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Author Topic: The Galactic civil war(8/8): Conquering the stars:Turn 7  (Read 12956 times)

bobboy555

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #75 on: September 28, 2012, 05:37:10 pm »

By the way, If I don't post in a few days, skip me because I'm probably busy. I'll get to it at some point.
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So, yeah, a stack of 2000 copper coins covered in vile ash that makes you vomit blood to death is my signature weapon.

10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars. Turn 1
« Reply #76 on: September 29, 2012, 06:34:35 am »

Turn 3

Race name: Narma (sing. Narman)
Race description:
Nimble and agile : +1 to defense rolls in combat, +1 to rapid movement
Highly intelligent
: +10% Research bonus
Lack any significant strength: Soldiers have 30% less HP

Home System:
Sun
-Inhospitable, molten surface;
-Inhospitable, magma seas,
-rocky landscape; Inhospitable, rocky with ice caps at poles;
-Hospitable, rocky with some dirt near oceans, sparse vegetation, mineral rich
Spoiler: Narmalia (click to show/hide)

Spoiler: Fleet (click to show/hide)
Narmalia

Narmalia

Construction
Nothing build, 6 IC Stockpiled. (?? Changing pop allocation takes effect immediatly)

Move 4 citizens from the industry and 1 citizen from the mines to work the farms.

Research
Ecology: Artificial pollution Filter: Size 4, 4IC, removes 1 pollution  [4/9] ((Note, these are not researched yet. The numbers indicate progress))
Advanced Scientific Theory: Large labs: 15 IC; 4 size, 6 pop required, produces 6 science points [4/9]
Enhanced Agriculture [0/9]

General
Food surplus causes a true population explosion (+2 pop)


Race name: Alloran
Race Description:
Heavily muscled and tough:  Soldiers have 30% extra HP
Industrious : + 10% Industry bonus
No respect for ecology: Pollution is increased by 20%

Local system
Alloris Prime is small and molten
Alloris II is hot and lifeless (Size: 40,Anomaly:Poisonous athmosphere, Decent minerals(+25% mine IC production), no life)
Alloris IV [Gas giant. No resources Anomaly: Disruptive magnetic field(Jams sensors)]
       -Large Moon [No information]
       -Smaller Moons [No information]
       -Rings[No information]
Alloris V is a large, barren rock[Size:53, Heat:5 Ecology: 0 Anomaly: Low energy environement]
Alloris VI is a small tundra planet with sparse lifeforms.

Quote from: Warriors to Wavemotion, The rise of the Allorans
On discovery that Alloran IV had a disruptive electromagnetic field, there was a surge of interest over what could be found on it's moons. An alien race? Ancient Technology? New and rare elements? The suggestions were endless. There was only one option, to go and find out.

Construction
Build Lab (2IC) (A lab cost 6 IC, and 2 size points. Seems like you confused those.)
3IC stockpiled (Same here, pop reallocation takes place immediatly, unless stated otherwise)

Research
Continue engine work [8/10]

Manpower
Move two from Industry to Fuel

Other
Suprisingly, Alloris V turns out to be habitable, although somewhat cold. The complete lack of an ecosystem is somewhat problematic, as is it's energy poverty, which makes it a poor place for fuel production.
Population grows a bit.(+1)

Player Name: Emperor Botoro
Race name: Botoron
High resistance to non-blunt sources of trauma: +2 to defense rolls
Consume organic life: Sometimes Produces food when destroying organic units and buildings and such(Includes for example forests)
Slow movement and thought: -1 to movement in battle, -1 to initiative

Spoiler: Gungar (click to show/hide)
Local system description: Five planets in orbit about the binary stars Orin (A small bright blue star) and Niro (A star twice the size of our sun and a dull red). The Botoro are settled on the second planet closest to the sun, Gungar.
The first planet is rocky, and far too hot for the Botoro. The second planet is Gungar. The third planet is inhospitable, with no life to consume to provide fuel for the crystals, and completely lacking in minerals. The fourth planet is a large gas giant. The fifth planet is a truly massive gas giant, with a orbiting moon large enough (and getting enough light and heat) supportint indigenous life, it has medium minerals.

Construction
2 IC stockpiled.
1 Observatory (2IC)

Research
Continue research on artificial pollution filter. [8/10]

Manpower
1 Industry 4/4
2 Farms 2/2
1 Lab 2/2

Other
Despite massive investements, the feast is not much of a succes. Nevertheless, it did have some impact (+1 pop)

Player Name:Lord Aldea
Race name:Imperials
      -Fast reproduction: Pop expands faster
      -Advanced ranged weapons: +2 to ship attack
      -Hampering the enviroment.: 20% extra pollution

Spoiler: Mc Theridon(Temp:6) (click to show/hide)
Large main sequence star
Medium planet (1) Way to close to the sun
Asteroid belt
Large planet +Metal core. Probably with live(Size: 52, Ecology: 82, Anomaly: Jungle planet, Life: No intelligent life detected)(5)
Mc Theridon (6)
Gas giant(7)
Gas giant(
Gas giant(
Medium with metal core(
Gas giant(10)

Spoiler: Fleet (click to show/hide)

Construction
Fuel Refinery (-4 IC)

Create 1 Explorator MkI (-1 IC)
1x Basic engine (1 point)
1x Fuel tank (1 point)
1x Sensors (2 points)

Storage: 7IC

Research
Basic  KineticSpaceship weapons:See OP (You only get one of the weapon techs though)  [7/10]
Improved Industry: See OP [1/10]

Manpower
Move one pop from the mine to the farms.

