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Author Topic: The Galactic civil war(8/8): Conquering the stars:Turn 7  (Read 13240 times)

Kashyyk

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #45 on: September 19, 2012, 03:35:51 pm »

Quote from: Warriors to Wavemotion, the rise of the Allorans
Next on their voyage to the center of the galaxy, were remote probes and other devices, thrown out into the system, to gather crucial information about the Alloran's home sector. As their people grew, so did their hunger for a new frontier.

Construction
3x Farm (3IC)
2IC stored

Research
Continue work on Engines

Other
Rename 'Improved Engine' to Engine mk. II
The observatory scans Alloris II
« Last Edit: September 19, 2012, 03:53:34 pm by Kashyyk »
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10ebbor10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #46 on: September 19, 2012, 03:38:02 pm »

Your observatory can do in depth scans of planets, one by one. As for probes, you'd have to build a scout ship, though it can be small. (But even then it will require fuel).
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SoHowAreYou

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #47 on: September 19, 2012, 03:50:20 pm »

Hmmmm... Promise 2 IC to any who make a breakthrough in, fabbers, 2 IC to those who figure out a workable nano defense system to protect from nanorobotic disasters, 2 IC to those who figure out how to make an annihalation reactor (mass to energy) and 2 IC to those who can come up with workable gravity control. These rewards are for breakthroughs, not completions.

Research continue from last turn.
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bobboy555

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #48 on: September 19, 2012, 05:10:57 pm »

Quote
1 Small Weapons Manufactory (2IC) ((I have no idea what you want to do with this. You can create weaponry without a building, and giving a reduction is hard, as their cost is already 1 IC))
Perhaps reduce cost to 3/4IC (3 IC for 4 weapons)

Also...
Construction
2 x Farm(2 IC)
1 x Mine(2 IC)
(2IC stored)

Research
Continue previous work (Ecology, Advanced Scientific Theory).
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So, yeah, a stack of 2000 copper coins covered in vile ash that makes you vomit blood to death is my signature weapon.

RulerOfNothing

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #49 on: September 19, 2012, 07:58:04 pm »

Construction:
1 Lab (-6 IC)
(1 IC stored)

Research:
Divert all research to Improved farms [1/10].
« Last Edit: September 20, 2012, 01:04:10 am by RulerOfNothing »
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lemon10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #50 on: September 21, 2012, 12:14:43 pm »

Poke. Everyone has posted their turns ebbor.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

10ebbor10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #51 on: September 21, 2012, 12:21:48 pm »

Poke. Everyone has posted their turns ebbor.
I was working on the turn actually. Probably quite soon.

Edit: ran into a small problem. Turn delayed a bit.
« Last Edit: September 21, 2012, 01:00:02 pm by 10ebbor10 »
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars. Turn 1
« Reply #52 on: September 21, 2012, 03:41:05 pm »

Turn 2

Race name: Narma (sing. Narman)
Race description:
Nimble and agile : +1 to defense rolls in combat, +1 to rapid movement
Highly intelligent
: +10% Research bonus
Lack any significant strength: Soldiers have 30% less HP

Home System:
Sun
-Inhospitable, molten surface;
-Inhospitable, magma seas,
-rocky landscape; Inhospitable, rocky with ice caps at poles;
-Hospitable, rocky with some dirt near oceans, sparse vegetation, mineral rich
Spoiler: Narmalia (click to show/hide)

Spoiler: Fleet (click to show/hide)
Narmalia

Quote
1 Small Weapons Manufactory (2IC) ((I have no idea what you want to do with this. You can create weaponry without a building, and giving a reduction is hard, as their cost is already 1 IC))
Perhaps reduce cost to 3/4IC (3 IC for 4 weapons)This is fine, however, keep in mind that the same type of weapons can't be stacked.t

Also...
Construction
2 x Farm(2 IC)
1 x Mine(2 IC)
(2IC stored)

Research
Ecology: Artificial pollution Filter: Size 4, 4IC, removes 1 pollution  [2/9] ((Note, these are not researched yet. The numbers indicate progress))
Advanced Scientific Theory: Large labs: 15 IC; 4 size, 6 pop required, produces 6 science points [2/9]

General:
Good news, production goes faster than expected, and 1 extra IC has been produced.((If you want to build that building, please state so.))


Race name: Alloran
Race Description:
Heavily muscled and tough:  Soldiers have 30% extra HP
Industrious : + 10% Industry bonus
No respect for ecology: Pollution is increased by 20%

Local system
Alloris Prime is small and molten
Alloris II is hot and lifeless (Size: 40,Anomaly:Poisonous athmosphere, Decent minerals(+25% mine IC production), no life)
Alloris IV is a gas giant, with several large moons and many smaller ones orbiting it, all in various degrees of inhospitality, except one,which although lifeless, has a similar atmosphere to that of Alloris III; Alloris V is a large, barren rock; and Alloris VI is a small tundra planet with sparse lifeforms.

