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Author Topic: The Galactic civil war(8/8): Conquering the stars:Turn 7  (Read 13252 times)

LAAT501legion

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 2
« Reply #60 on: September 22, 2012, 03:32:02 pm »

Construction
2 Farms (-2 IC)
Storage:+3 IC (8IC)
Research
Continue researching on spaceship wepons
Manpower
Move one pop away from the observatory to work on one of the farms
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This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars. Turn 1
« Reply #61 on: September 23, 2012, 07:47:51 am »

Turn 3

Race name: Narma (sing. Narman)
Race description:
Nimble and agile : +1 to defense rolls in combat, +1 to rapid movement
Highly intelligent
: +10% Research bonus
Lack any significant strength: Soldiers have 30% less HP

Home System:
Sun
-Inhospitable, molten surface;
-Inhospitable, magma seas,
-rocky landscape; Inhospitable, rocky with ice caps at poles;
-Hospitable, rocky with some dirt near oceans, sparse vegetation, mineral rich
Spoiler: Narmalia (click to show/hide)

Spoiler: Fleet (click to show/hide)
Narmalia

Narmalia

Construction
3 x Farm(3IC)
1 x Fuel Refinery (4IC)
1 x Observatory (I forget the IC cost, If I can't afford it then ignore it) 2 IC

Research
Ecology: Artificial pollution Filter: Size 4, 4IC, removes 1 pollution  [3/9] ((Note, these are not researched yet. The numbers indicate progress))
Advanced Scientific Theory: Large labs: 15 IC; 4 size, 6 pop required, produces 6 science points [3/9]
Enhanced Agriculture [0/9]

General
Population remains stable (Pop growth is affected by your food surplus, it might be wise to man more farms.)


Race name: Alloran
Race Description:
Heavily muscled and tough:  Soldiers have 30% extra HP
Industrious : + 10% Industry bonus
No respect for ecology: Pollution is increased by 20%

Local system
Alloris Prime is small and molten
Alloris II is hot and lifeless (Size: 40,Anomaly:Poisonous athmosphere, Decent minerals(+25% mine IC production), no life)
Alloris IV [Gas giant. No resources Anomaly: Disruptive magnetic field(Jams sensors)]
       -Large Moon [No information]
       -Smaller Moons [No information]
       -Rings[No information]
Alloris V is a large, barren rock; and Alloris VI is a small tundra planet with sparse lifeforms.
Quote from: Warriors to Wavemotion, the rise of the Allorans
But the exploration of the system was fraught with difficulties. Without a proper exploration vessel, any probes were quickly lost to the void, and the Allorans had to rely on the Great Observatory to gain a better understanding of their homeworld's siblings, and the difficulty involved in settling there.

Construction
Fuel Refinery (4IC)
Tourny-Feast-Thing (2IC)
1 IC remaining

Research
Continue work on Chemical Engine mk2 [6/10]

Other
The Tournament is but a minor succes, having only a small effect on happiness and no noticeable effect on population growth.
The Observatory scans Alloris IV
The forests have encroached on some previous unoccupied terretory.

Player Name: Emperor Botoro
Race name: Botoron
High resistance to non-blunt sources of trauma: +2 to defense rolls
Consume organic life: Sometimes Produces food when destroying organic units and buildings and such(Includes for example forests)
Slow movement and thought: -1 to movement in battle, -1 to initiative

Spoiler: Gungar (click to show/hide)
Local system description: Five planets in orbit about the binary stars Orin (A small bright blue star) and Niro (A star twice the size of our sun and a dull red). The Botoro are settled on the second planet closest to the sun, Gungar.
The first planet is rocky, and far too hot for the Botoro. The second planet is Gungar. The third planet is inhospitable, with no life to consume to provide fuel for the crystals, and completely lacking in minerals. The fourth planet is a large gas giant. The fifth planet is a truly massive gas giant, with a orbiting moon large enough (and getting enough light and heat) supportint indigenous life, it has medium minerals.