Race Name: Retha (singular Reth)
Race Description:
Particularly efficient metabolism: 10% less food needed
reliability and durability: +20% ship/building health
reduced industrial throughput. : -10% industrial production.

Large planet(3)
Debris ring
Medium planet with magnetic field. Possible live [Size:36, Ecology: 61, Anomalies: Live, luxury goods]
Spoiler: Rethacal.(Temp,8) (click to show/hide)
8: Small planet
8: Large planet

Spoiler: Fleet (click to show/hide)
Spoiler: Research (click to show/hide)
Construction:
None for the moment
5 IC stored.

Research:
Medical infrastructure [0/10]
Pollution reduction [1/10]

Navy:
The Pioneer sets course for the Medium planet. It's scans from orbit reveal something truly spectacular. It appears that there is indeed intelligent live on the planet, and that they currently going through an Industrialistic period, which is marking it's stamp on their planet. They haven't noticed your ship yet, and your ship hasn't managed to get a view of the lifeforms on the planet yet.

Other:
Announce a 2 IC prize for significant breakthroughs in space technology.

The Forgotten Ones

Researchers: +10%
Nanotechnology: +20% to nanotech research. Can attempt to use nanotech with varying results
Suck at diplomacy.: -4 to diplomacy

Spoiler: Lost Hope (click to show/hide)
Their system is relatively pristine, though all it would take is a few probes too change this.

Spoiler: Research and customs (click to show/hide)

Research
Anti nanite bomb [2/20]

Population expands.

Race name: Kalams

Race Description:
Tough and regenerating: +30% hp, regains health faster
Researchers: +10% Science
Part of food and living space for useless and dangerous younger generations: 20% of the population can only be used as rebellious soldiers at best.

Local System description:
Tirunog: Stable sun-like star
Tirunog I: Very hot rock, slightly smaller than mercury
Tirunog II: Oceanic world with highly acidic oceans and even more acidic atmosphere.
Tirunog III: Gas giant that has roughly 80% size of Jupiter.[Acidic athmosphere]
      - Small moons: [0/2 size,Metals]
      - Rings: [Metals, fuel]
Spoiler: Galamad (click to show/hide)
Tirung IV:  Mars-sized frozen rock

Spoiler: Fleet (click to show/hide)
Spoiler: Army (click to show/hide)
Spoiler: Research (click to show/hide)

Construction (0+2 IC aviable)
Nothing

Research queue (2RP)
2) Lasers: Laser drills (improve effectiveness of mines). Doubles mines effectiviness, but the higher energy consumption means they will require one unit of fuel per mine.  [/10]

Pops (10 adult, 2 youngsters, 1 army)
-6 Farms:  6/6
-1 Industry: 2/4
-2 Labs: 2/4

Navy
Explore Tirunog III itself. Tirunog turns out to be pretty acidic and dangerous.

Army:
Form 1 pop sized professional army  - Planet defenders, while they are armed and trained soldiers their main goal is removing bad ecological effects both after natural hazards (industrial pollution, volcano eruptions, forest fires and so on) and enemy's weapons of mass destruction.

General:
Population grows.

Player name: Administrator-General Uffnik Schwarz
Race name: The Affnids
Race Description:
great reflexes: +1 to defense rolls, +1 to resisting ambushes
Adaptability: Colonization margins are larger
they are very easily angered: -1 to diplomacy, larger rebellion chance


Spoiler: Afnidia 4(Heat:5) (click to show/hide)
Enormous star
Medium planet (6)
Small planet (7)
Afnidia 3 [Size:56 Ecology:0 Temp: 7, Anomaly: Major deposits of Unknown materials](8)
Asteroid belt (8)
Affnidia 4 (9)
Gas giant (9)

[/spoiler]
Spoiler: Fleet (click to show/hide)
Spoiler: Army (click to show/hide)

construction
None

manAffnidpower
Spare pop. Into farm and observatory.

Research
Continue research (ground weaponry) [8/10]

Army
Send 1st. Battalion on a training exercise in the wilderness. The training is completed without major incidents.

Navy
Modify Explorationators (Luna 1 & Luna 2)
Replace the two spare engines with another scanner.

other
Scan Large Planet with Observatory. (Affnidia 3)
Ask major companies for help making fuel.  No succes
Mention a good reward...


