As a newby, ok a noob, this not only frightens me but now makes me want to surge on and find some fun!
Guess it finally succumed to its injuries?
Good luck reclaiming the dead!
Unfortunately the combat log wasn't very informative about this, but it's lower spine has been broken at one point, in addition to middle spine wound it suffered before, and it became winded. It seems it finally suffocated to death.
That is awesome! How do you manage to get 45 FPS with all the stuff going on?
Huh? I don't, thanks to all those deaths my framerate goes up to 12 at most. DF's FPS counter sometimes gets stuck, and that's probably what happened. Or maybe I unpaused it shortly before.
That is really, really cool! Any chance you could write a summary of the events in the Forgotten Beast Art thread? I think you might inspire a few people there...
http://www.bay12forums.com/smf/index.php?topic=124312.0
A summary? Sure, I can do it. Do I have to draw anything? Creating anything that would be roughly recognisable as
a FB something would take me a metric ton of time...
Do you remember what I said about a plan? The entry point to the caverns is surrounded by a ring of fortifications, constructed early in Wirejade's history. It served as the first beachhead in the underground, and later as a secure stronghold against dangers coming from there. Wiki told me that raised drawbridges act as walls, and are immune to building destroyers. Now, the plan was to lure some demons with a few statues, and surround the statues with several rings of upright spears triggered by a pressure plate positioned in the entrance of the main food & booze stockpile.
It didn't exactly work as intended.
There is empty space above some of the fortifications fliers can get through, and all demons seem to be able to fly. At least no important dwarves were lost.
I came up with plan B soon afterwards:
Close the bridges, open the hatch, pasture an animal down there, close the hatch, send the soldiers, open the bridges, watch demons come and die, rinse and repeat. The first try yielded three dead Brine Demons, so the whole operation seems promising.
Meanwhile, three last survivors - including the blacksmith fighting a Steam Devil I mentioned before - commit acts of unprecedented badassery.
The above coming from a dwarf whose highest combat skill was Competent Fighter. He would've killed it with his bare hands, but a Brine Demon came and smashed everyone into a bloody pulp. Another one destroyed a Steam Devil with a single strike of his pick. The last one is the blacksmith himself simply for holding out for long enough to have his skills rise up to Proficient level and becoming able to counterstrike.
The new engravings in the burial chambers are underwhelming: foundation of the fort, a cheetah, a leopard, some boring masterwork items, dwarves crying over no longer being militia commanders. Come on, I want some dwarves in foetal positions and laughing demons, or vice versa!
There was about a hundred of them, so far, twelve are dead. Here's the promised overview:
• Haunts of Fire and Specters of Fire - made of fire, shoot fireballs. breath fire. The "ranged wing" of the forces of the underworld. Not very tough, but few thing manage to get close to them.
• White Demons and Slush Banshees - composed of snow. Surprisingly, quite deadly.
• Brine Demons - salt bristleworms with shells. Die easily, provided you can hit them.
• Spirits of Ash - three-tailed blobs of ash, about as powerful as the snow clowns.
• Tick Devils - eyeless ticks, the only type of demon to bear a syndrome (poisonous gas), excluding the Slug Demons which wander aimlessly in Hell. It causes fever and blistering of the skin, but doesn't appear to be lethal. In combat, usually keep spraying gas and doing little else.
• Steam Devils - oddly enough, beaver-shaped. Completely unable to directly deal damage, but incredibly good at dodging.
• Demon of Salt - a salt blob. There's only one of this kind.
The blob-shaped ones are worrying, since I'm not sure if they can be killed in combat at all.
And right when I was thinking things are getting better...