Construction
4 IC stockpiled.
1 Lab (6IC)
2 IC remaining.
Research
Continue research on artificial pollution filter. [6/10]

Manpower
1 Industry 4/4
2 Farms 2/2
1 Lab 2/2

General
No population growth
The Crystalline flood plains have expanded, taking up a small nearby valley.

Player Name:Lord Aldea
Race name:Imperials
      -Fast reproduction: Pop expands faster
      -Advanced ranged weapons: +2 to ship attack
      -Hampering the enviroment.: 20% extra pollution

Spoiler: Mc Theridon(Temp:6) (click to show/hide)
Large main sequence star
Medium planet (1) Way to close to the sun
Asteroid belt
Large planet +Metal core. Probably with live(Size: 52, Ecology: 82, Anomaly: Jungle planet, Life: No intelligent life detected)(5)
Mc Theridon (6)
Gas giant(7)
Gas giant(
Gas giant(
Medium with metal core(
Gas giant(10)

Construction
2 Farms (-2 IC)
Storage:+3 IC (8IC)

Research
Basic  KineticSpaceship weapons:See OP (You only get one of the weapon techs though)  [5/10]
Improved Industry: See OP [1/10]

Manpower
Move one pop away from the observatory to work on one of the farms
Pop remains stable

Race Name: Retha (singular Reth)
Race Description:
Particularly efficient metabolism: 10% less food needed
reliability and durability: +20% ship/building health
reduced industrial throughput. : -10% industrial production.

Large planet(3)
Debris ring
Medium planet with magnetic field. Possible live (4)
Spoiler: Rethacal.(Temp,8) (click to show/hide)
8: Small planet
8: Large planet

Spoiler: Fleet (click to show/hide)

Construction:
1 Fuel refinery (-4 IC)
1 Pioneer (-1 IC)

Research:
Continue research on farming [6/10]
Pollution reduction [1/10]

Manpower:
Move 1 Pop from the mine to the labs, and 1 Pop from the mine to the newly constructed refinery. Put any new population to operate the labs.

Ship design:
Pioneer:
1x Engine (1 point)
1x Fuel tank (1 point)
1 Sensor module (2 points)
1x Cargo space (1 point)Cargo only stores 1 resource for every 2 points.

Other:
The feast is a succes, and population grows as a result.


The Forgotten Ones

Researchers: +10%
Nanotechnology: +20% to nanotech research. Can attempt to use nanotech with varying results
Suck at diplomacy.: -4 to diplomacy

Spoiler: Lost Hope (click to show/hide)
Their system is relatively pristine, though all it would take is a few probes too change this.

Spoiler: Research and customs (click to show/hide)

Build: 4 farms,

Manpower: one guy off of production to man it

Research
Nanotech fabricators IC boost, ( Will give a +10% production bonus, but nanotech isn't always safe) [6/7]
Anti nanite bomb [1/20]

What tech would be nessecary for this http://www.schlockmercenary.com/2001-03-25? For size alone we're talking about an XL, maybe XXL spacecraft. (Ie Small(current)--> Medium --> Large --> Xl---> XXL-->...--> That's not a moon)
General
There's a breakthrough in nanite defense systems. A group of sientists have formulated a plan for a low yield EMP bomb that will destroy all nanites in a small to medium radius, while leaving conventional electronics unharmed.


[/
Race name: Kalams

Race Description:
Tough and regenerating: +30% hp, regains health faster
Researchers: +10% Science
Part of food and living space for useless and dangerous younger generations: 20% of the population can only be used as rebellious soldiers at best.

