Turn 2
Race name: Narma (sing. Narman)
Race description:
Nimble and agile : +1 to defense rolls in combat, +1 to rapid movement
Highly intelligent: +10% Research bonus
Lack any significant strength: Soldiers have 30% less HP
Home System:
Sun
-Inhospitable, molten surface;
-Inhospitable, magma seas,
-rocky landscape; Inhospitable, rocky with ice caps at poles;
-Hospitable, rocky with some dirt near oceans, sparse vegetation, mineral rich
Size: 24/42
Ecology: 74 (5-2= Stable)
Population: 12/12 (12 Employed)
Industrial capacity: 6/turn
Science: 2/turn
Energy: 0
Anomaly: Metal deposits(Increases mine IC output by 25%)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-6 Farms: 4/6
-2 Mine: 2/4
-1 Industry: 4/4
-1 Lab: 2/2
Storage:
-5 IC
Narmalia
1 Small Weapons Manufactory (2IC) ((I have no idea what you want to do with this. You can create weaponry without a building, and giving a reduction is hard, as their cost is already 1 IC))
Perhaps reduce cost to 3/4IC (3 IC for 4 weapons)
This is fine, however, keep in mind that the same type of weapons can't be stacked.tAlso...
Construction
2 x Farm(2 IC)
1 x Mine(2 IC)
(2IC stored)
Research
Ecology: Artificial pollution Filter: Size 4, 4IC, removes 1 pollution [2/9] ((Note, these are not researched yet. The numbers indicate progress))
Advanced Scientific Theory: Large labs: 15 IC; 4 size, 6 pop required, produces 6 science points [2/9]
General:
Good news, production goes faster than expected, and 1 extra IC has been produced.((If you want to build that building, please state so.))
Race name: Alloran
Race Description:
Heavily muscled and tough: Soldiers have 30% extra HP
Industrious : + 10% Industry bonus
No respect for ecology: Pollution is increased by 20%
Local system
Alloris Prime is small and molten
Alloris II is hot and lifeless (Size: 40,Anomaly:Poisonous athmosphere, Decent minerals(+25% mine IC production), no life)
Size: 20/48
Ecology: 66 (5-1= Stable)
Population: 12/15 (12 Employed)
Industrial capacity: 4/turn
Science: 2/turn
Energy: 0
Anomaly: Dangerous fauna/flora (Nature influences battles)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-8 Farms: 5/8
-1 Observatory: 1/1
-1 Industry: 4/4
-1 Lab: 2/2
Storage:
3 IC
1 food
Alloris IV is a gas giant, with several large moons and many smaller ones orbiting it, all in various degrees of inhospitality, except one,which although lifeless, has a similar atmosphere to that of Alloris III; Alloris V is a large, barren rock; and Alloris VI is a small tundra planet with sparse lifeforms.
Next on their voyage to the center of the galaxy, were remote probes and other devices, thrown out into the system, to gather crucial information about the Alloran's home sector. As their people grew, so did their hunger for a new frontier.
Construction3x Farm (3IC)
2IC stored
ResearchContinue work on Engines [4/10]
OtherRename 'Improved Engine' to Engine mk. II
The observatory scans Alloris II
A pest got into the food stores, destroying 2 units of food.
Player Name: Emperor Botoro
Race name: Botoron
High resistance to non-blunt sources of trauma: +2 to defense rolls
Consume organic life: Sometimes Produces food when destroying organic units and buildings and such(Includes for example forests)
Slow movement and thought: -1 to movement in battle, -1 to initiative
Size: 25/58
Ecology: 41 (2-2= Stable)
Population: 8/8 (8 Employed)
Industrial capacity: 6/turn
Science: 2/turn
Energy: 0
Anomaly: Crystalline food(The crystalline plants and food liquid will slowly spread naturally, unless curbed. Overexploitation might limit growth)
Buildings:
-4 Forests: (Absorbs up to 2 pollution per round. Doesn't increase ecology)
-8 Crystalline food plains (Produces 8 food)
-2 farms 0/2
-1 Mine: 2/2
-1 Industry: 4/4
-1 Lab: 2/2
Storage:
4 IC
Local system description: Five planets in orbit about the binary stars Orin (A small bright blue star) and Niro (A star twice the size of our sun and a dull red). The Botoro are settled on the second planet closest to the sun, Gungar.
The first planet is rocky, and far too hot for the Botoro. The second planet is Gungar. The third planet is inhospitable, with no life to consume to provide fuel for the crystals, and completely lacking in minerals. The fourth planet is a large gas giant. The fifth planet is a truly massive gas giant, with a orbiting moon large enough (and getting enough light and heat) supportint indigenous life, it has medium minerals.
Construction2 farms.
4 IC remaining.
ResearchContinue research on artificial pollution filter. [4/10]
Manpower1 Industry 4/4
1 Mine 2/2
1 Lab 2/2
GeneralEverything remains stable, both population and food supply.