Quote from: Warriors to Wavemotion, the rise of the Allorans
Next on their voyage to the center of the galaxy, were remote probes and other devices, thrown out into the system, to gather crucial information about the Alloran's home sector. As their people grew, so did their hunger for a new frontier.

Construction
3x Farm (3IC)
2IC stored

Research
Continue work on Engines [4/10]

Other
Rename 'Improved Engine' to Engine mk. II
The observatory scans Alloris II
A pest got into the food stores, destroying 2 units of food.

Player Name: Emperor Botoro
Race name: Botoron
High resistance to non-blunt sources of trauma: +2 to defense rolls
Consume organic life: Sometimes Produces food when destroying organic units and buildings and such(Includes for example forests)
Slow movement and thought: -1 to movement in battle, -1 to initiative

Spoiler: Gungar (click to show/hide)
Local system description: Five planets in orbit about the binary stars Orin (A small bright blue star) and Niro (A star twice the size of our sun and a dull red). The Botoro are settled on the second planet closest to the sun, Gungar.
The first planet is rocky, and far too hot for the Botoro. The second planet is Gungar. The third planet is inhospitable, with no life to consume to provide fuel for the crystals, and completely lacking in minerals. The fourth planet is a large gas giant. The fifth planet is a truly massive gas giant, with a orbiting moon large enough (and getting enough light and heat) supportint indigenous life, it has medium minerals.

Construction
2 farms.

4 IC remaining.
Research
Continue research on artificial pollution filter. [4/10]

Manpower
1 Industry 4/4
1 Mine 2/2
1 Lab 2/2

General
Everything remains stable, both population and food supply.

Player Name:Lord Aldea
Race name:Imperials
      -Fast reproduction: Pop expands faster
      -Advanced ranged weapons: +2 to ship attack
      -Hampering the enviroment.: 20% extra pollution

Spoiler: Mc Theridon(Temp:6) (click to show/hide)
Large main sequence star
Medium planet (1) Way to close to the sun
Asteroid belt
Large planet +Metal core. Probably with live(Size: 52, Ecology: 82, Anomaly: Jungle planet, Life: No intelligent life detected)(5)
Mc Theridon (6)
Gas giant(7)
Gas giant(
Gas giant(
Medium with metal core(
Gas giant(10)

Construction
Storage 5IC

Research
Basic  KineticSpaceship weapons:See OP (You only get one of the weapon techs though)  [3/10]
Improved Industry: See OP [1/10]

General
Use the observatory to explore the large planet with metal core


Race Name: Retha (singular Reth)
Race Description:
Particularly efficient metabolism: 10% less food needed
reliability and durability: +20% ship/building health
reduced industrial throughput. : -10% industrial production.

Spoiler: Rethacal (click to show/hide)
System Description: The star is a K-type main sequence star. I might come up with a system later.

Construction:
1 Lab (-6 IC)

Research:
Investigate both pollution reduction technologies[1/10] and
improved food production.[3/10].

The Forgotten Ones

Researchers: +10%
Nanotechnology: +20% to nanotech research. Can attempt to use nanotech with varying results
Suck at diplomacy.: -4 to diplomacy

Spoiler: Lost Hope (click to show/hide)
Their system is relatively pristine, though all it would take is a few probes too change this.

Other:
Hmmmm... Promise 2 IC to any who make a breakthrough in, fabbers, 2 IC to those who figure out a workable nano defense system to protect from nanorobotic disasters, 2 IC to those who figure out how to make an annihalation reactor (mass to energy) and 2 IC to those who can come up with workable gravity control. These rewards are for breakthroughs, not completions.

Research
Nanotech fabricators IC boost, ( Will give a +10% production bonus, but nanotech isn't always safe) [4/7]

[/
Race name: Kalams

Race Description:
Tough and regenerating: +30% hp, regains health faster
Researchers: +10% Science
Part of food and living space for useless and dangerous younger generations: 20% of the population can only be used as rebellious soldiers at best.

Local System description:
Tirunog: Stable sun-like star
Tirunog I: Very hot rock, slightly smaller than mercury
Tirunog II: Oceanic world with highly acidic oceans and even more acidic atmosphere.
Tirunog III: Gas giant that has roughly 80% size of Jupiter. Has several small rocky moons and one big moon Kalamad
Spoiler: Galamad (click to show/hide)
Tirung IV:  Mars-sized frozen rock

Construction
Lab 6 IC
Storage 0 IC

Research
Generic: Lasers [4/9]

Pops (I assume that I have 11 available)
-6 Farms:  5/6
-1 Industry: 4/4
-1 Lab: 2/2

General
Your speech is quite a succes. In fact, a conglomerate of compagnies approaches you afterwards. Between all of them, they own the means to produce small quantities of fuel, enough to power a basic space program. They would like your cooperation in sending out a mission to explore the system. Though they don't say it, they obviously expect some recompensation, and should the results not please them they might pull the plug. ((Agreeing nets you +1 fuel/turn for some turns))

Player name: Administrator-General Uffnik Schwarz
Race name: The Affnids
Race Description:
great reflexes: +1 to defense rolls, +1 to resisting ambushes
Adaptability: Colonization margins are larger
they are very easily angered: -1 to diplomacy, larger rebellion chance

Despite this, they have proven rather successful as a race, without any setbacks whatsoever, and having only lost 0 people to infectious deseases in 10 years! •Official Statistics Released from ministry of tourism and board of optimists, liars, and morons•
Spoiler: Afnidia 4 (click to show/hide)

System: Randomly generated, at least four planets.
[/spoiler]

Construction:
Observatory (2IC)
Farm (1IC)
Max workforce reached. (until pop. Growth)

Research: Ground weaponry (various):
4 / 10.