Local System description:
Tirunog: Stable sun-like star
Tirunog I: Very hot rock, slightly smaller than mercury
Tirunog II: Oceanic world with highly acidic oceans and even more acidic atmosphere.
Tirunog III: Gas giant that has roughly 80% size of Jupiter. Has several small rocky moons and one big moon Kalamad
      - Small moons: [0/2 size,Metals]
      - Rings: [Metals, fuel]
Spoiler: Galamad (click to show/hide)
Tirung IV:  Mars-sized frozen rock

Spoiler: Fleet (click to show/hide)

Construction (0+2 IC aviable)
Explorer MKI (see below) (1 IC)
Yacht * 3 (1 IC)

Research (3RP)
Generic: Lasers [7/9]

Pops (11 available)
-6 Farms:  6/6
-1 Industry: 2/4
-2 Lab: 3/4

General:
Agree to the proposal. Gift newly built civilian yachts to  companies to use as they want. Also promise that they will get Explorer MKI as a reward as soon as we build our second ship for the navy.

Design:
Explorer MK I:
Engines * 2 (2 points)
Fuel Tanks * 2(2 points)
Sensor module (2 points)
Cargo space * 4 (4 points)

Yacht:
Engine (1 point)
Fuel Tank (1 point)
Cargo space (1 points) I'm sure you know you can't actually store anything in this.

Navy:
Explore orbit of Tirunog III, especially other moons

Player name: Administrator-General Uffnik Schwarz
Race name: The Affnids
Race Description:
great reflexes: +1 to defense rolls, +1 to resisting ambushes
Adaptability: Colonization margins are larger
they are very easily angered: -1 to diplomacy, larger rebellion chance


Spoiler: Afnidia 4(Heat:5) (click to show/hide)
Enormous star
Medium planet (6)
Small planet (7)
Large planet (8)
Asteroid belt (8)
Affnidia 4 (9)
Gas giant (9)

[/spoiler]
Spoiler: Fleet (click to show/hide)
Spoiler: Army (click to show/hide)

Construction: 2x Explorationator (2x2IC)
Fuel refinary (4IC)

Ship Design: Explorationator (20 modules)
6x basic engines (6pts)Why 6 engines?, 2 of them are going to be useless,.
5x fuel tank (5pts)
2x sensor module (4pts)
Cargo module (2pts)
Armour (2pts)

Research: Ground weaponry (various): 6 / 10.

Manpower:
Pull pop out of 1 farm and the mine to man fuel refinary.

Military:
Weapons & armour for one battalion. (2IC)

Other: scan system with observatory. (I'll get on with generating these soon)
Host speech about 'the new age' of space travel. (Your speech is midly succesfull, increasing global happines a bit.)

IC bank: 0

((As always, if you think I made a mistake, please say it.))
« Last Edit: September 23, 2012, 08:03:33 am by 10ebbor10 »
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Ukrainian Ranger

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #62 on: September 23, 2012, 09:43:56 am »

Construction (0+2 IC aviable)
Nothing

Research queue (2RP)
1) Generic: Lasers [7/9]
2) Lasers: Laser drills (improve effectiveness of mines)

Pops (10 adult, 2 youngsters, 1 army)
-6 Farms:  6/6
-1 Industry: 2/4
-2 Labs: 2/4

Navy
Explore Tirunog III itself

Army:
Form 1 pop sized professional army  - Planet defenders, while they are armed and trained soldiers their main goal is removing bad ecological effects both after natural hazards (industrial pollution, volcano eruptions, forest fires and so on) and enemy's weapons of mass destruction.

Question:
What do I need to mine rings? Special ship module?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #63 on: September 23, 2012, 10:20:23 am »

Kinda, you can also build a spacestation.
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LAAT501legion

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #64 on: September 23, 2012, 03:25:04 pm »

Construction
Fuel Refinery (-4 IC)

Create 1 Explorator MkI (-1 IC)
1x Basic engine (1 point)
1x Fuel tank (1 point)
1x Sensors (2 points)

Storage: 7IC
Research
Continue researching kinetics

Manpower
Move one pop from the mine to the farms.
Logged
This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

SoHowAreYou

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #65 on: September 23, 2012, 04:05:02 pm »

Continue on the same path as before,

General try to hint that a bigger population is wanted.
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TopHat

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #66 on: September 23, 2012, 04:24:13 pm »

construction
None

manAffnidpower
Spare pop. Into farm and observatory.

