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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 550647 times)

Imic

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #60 on: November 30, 2016, 01:53:44 am »

Also, enable engineering on my dwarf.
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #61 on: November 30, 2016, 02:13:01 pm »

I think all the weirdos end up in this fort so they die and the mountainhome doesn't have to deal with them.

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #62 on: November 30, 2016, 02:20:55 pm »

Oftentimes a strange person is in fact genius unappreciated.

Sprin is certifiably insane, but there is no denying his brilliance.
Apiks is quiet, but there is no doubting his wisdom.
Highmax is fierce, but there is no dismissing his bravery and skill.
Glass, though new, also seems mentally shaken. However, it seems apparent that he has the makings of great, albeit lethal, ingenuity.

So are the brilliant cast into the mud, only to grow and raise a haven for themselves.
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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #63 on: November 30, 2016, 02:34:15 pm »

I meant just Sprin, Glass, and Gwolfski, but okay.

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #64 on: November 30, 2016, 02:52:17 pm »

Well, I got two out of three.
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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #65 on: November 30, 2016, 03:30:14 pm »

Ima sig a thing up a bit
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #66 on: November 30, 2016, 06:16:22 pm »

Glass, though new, also seems mentally shaken. However, it seems apparent that he has the makings of great, albeit lethal, ingenuity.

Two things to say about this. First one, where I got the inspiration from. [WARNING! Link to TvTropes showing up! Spoilered for your own protection!]
Spoiler (click to show/hide)
Second one, I assume that I just passed some test for the Bay12/DF forums. Happy dance!   :) ;) ;D :D :) ;) ;D :D :) ;) ;D :D :P

Okay, now that that's out of the way, lets set up some turrets, set down some dispensers, and pull out our rancho relaxos while the machines get PoTG for us.
♪ I am a Torbjörn and I'm okay / I sit on me arse and do nothin' all day ♪
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #68 on: December 01, 2016, 08:10:46 am »

Heres were my inspiration comes from
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #69 on: December 01, 2016, 10:19:13 am »

Heres were my inspiration comes from
I notice a lack of link to...anything.
I can only assume that you are referring either to yourself, the Necrothreat games, the Bay12 forums, or DF in general.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #70 on: December 01, 2016, 10:27:25 am »

Yes
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #71 on: December 01, 2016, 06:01:09 pm »

Embark site #3 it is then. I shall fire up the game and start playing soon.

A reminder again. This fortress will have mandatory story posts to accompany your turn, which also have a time benefit depending on their length. Check the rules for more details.

I'm aware that Sprin's big deal with his turns is him pretty much ruining us with almost no commentary whatsoever, and that's fine - in the main fortress. Since this one isn't a direct continuation and the characters are completely separate from the ones from previous fortresses (though mentions can be made), even Sprin will have to make an effort to post at least something story-related during his turn.


In the case that somebody is unable, unwilling or incapable of writing something up for their turn for one reason or the other, it would be advisable for them to notify me if that is the case and we will try to make something out of it. Cooperation is key in this regard.
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Sprin

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #72 on: December 02, 2016, 10:26:19 am »

I'll get Karne to help me this time around so it shouldnt be a problem
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #73 on: December 02, 2016, 08:07:51 pm »

Curses to all of you for choosing embark site number 3! I am now stuck on with a multilayered aquifer. Talk about throwing me back to Necrothreat I which had only one layer.

I feel pretty stuck knowing that the old method might not work. What do I do in regards to breaching the aquifer?
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #74 on: December 02, 2016, 08:19:52 pm »

Go around it?
...can you go around it?



...



Make a faucet above the fort to drown stuff with when they're too fun? Or would that be more likely to generate fun than to fix it?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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