So... here's the deal, i have been playing DF for a few months and now i'm making my first attemps at modding, so far i modded humans as a playable race and i would like to make it available for the comunity to use, these are totally unmodified hummies, nothing changed at all but the things that had to be changed so they are playable and i'm sure at least a couple of players out there would like the adition of playing as another race in the vanilla game, almost everything works perfectly including the creation of properly sized items, the name of all the professions and a bunch of minor details, now obviously i'm not here writing this because i think i'm so cool the people should know about it (even if that's true), the point is that i need some help with some nasty bugs i've found and i'm sure you guys could solve this easily because sincerely i'm pretty damn bad at this.
First an easy one, it seems like i can't create nestboxes, for now i added the reaction to the smelter but some help would still be apreciated to fix this properly, there's a chance that i just messed with the raws and fuckd it but anyways, the knowledge won't hurt.
Now the important ones, first is that no humies get moods, at the start when i began mooding them in they had moods like normal (i even had a baddas artifact candy/rocksalt greataxe to prove it) but now no one goes moody at all, i've been running two forts for 4 years and no moods so far, again this is possibly me screwing the raws but a fix and the knowledge that comes from fixing said problem would still be apreciated.
The other important one (and i'm pretty sure this one is not my direct fault) is that i don't get dwarven caravans! no merchants or diplomats, i get caravans from my human mountainhomes and from the dirty elves but not the dorf bros, i checked dwarves at embark and everything but they just ignore me.
Now the impossible one, i'm pretty sure this is hardcoded but there's any way to change the greeting message about striking the earth or at least what the liasons and merchants say about the "mountainhomes"? it is just a minor detail but one that would be really possitive if fixed accordingly.
And at last some questions regarding overall modding for a newbie like me;
1.How do you add new weapons/items to the game? it is nessesary to create a new custom workshop for it?
2.If i add, lets say, "tridents" to a custom workshop for the dwarves, these items will start to appear around the world? will dwarven bandits/guards carry them around in adventure mode? will shopkeepers sell them? the simple question is will they be exclusive to me?
3.How do i set a cap for a certain races at certain skills? for example if i wanted my humies to be bad at minning but good at carpentry.
By the way i apologize for my english, writing such a large text is still hard for me.
4.How do i stop keas from stealing the shit out of my everything? (this one's a joke but i do hate them... seriously)