- Only a failed Astrogation skill role should normally plot an orbital insertion manoeuvre that is retrograde to the target body. (Although a brilliant success may produce that solution if it best avoids a hostile Elven fleet or other potential hazard.)
- Cloning skills are now reflected in the perfection of the copy. Bare success introduces random errors (downgraded versions of the various failure modes). Good success makes more perfect. Better than and you can be presented with a number of options to 'improve' the result, just like the current Genetic Therapy process. New INIT setting and in-game options gives you the opportunity to pre-set preferences so you're never asked (the default), always asked, or uses your first time choices until you change them again.
- The revised chemistry system respects the energy stored in (and hence needed to create) most triple-bonded compounds. Cyanide-based compounds are still handled by the old fudging system, for compatibility issues, for coding reasons, but alkynes can now arise 'naturally'. Hard-coded dicarbon has been removed, however, after certain advice from the forums.
- A sixth Platonic Solid has been added into the geometry mechanism. Let me know what you think about it!
- Found a use for Trained Slugs.