Research
Continue research (ground weaponry) [6/10]

Army

Send 1st. Battalion on a training exercise in the wilderness

Navy
Modify Explorationators (Luna 1 & Luna 2)
Replace the two spare engines with another scanner.


other
Scan Large Planet with Observatory. (Affnidia 3)
Ask major companies for help making fuel.
Mention a good reward...

« Last Edit: September 24, 2012, 05:11:38 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

RulerOfNothing

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #67 on: September 23, 2012, 05:05:44 pm »

Construction:
None for the moment
5 IC stored.

Research:
Continue research into improved farming. Also start investigating medical infrastructure (put any surplus research points from farming into this).

Navy:
Fuel up the Pioneer, and have the Pioneer explore the medium planet with a magnetic field, then have the Pioneer survey the debris ring if possible.

Other:
Announce a 2 IC prize for significant breakthroughs in space technology.

Also 10ebbor10, how does replacing facilities with more advanced versions work? And how does planetary exploration work (i.e. is there a point to having more than 1 sensor on a spacecraft, and are there anomalies and other stuff which can't be detected from orbit)?
« Last Edit: September 24, 2012, 01:48:20 am by RulerOfNothing »
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #68 on: September 24, 2012, 10:18:03 am »

-Upgrading an existing facility with an upgraded version results in subtracting the existing facility cost from the upgraded facility's cost, with the minimum price being 1/2 of the upgraded facilities cost.

There is a point in having more sensors. It means they can detect enemy ships from farther away, and other potential hazards. There might be hidden anomalies, and the level of sensors determines how easily those are discovered. In general, sensors are better than telescopes, with the best thing being landing and checking it out yourself.

Continue on the same path as before,

General try to hint that a bigger population is wanted.
Points to format. It's much easier for me if all actions are repeated in the turn, even if they are mostly the same.

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lemon10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #69 on: September 24, 2012, 10:33:25 am »

Construction
2 IC stockpiled.
1 Observatory (2IC)
Research
Continue research on artificial pollution filter.

Manpower
1 Industry 4/4
2 Farms 2/2
1 Lab 2/2

Other
Spend 4 IC on infrastructure, planning and execution of a grand feast.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #70 on: September 24, 2012, 03:53:07 pm »

Quote from: Warriors to Wavemotion, The rise of the Allorans
On discovery that Alloran IV had a disruptive electromagnetic field, there was a surge of interest over what could be found on it's moons. An alien race? Ancient Technology? New and rare elements? The suggestions were endless. There was only one option, to go and find out.

Construction
Build Lab (2IC)
3IC stockpiled

Research
Continue engine work

Manpower
Move two from Industry to Fuel

Other
Scan Alloris V
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bobboy555

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #71 on: September 24, 2012, 03:56:46 pm »

Construction
Nothing build, 6 IC Stockpiled.

Move 4 citizens from the industry and 1 citizen from the mines to work the farms.

Research
Continue research.
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TopHat

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #72 on: September 26, 2012, 11:08:26 am »

... And I think that's all the players' turns in.
When will the next update be?
Don't mean to be rude, just there have been a few days of inactivity, and I was just wondering.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #73 on: September 26, 2012, 11:14:08 am »

... And I think that's all the players' turns in.
When will the next update be?
Don't mean to be rude, just there have been a few days of inactivity, and I was just wondering.
I got 3 games running, currently updating one of the other 2. Update might be today, or later.
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TopHat

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #74 on: September 26, 2012, 11:27:43 am »

... And I think that's all the players' turns in.
When will the next update be?
Don't mean to be rude, just there have been a few days of inactivity, and I was just wondering.
I got 3 games running, currently updating one of the other 2. Update might be today, or later.

Fair enough.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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