Player Name:Lord Aldea
Race name:Imperials
-Fast reproduction: Pop expands faster
-Advanced ranged weapons: +2 to ship attack
-Hampering the enviroment.: 20% extra pollution
Size: 24/46
Ecology: 64 (5-2= Stable)
Population: 12/12 (12 Employed)
Industrial capacity: 5/turn
Science: 2/turn
Energy: 0
Anomaly: Mc Theridon's fortress
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-4 Farms: 4/4
-1 Mine: 1/2
-1 Industry: 4/4
-1 Lab: 2/2
-1 Observatory: 1/1
-4 Mc Theridons fortress: 6 attack, 10 Defense 50/50 hp (Only one fortress, but said fortress is size four)
Storage:
5 IC
Large main sequence star
Medium planet (1) Way to close to the sun
Asteroid belt
Large planet +Metal core. Probably with live(Size: 52, Ecology: 82, Anomaly: Jungle planet, Life: No intelligent life detected)(5)
Mc Theridon (6)
Gas giant(7)
Gas giant(
Gas giant(
Medium with metal core(
Gas giant(10)
Construction
Storage 5IC
Research
Basic KineticSpaceship weapons:See OP (You only get one of the weapon techs though) [3/10]
Improved Industry: See OP [1/10]
General
Use the observatory to explore the large planet with metal core
Race Name: Retha (singular Reth)
Race Description:
Particularly efficient metabolism: 10% less food needed
reliability and durability: +20% ship/building health
reduced industrial throughput. : -10% industrial production.
Size: 24/44
Ecology: 71 (5-2= Stable)
Population: 13/15+1 (13 Employed)
Industrial capacity: 6/turn
Science: 2/turn
Energy: 0
Anomaly: Mostly oceanic (Enemy ground troops need special equipment)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-5 Farms: 5/5
-1 mine: 2/2
-1 Industry: 4/4
-2 Lab: 2/4
Storage:
2 IC
3 food System Description: The star is a K-type main sequence star. I might come up with a system later.
Construction:1 Lab (-6 IC)
Research:Investigate both pollution reduction technologies[1/10] and
improved food production.[3/10].
The Forgotten Ones
Researchers: +10%
Nanotechnology: +20% to nanotech research. Can attempt to use nanotech with varying results
Suck at diplomacy.: -4 to diplomacy
Size: 17/46
Ecology: 53 (5-1= Stable)
Population: 16/16(16 Employed)
Industrial capacity: 6/turn
Science: 2/turn
Energy: 0
Anomaly: Nanogene environement
Buildings:
-5 Nanoforests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-8 Farms: 8/8
- 2 Mines [2/4]
-1 Industry: 4/4
-1 Lab: 2/2
Storage:
-6 IC Their system is relatively pristine, though all it would take is a few probes too change this.
Other:Hmmmm... Promise 2 IC to any who make a breakthrough in, fabbers, 2 IC to those who figure out a workable nano defense system to protect from nanorobotic disasters, 2 IC to those who figure out how to make an annihalation reactor (mass to energy) and 2 IC to those who can come up with workable gravity control. These rewards are for breakthroughs, not completions.
ResearchNanotech fabricators IC boost, ( Will give a +10% production bonus, but nanotech isn't always safe) [4/7]
[/
Race name: Kalams
Race Description:
Tough and regenerating: +30% hp, regains health faster
Researchers: +10% Science
Part of food and living space for useless and dangerous younger generations: 20% of the population can only be used as rebellious soldiers at best.
Local System description:
Tirunog: Stable sun-like star
Tirunog I: Very hot rock, slightly smaller than mercury
Tirunog II: Oceanic world with highly acidic oceans and even more acidic atmosphere.
Tirunog III: Gas giant that has roughly 80% size of Jupiter. Has several small rocky moons and one big moon Kalamad
Size: 24/39
Ecology: 71 (5-1= Stable)
Population: 13/15 (11 Employed, 2 Younglings)
Industrial capacity: 4/turn
Science: 2/turn
Energy: 0
Anomaly: Energy rich environement.(+25% energy production)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-6 Farms: 5/6
-1 Industry: 4/4
-2 Lab: 2/4
Storage:
0 IC
2 food Tirung IV: Mars-sized frozen rock
Construction
Lab 6 IC
Storage 0 IC
Research
Generic: Lasers [4/9]
Pops (I assume that I have 11 available)
-6 Farms: 5/6
-1 Industry: 4/4
-1 Lab: 2/2
General
Your speech is quite a succes. In fact, a conglomerate of compagnies approaches you afterwards. Between all of them, they own the means to produce small quantities of fuel, enough to power a basic space program. They would like your cooperation in sending out a mission to explore the system. Though they don't say it, they obviously expect some recompensation, and should the results not please them they might pull the plug. ((Agreeing nets you +1 fuel/turn for some turns))
Player name: Administrator-General Uffnik Schwarz
Race name: The Affnids
Race Description:
great reflexes: +1 to defense rolls, +1 to resisting ambushes
Adaptability: Colonization margins are larger
they are very easily angered: -1 to diplomacy, larger rebellion chance
Despite this, they have proven rather successful as a race, without any setbacks whatsoever, and having only lost 0 people to infectious deseases in 10 years! •Official Statistics Released from ministry of tourism and board of optimists, liars, and morons•
Size: 24/54
Ecology: 67 (5-2= Stable)
Population: 13/15 (13 Employed,)
Industrial capacity: 6/turn
Science: 2/turn
Energy: 0
Anomaly: Varied environement. (Infantery trained here gets the adaptable Trait)
Buildings:
-10 Forests: (Absorbs up to 5 pollution per round. Doesn't increase ecology)
-6 Farms: 5/6
-1 Mine: 2/2
-1 Observatory: 0/1
-1 Industry: 4/4
-1 Lab: 2/2
Storage:
4 IC
System: Randomly generated, at least four planets.
[/spoiler]
Construction:
Observatory (2IC)
Farm (1IC)
Max workforce reached. (until pop. Growth)
Research: Ground weaponry (various):
4 / 10.
General:
Hold a Feast.
The feast is not a succes (2 food used)((As always, if you think I made a mistake, please say it.))