General:
Hold a Feast. The feast is not a succes (2 food used)

((As always, if you think I made a mistake, please say it.))
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bobboy555

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 2
« Reply #53 on: September 21, 2012, 04:17:44 pm »

Narmalia

Construction
3 x Farm(3IC)
1 x Fuel Refinery (4IC)
1 x Observatory (I forget the IC cost, If I can't afford it then ignore it)

Research
Continue, but also start researching (On the side, less Science/turn devoted) Enhanced Agriculture
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So, yeah, a stack of 2000 copper coins covered in vile ash that makes you vomit blood to death is my signature weapon.

Ukrainian Ranger

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 2
« Reply #54 on: September 21, 2012, 04:33:31 pm »

Construction (0+2 IC aviable)
Explorer MKI (see below) (1 IC)
Yacht * 3 (1 IC)

Research (3RP)
Generic: Lasers [4/9]

Pops (11 available)
-6 Farms:  6/6
-1 Industry: 2/4
-2 Lab: 3/4

General:
Agree to the proposal. Gift newly built civilian yachts to  companies to use as they want. Also promise that they will get Explorer MKI as a reward as soon as we build our second ship for the navy.

Design:
Explorer MK I:
Engines * 2 (2 points)
Fuel Tanks * 2(2 points)
Sensor module (2 points)
Cargo space * 4 (4 points)

Yacht:
Engine (1 point)
Fuel Tank (1 point)
Cargo space (1 points)


Navy:
Explore orbit of Tirunog III, especially other moons
« Last Edit: September 21, 2012, 04:36:39 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

lemon10

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Re: The Galactic civil war(7/8): Conquering the stars
« Reply #55 on: September 21, 2012, 04:34:56 pm »

Construction
4 IC stockpiled.
1 Lab (6IC)
2 IC remaining.
Research
Continue research on artificial pollution filter.

Manpower
1 Industry 4/4
2 Farms 2/2
1 Lab 2/2
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RulerOfNothing

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 2
« Reply #56 on: September 21, 2012, 04:51:57 pm »

Construction:
1 Fuel refinery (-4 IC)
1 Pioneer (-1 IC)

Research:
Continue research on farming

Manpower:
Move 1 Pop from the mine to the labs, and 1 Pop from the mine to the newly constructed refinery. Put any new population to operate the labs.

Ship design:
Pioneer:
1x Engine (1 point)
1x Fuel tank (1 point)
1 Sensor module (2 points)
1x Cargo space (1 point)

Other:
Hold a feast using 3 food to commemorate the construction of our first spacecraft.
« Last Edit: September 22, 2012, 12:08:47 am by RulerOfNothing »
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SoHowAreYou

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 2
« Reply #57 on: September 21, 2012, 09:45:30 pm »

Build: 4 farms,

Manpower: one guy off of production to man it

Continue research


What tech would be nessecary for this http://www.schlockmercenary.com/2001-03-25?
« Last Edit: September 22, 2012, 09:12:04 am by SoHowAreYou »
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Kashyyk

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 2
« Reply #58 on: September 22, 2012, 12:31:32 pm »

Quote from: Warriors to Wavemotion, the rise of the Allorans
But the exploration of the system was fraught with difficulties. Without a proper exploration vessel, any probes were quickly lost to the void, and the Allorans had to rely on the Great Observatory to gain a better understanding of their homeworld's siblings, and the difficulty involved in settling there.

Construction
Fuel Refinery (4IC)
Tourny-Feast-Thing (2IC)
1 IC remaining

Research
Continue work on Chemical Engine mk2

Other
Organise a tournament of skill, which all Alloran can enter in, during the event there will be free food and drink, to improve happiness, increase population, and anything else I can get away with. (2IC + all spare food)
The Observatory scans Alloris IV
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TopHat

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 2
« Reply #59 on: September 22, 2012, 12:50:12 pm »

Construction: 2x Explorationator (2x2IC)
Fuel refinary (4IC)
Ship Design: Explorationator (20 modules)
6x basic engines (6pts)
5x fuel tank (5pts)
2x sensor module (4pts)
Cargo module (2pts)
Armour (2pts)

Research: continue from previous turn

Manpower:
Pull pop out of 1 farm and the mine to man fuel refinary.

Military:
Weapons & armour for one battalion. (2IC)

Other: scan system with observatory.
Host speech about 'the new age' of space travel.

IC bank: 0
« Last Edit: September 22, 2012, 12:55:23 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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