Turn SeventeenPlayers:
GragrarPray to the god of dignity for some clothing.
{6} Gragrar kneels down in a small corner of the Hut and prays to the god of dignity for something to cover himself with.
Success!
Joe, the god of dignity and modesty appears before you. Clad in heavily-sequined finery and a four-fout scepter held by his side.
"Oh no, darling. Isn't that just a fashion disaster. This shouldn't take long." Disapearing in a puff of glitter that makes you cough, Joe has bestowed upon you a gift. You are now fully clad in
faaaaaabulooooous garments.
GrekHead to the hut, dragging Gragrar along.
{N/A} You walk into the Hut.
BorkContinue down the tunnel.
{N/A} See Josh's turn.
BlenkBlenk's gon' pray to some god or another, askin' fer a holy blessin' or two.
{4} Blenk calls upon Urzan. God of Craftsmanship. {2} He looks down upon you from his throne sequestered deep within his cavern filled with the tribute he has amassed over the years, he booms out a demand for recompense. Blenk is possessed of an uncontrollable urge to build. He begins gathering materials in a frenzy.
ValentineThought bubble on over to the tunnel village. Examine the mind of the voice from the window.
{N/A} You float at the insane speeds only though and light can achieve over to the house near Ynot. {1} You fail to tap into the mind of whoever said it, you don't even realize who did. In fact, you tip the person off and they, not being familiar with telepathy, start running and screaming about the lizard
mage.
SarronHuddle close to my fire looking around.
"Sure would be nice if I had some lamb or maybe someone to talk to, or maybe someone to cook on my fire, but I would prefer lamb over a person."
{4} You slide closer to your fire, it dispells any feeling of cold from your bones. It is a soothing event.
KlausGo back in the cave, put down the crossbow, the bolts, the knife, and the pile of meat I didn't know I was still holding. After that grab the two daggers and examine them.
{N/A} You drop off your gear and walk out to collect the daggers. You pick them up and look closely at them and try to discern anything you can about them {3} they seeem to ordinary bronze daggers. Decently made.
JoshChase Bork down the hole, grab him by his leg and rip it off as soon as I get close
{4v2} You lunge after Bork and manage to get hold of his left leg. {3+1} You begin wrenching on it in an attempt to tear it off, you hear the popping and squelching of sinew, tendons, and muscle rending under the force.
Unknown HumanOffer some of the others in the hit some meat, then try to get the potions.
{N/A} You put some of the meat on the floor of the Hut and make some gestures showing the others you are willing to share. {6} You run back into the cellar and gather the remaining potions.*
YnotThere are more lizardmen around. Priority: abandon village without being stabbed to death.
Then embark on a journey to find said lizardmen group.
{N/A} You slither away, the peasants, seeing no reason to continue the threatening, do not follow. {5} You see some tracks that, while old, could be identified as those of a lizardman. You start following them back into the Tundra.
NPCs:
ArkenStand and introduce myself to the dragon that saved my life. Then ask the motley group sitting in this abandoned hut what exactly they are doing here.
{N/A} Arken does all of these things.
Spot/Listen Check:
{4} The group in the Hut identifies Arken's weapon as an +Iron Mace+. Klaus hears some low grunts coming from the foliage, he properly identifies the unknown creature as some wild animal.
Status:
Players:
Half-Ogre
Standing in the Hut.
Clothed in torn leather trousers.
Unharmed.
Speaks Common.
Adequate Healing.
Dabbling Nature Control/Druid.
Novice Terramancer.
Strange Mood.
Half-Dragon
Standing in the Hut.
Holding a
*Steel Dirk*. Clothed in torn leather trousers.
Unharmed.
Fire Breath.
Mighty. Flight. Immunity to Heat.
Klutz.
Yeti
Standing in the Bolthole.
Wielding
Decapitator in Right Hand. Wielding *<<+Steel Bastard Sword+>>* in Left Hand. Clothed in torn leather trousers and Steel Vambrace on Left Forearm*.
Molten Slag coating Left Rear Calf. Deep Gouge in Left Rear Calf.
Speaks Common.
Mighty.
Agile. Resistance to Cold.
Low I.Q.
Maimed. Grappling Bork.
Human.
Standing inside the Hut.
Wielding a *Bronze Warhammer*. Wearing +Pig Tail Leather Rucksack+ containing two Potions of Cure Superficial Wounds, three Potions of Unknown Poison, and two slabs of Salted Boar Meat. Clothed in torn leather trousers.
Unharmed.
Speaks Common.
Eel.
Slithering into a barren Tundra.
Clothed in torn leather trousers.
Missing most of Tail.
Novice Teslamancer.
Human.
Lying inanimate in the Hut.
Holding a -Steel Warhammer-(+2 bashing damage). Holding a (very) roughly cup-shaped piece of metal filled with ice. Clothed in torn leather trousers.
Weakening Cold.
Speaks Martian and Common.
Novice Telepath.
Novice Telekinetic. Thought Bubble.
Human.
Lying in the Bolthole.
Holding
George,
Martha, and
Ted. Wielding
WHY THE HELL IS IT NOT WOODEN. Clothed in torn leather trousers.
Broken Left Leg.
Badly Injured Leg.
Speaks Swedish.
Mangled innards.
Broken Leg. Cannot Stand.
Human
Standing inside of Riverside Cave.
Holding Two -Bronze Daggers- in Left Hand. Clothed in torn leather trousers, Warm Fur Boots, Warm Fur Cloak.
Unharmed.
Speaks English.
Novice Sonic attacks.
Encumbered.
Human
Crouching near the Wreckage.
Wearing
Fabulous clothing.
Unharmed.
Speaks Common. Speaks Elvish.
Skilled Swordsman.
Rebellion.
Griffin-Human
Sitting under a Tree.
Wearing torn leather trousers.
Unharmed.
Mighty.
Competent Two-handed Use. Flight.
Magic Resistance.
Ice Magic Weakness.
Pleasantly Warm.
NPC(s):
Dwarf.
Standing in the Hut.
Wielding +Iron Mace+. Holding wooden knife. Clothed fully in leather clothing and one Steel Pauldron on Left Shoulder.
Moderate Burns covering entire face.
Deep Gouge in Left Shoulder.
Speaks Dwarvish.
-~-~-
Bay12? Bay12. Blenk, you will probably be on A.I. 3 for the next few turns. As for the skill you will soon be legendary in and having an artifact of? Well, die roll time.
Oh, and for the record, these were the divine beings you chose from:
[1] God of Death. Morthal. Female.
[2] God of Malice. Einar. Male.
[3] God of Alcohol. Durkon. Male.
[4] God of Craftsmanship. Urzan. Male.
[5] God of Wealth. Pendipity. Female.
[6] God of Wishes. Clavicus Vile. Male.
*: No negative. The only one that comes to mind is more poison being let out and that would probably start killing everyone in the Hut. And I would rather avoid more death by cold scenarios.