I have a feeling I might have forgotten some things.
« Last Edit: September 29, 2012, 07:07:27 am by 10ebbor10 »
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RulerOfNothing

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #77 on: September 29, 2012, 06:46:40 am »

I should have 5 IC this turn, since I had 1 IC last turn

Construction:
Replace the 5 farms with 3 improved farms (6-3 for the upgrade=3 IC)
Store the remaining 1 IC.

Research:
Research medical infrastructure. Also look into improved fuel tanks.

Fleet:
Have the Pioneer try to get a better view of the aliens and their technologies.
« Last Edit: September 29, 2012, 08:27:54 am by RulerOfNothing »
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Kashyyk

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #78 on: September 29, 2012, 10:14:23 am »

Can I design and build something using the new engines this turn?
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10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #79 on: September 29, 2012, 11:51:01 am »

Can I design and build something using the new engines this turn?
Yes
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Ukrainian Ranger

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #80 on: September 29, 2012, 01:15:02 pm »

Construction (2+0 IC aviable)
Farm - 1 IC

Research queue (4RP)
1) Lasers: Laser drills (improve effectiveness of mines). Doubles mines effectiviness, but the higher energy consumption means they will require one unit of fuel per mine.  [/10]

Pops (11 adult, 2 youngsters, 1 army)
-7 Farms:  7/7
-1 Industry: 0/4
-2 Labs: 4/4

Navy
Explore Tirunog IV.

Army:
Clear any existing polluted areas as a training for the more extreme hazards


« Last Edit: September 29, 2012, 01:37:03 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Kashyyk

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #81 on: September 29, 2012, 02:58:00 pm »

Quote from: Warriors to Wavemotion, The rise of the Allorans
Finally, after work by the greatest minds of the Alloran, they had developed space worthy craft. With great celebration, they were launched on their maiden voyage to the stars.

Construction
Build two Explorers (2IC)
4IC stockpiled

Spoiler: Explorer (click to show/hide)

Research
Finish researching the engines

Other
+1 pop to Industry
Scan Alloris Prime
Remember to not ask the GM whether I should be getting two points of pollution imstead of one.

---

'twould seem I did, yes :P I'll pay more attention next time.
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TopHat

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #82 on: September 30, 2012, 04:03:38 am »

Construction:
None

Research:
Finish weaponry research [8/10]

Workforce:
15/15
Farm [6/6]
Mine [0/2]
Industry [4/4]
Lab [2/2]
Fuel refinary [2/2]
Observatory [1/1]

Army:
Equip 1st battalion ('First and Finest') with new weapons. (xIC)B
Send on another training exercise
Draft 4 new battalions and send the best recruits to the 'First and Finest'. Likewise send worst recruits from the 1st. To the other battalions.

General:
Scan small planet (Affnidia 2) with observatory.
Host feast using 3 surplus food.


QUESTION: do different weapon bonuses stack (eg. Would a unit equipped with +1 attack weapons and +2 attack weapons have +3 attack?)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #83 on: September 30, 2012, 04:04:48 am »

It depends on the type of researched weaponry. Most of the time they wont stack.
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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #84 on: September 30, 2012, 04:05:45 am »

It depends on the type of researched weaponry. Most of the time they wont stack.
Thanks for the quick response.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

SoHowAreYou

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #85 on: September 30, 2012, 12:15:34 pm »

Manpower: New guy report to farms immediately

Khanstruction: Lab please

Research: Continue on current path

General: Hold a festival of love/ or a feast
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Starting marching band will not be able to post everyday.

LAAT501legion

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #86 on: September 30, 2012, 03:02:21 pm »

Construction
2 Farms (-2IC)

Storage: +1 IC(7IC)

Research
Continue researching kinetic weapons

Manpower
Move one from the factory to the refinery

Navy
Explorator MkI will move and explore the jungle planet
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This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

lemon10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #87 on: October 01, 2012, 11:30:02 am »

Construction
2 IC stockpiled.
1 Lab (6 IC)
0 IC remaining after feast
Research
Finish research on artificial pollution filter.

Manpower
1 Industry 4/4
1 Mine 2/2
1 Farm 1/2
1 Lab 2/2

Other:
Spend two IC on a feast.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

bobboy555

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #88 on: October 01, 2012, 02:30:21 pm »

Construction

1 Lab 6IC
1 Farm 1IC

Research
Have the two new pop work in the new lab and divert all research towards Artificial Pollution Filtration.
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So, yeah, a stack of 2000 copper coins covered in vile ash that makes you vomit blood to death is my signature weapon.

10ebbor10

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Re: The Galactic civil war(8/8): Conquering the stars:Turn 3
« Reply #89 on: October 06, 2012, 03:52:14 pm »

Sorry for the delay, turn tomorrow ,probably.

Same goes for the other game.
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