Turn FifteenPlayers:
Gragrar"My apologies," I think, "I do not care to be mindraped any further." Try to evict Valentine and find shelter anywhere possible to protect me from the cold.
{2} You fail to evict your rapist.
KlausLook through meat pile then move it.
{4} You search your way through the meat. Then shuffle it across the room.
GrekLocate someone who is about to freeze to death. Include Gragnar or Arken if possible.
Use fire breath on as many as possible and take them to shelter.
{4} You run up to three of the slowly dying sentient creatures around you, Gragrar, Sarron, and Arken. Managing to keep them from death.
BlenkB-B-Blenk will run to th-the hut, while c-c-casting a spe...spell of wa-wa...warm on himself.
{4} Blenk heats himself up to loosen his joints before the sprint into the Hut. He makes it without flaw.
SarronTake shelter under a tree and collect loose twigs and start a fire.
{4} Sarron finds the largest tree around that happens to have kept snow from the area under it, you pick up a small assortment of pine branches and begin starting a fire with them.
BorkDig a hole. Hide there until the storm subsides.
{5} Bork miraculously finds a hole. A rather deep one in fact. He jumps in. The hole leads to a small cavern.
JoshHurl my hammer at the retreating assassin and knock the coward from his horse, Use sword to cut Borks head off then if I hit the assassin go finish him off, collect my hammer and drag the body back to join his friends.
{5} You throw your hammer, but the Assassin is moving too fast and the weapon is simply too heavy. When you turn around, Bork has almost magically vanished! (Impossible action. Assassin on superfast mount sprinting full speed away from you, versus Warhammer thrown by inexperienced thrower.)
Unknown HumanWalk outside and help someone who is paralysingly cold into the hut.
{5} You happen upon an unconcious human(Valentine) and drag his comatose frigid body into the Hut.
YnotTHE SNOW IS NOW DAGGERS. Continue travel
{3} Ynot continues his foray into the Tundra, reaching a waterfall overlooking a small nestled village of about fifteen huts.
Molten Hail Daggers. You know the drill.
Josh: {2+1} Josh manages to dodge the worst of them but still ends up with a quickly melting dagger lodged in his leg.
Grek: {5-1} Grek skillfully avoids the sudden hail of weapons.
Bork: {N/A} In the Bolthole.
Ynot: {5} Ynot continues his slithering slithery-ness and avoids the daggers.
Unknown Human: {N/A} In the Hut.
Blenk: {N/A} In the Hut.
Valentine: {N/A} In the Hut.
Klaus: {N/A} In the Riverside Cave.
Sarron: {N/A} Under the Tree.
Gragrar: {N/A} Unable to move without Master's consent. Takes a dagger to the knee.
Arken: {3} Arken has another bout of his luck, a dagger falls into his shoulder. Melting into it, cauterizing the wound and forming a custom fit pauldron. That he can't take off.
ValentineUm... Calm Gragnrar, make him understand that we can co exist and that having me around is a good thing
{1} You succeed in pissing off Gragrar even more.*
NPCs:
ArkenThank Grek and continue my search.
{1} Arken does not find anything.
Spot/Listen Check:
{2} You do not notice anything.
Status:
Players:
BlenkHalf-Ogre
Standing in the Hut.
Clothed in torn leather trousers.
Weakening Cold.
Speaks Common. Competent Healing(three uses). Dabbling Nature Control/Druid. Novice Terramancer (two uses).
GrekHalf-Dragon
Standing by the Wreckage.
Clothed in torn leather trousers.
Unharmed.
Fire Breath. Mighty. Flight. Immunity to Heat. Klutz.
JoshYeti
Wandering the Forest.
Wielding *<<+Steel Bastard Sword+>>* in Left Hand. Clothed in torn leather trousers and Steel Vambrace on Left Forearm*.
Molten Slag coating Left Rear Calf. Deep Gouge in Left Rear Calf.
Speaks Common. Mighty. Agile. Resistance to Cold. Low I.Q. Maimed.
Unknown HumanHuman.
Standing inside the Hut.
Wielding a *Bronze Warhammer*. Wearing +Pig Tail Leather Rucksack+ containing two Potions of Cure Superficial Wounds, one Potion of Unknown Poison, and five slabs of Salted Boar Meat. Clothed in torn leather trousers.
Unharmed.
Speaks Common.
YnotEel.
Overlooking a Waterfall.
Clothed in torn leather trousers.
Missing most of Tail.
Novice Teslamancer.
ValentineHuman.
Lying inanimate in the Hut.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with ice. Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Martian and Common. Novice Telepath (2 uses). Novice Telekinetic (2 uses). Dominating Other.
BorkHuman.
Standing in the Bolthole.
Holding George and Martha. Wielding WHY THE HELL IS IT NOT WOODEN. Clothed in torn leather trousers.
Paralyzing Cold.
Speaks Swedish. Mangled innards (+1 to all future damage to internal organs).
KlausHuman
Standing inside of Riverside Cave.
Wielding loaded +Oaken Crossbow+ with 28 Boar Bone Bolts in Right Hand. Wielding Boar Bone Carving Knife in Left Hand. Holding pile of Assorted Meat in Left Hand. Clothed in torn leather trousers, Warm Fur Boots, Warm Fur Cloak.
Unharmed.
Speaks English. Novice Sonic attacks. Encumbered (You need a carrying item or you can't hold any more items.).
GragrarHuman
Crouching near the Wreckage.
Empty Inventory.
Dominated by Valentine. Weakening Cold.
Speaks Common. Speaks Elvish. Skilled Swordsman. Cranial Omelette. Rebellion.
SarronGriffin-Human
Sitting under a Tree.
Wearing torn leather trousers.
Weakening Cold.
Mighty. Competent Two-handed Use. Flight. Magic Resistance. Ice Magic Weakness.
NPC(s):
ArkenDwarf.
Digging in the Snow in search of Bolthole.
Wielding unknown weapon. Holding wooden knife. Clothed fully in leather clothing and one Steel Pauldron on Left Shoulder.
Moderate Burns covering entire face. Deep Gouge in Left Shoulder. Weakening Cold.
Speaks Dwarvish.
-~-~-
Well, that was interesting.
First time a random AoE attack didn't wreck half the cast.
*: This is kind of redundant. Gragrar's behavior is dependent on his player's decisions, so even if you placated him. If Urist still wanted to fight you, he would just fight the calming effect, then you. All it would establish is a temporary buffer.