Falken 1,5,6->4 fires off three quick bolts in rapid succession. One seemingly warps around the being, the second hits square, and the third hits its eye again.
(3 + 3)*2 vs 4 / 2
= 10 damage
(1 + 3)*2*2 vs 4 / 2
= 12 damage
The bolts rip through the thing's body and makes it melt to the ground. Only the metallic "eye" shape is left, unmoving and staring at the "ceiling". Falken recalls that the stronger Dark creatures have the metallic eyes, and that they are worth quite a lot when redeemed at the headquarters of C.A.E.
Eric 6->6->6->4 realizes that throwing shadow bombs at Dark creatures isn't the best idea and instead attaches another Light pistol to the last sentry.
4 Eric looks down. The ground seemed to have been moving just a moment ago, but now it stands a sleek black mass, still and quiet.
Maybe he should actually drill for rocks, seeing that he has a drill, and sentries who could drill for him.
The sentries form a triangle. The light pistol equipped one fires into the dark and hits some creature, making a loud pop and a flash of light that streams from the wound of it.
Ariel 3 narrowly misses stabbing her own foot. The spear kinda passes through the tendrils with little resistance.
On another note, they start twining their way up Ariel's leg. Even though she orders the lightcube to dip lower, it doesn't stop the dark thingies.
Caerwyn ignores all admonitions to actually do what a Warder is supposed to do and prepares to stab the dark thing, except that it is killed by Falken's light pistol. It merges with the ground, and leaves behind its metallic "eye."
Also, Caerywn is still totally tied to the ground and stuff.
Joker runs off into the dark, and Parker's grey lightcube easily mirrors him. With a quick, economic movement, he tags a ten-legged spider with a dagger on a reel and spears another, then kicks in the carapace of a third. Parker's lightcube reveals about five of the things, four of who are now dead.
Quara remembers a thing her lightcubes can do: with one, she can immobilize vermin like the spiders, and with two or more, she can immobilize dark creatures. The better the cube, the better the bonus against resistance. Committing more cubes lets the bonuses stack: with three cubes when two can suffice, the dice is rolled one-and-one-half times, and the bonuses are added.
((Why this wasn't written in the OP: ToG just revealed it xD))
Current situation:
Caerywn (Jurial) is caught.
Falken has shot a dark creature to death, and its metallic eye is lain on the floor.
Ariel has lost one spear, and almost stabs herself with the other. She is also caught.
Joker is foot-to-face-ing spiders.
Parker is facepalming.
Quara is AFK.
Eric has set his sentries in a triangle.
The floor is a sleek black, and the light comes from three or so lightcubes that are turquoise, and one that is grey. The lighthouses also provide a dim light.
The party inventory is currently empty.