do not matter.
[4] The player will commit an action that will benefit the other players and him/herself.
[5] The player will commit an action that will benefit the other players, but not necessarily him/herself.
[6] The player will either do something suicidal, or do something that qualifies as insane. If in battle or at a crucial moment, this is set to a 5.
Deceased:
If an A.I. is about to do something particularly stupid, warning will be given. i.e. Turn themselves into a living meat bomb, run into the enemy line of spear-men, purposely reanimate the dragon you just killed, etc.
When you join the game at any point, your character spawns with the basic load-out at the platform. You will need to catch up to the other heroes. In location, equipment, and skills.
Starting location:
You wake up on a cold surface. A biting wind chills you to your bones. You hear groans and muffled chattering. There is a yellow light issuing forth from behind and to the right.
(Probably worthy of note that this is my first time doing a RTD, but not at all my first poke at fantasy story-telling.)
(Die are being rolled by
http://www.heavymetalpro.com/DiceRollPage.htm)