Splint yeah, please post dem raws even if the names would have to be changed to keep the vanilla feel... you see, where dwarves have skill and elves have magic humans have size, and possibly ingenuity, there's no need to make them italian! plus i would feel bad watching how idiotically unorganized are my praetorians with the current way fights work.
Now, some items of war need a certain stature to function properly, namely longbows for a common example, DF already gives us a mechanic allowing only characters of certain size to wield some weapons and the thing humans have in the DF universe is size, Dwarves are obviously short stocky beards that walk and drink, elves are short AND skinny phytophiles, goblins are short devils and kobolds... well they're shorter, obviously this can't go unoticed and unexploited.
These are just ideas, i welcome sugestions on how to advance.
Holy shit you guys took over this and ran far! i'm so proud.
Thanks to the help of you guys i created the raws for a playable human fort with no outstanding problems so far (to be uploaded as soon as i get home) including the missing items, reactions, jobs, nobles and the like along with the renaming by Splint and me.
Now the serious bussines, let's make humans unique! sawmill and slaves included (slavery seems to be perfectly reasonable for humans according to the raws and adventure mode), limitations on minning skills should offset the advantages since being poor diggers is kind of a big deal in a world where the surface wants to kill you so fucking bad.
Ever seen Meph's human buildings? We could adapt those. See, he has building that let you do the mining for you. All it would take is a pick for a reagent, which is preserved, and has a small chance of spawning most stones and ores, so you get a random selection of underground material that is tightly controlled.
Actually, we could go whole hog and make it a masterwork plugin!
http://www.bay12forums.com/smf/index.php?topic=98196.6720 Scroll down, and you have the workshops, already coded. No reactions yet, but it looks like he wanted a primarily market based economy for humans, and they had superior gun technology to dwarves, such as the hand cannon.
You just blew my mind, i had no idea you could mod stuff like that, makes so many things possible and Masterwork is CRAZY, the boiling stone is just great, you can create "castes" without actually touching the castes, like a bunch of blind siege operators and shit like that.
PS: Splint, again, post dem caps, ASCII is better so everything's clear (seriously? i just wrote that a bunch of letters and jiberish is clearer than a real pixel-based image? DF what have you done to me) but both would be perfect.