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Author Topic: Delvers — The First Mission  (Read 11998 times)

Skyrunner

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Delvers — The First Mission
« on: August 20, 2012, 01:44:37 am »


Delvers

For eons, humanity, along with a few other races of sentience, has been trapped in the underground. Due to reasons unknown, the life-giving Light has become a indifferent executioner, a existence that is solely to write the last page of a man. And when the Light grows stronger, everyone knows the Dark out there is even deeper than before. The underground holds many dangers, even excluding the problems of food and drink. Unknown beasts composed of pure darkness often attacked the miners and scientists and mages of humanity. Scores of poor men were killed off without being able to resist against the Dark. It seemed like the Dark especially preyed on mages, and they died out, though technomages are still common; they tend to focus on using magic only where science fails.

Eventually, a breakthrough is made. Two breakthroughs, in fact. One, the discovery of a material called float stone enables crafty technomages to create a pleiad of interesting and useful items that passively float, including the ingenuous lightcube and a useful inventory that naturally floats at arm's reach for the user. Float stone is also used for transports that normally would require much power to be moved easily by the push of a finger, though the amounts of float stone needed for such transports is extremely expensive.
The second breakthrough is the discovery of the Void. Sitting at around thirty hundred feet below ground level, it is apparently a joining point between worlds. Special gateways were installed that sent and retrieved delving teams between worlds, sometimes for more of that precious floatstone, so rare on our world, and sometimes for pure science. Some of the destinations are aboveground, so ventures into the Light are done too. Though every delver has dreams of finding a world without the killing Light, none have found a single one. Every world had the Dark, the Light, and the Shadow. They were universal.





Even to the present day, delves are committed in teams. Each delver usually has one or two positions they fill, and each has a tool or two made of float stone. Some are young, and some are old, and some are hardly more than boys and girls. None are unable, though, as only the best are sent. Delve teams are usually multi-racial, with little racism between the delvers.

Delve teams have the following positions*.

: Reeler
Spoiler (click to show/hide)
: Lightkeeper
Spoiler (click to show/hide)
: Extractor
Spoiler (click to show/hide)
: Searchers
Spoiler (click to show/hide)
:Warders
Spoiler (click to show/hide)

Delve teams have the following default equipment for use by the whole team:
Small delvecart, [50] inventory. Delvecarts are enclosed boxes that are self-propelling, and are equipped with float stone to travel the Void and its gateways. They are extremely expensive.

Each starting delver has fifty credits for use to provision personal equipment.

Spoiler: Mechanics (click to show/hide)
Spoiler: Character sheet (click to show/hide)

Note: The player is expected to keep track of inven and stats, along with the name of his character.
Note 2: "Concentration" is needed to place items like ward generators, searcheyes; or move lightcubes and sentries from afar. The player can do other actions that are not Concentration freely. Eg: Bob the Extractor has 1 Swiftness. He can gather once, remotely move a sentry closer to a sentry, observe the ground, and quaff a potion all in one turn.
Note 3: This game might be lethal or not. I don't know either! :D

Spoiler: Affinity (click to show/hide)
« Last Edit: October 10, 2012, 09:30:03 am by Skyrunner »
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Caellath

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Re: Delvers — Staging Area. 0 of 5.
« Reply #1 on: August 20, 2012, 01:45:20 am »

Here. Reeler.

Spoiler: You gotta whip it up (click to show/hide)
« Last Edit: August 21, 2012, 01:44:55 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Spinal_Taper

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Re: Delvers — Staging Area. 0 of 5.
« Reply #2 on: August 20, 2012, 01:58:43 am »

Spoiler (click to show/hide)
« Last Edit: August 22, 2012, 04:34:10 pm by Spinal_Taper »
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Tiruin

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Re: Delvers — Staging Area. 0 of 5.
« Reply #3 on: August 20, 2012, 04:00:39 am »

Spoiler: Ariel Cerae (click to show/hide)
« Last Edit: August 21, 2012, 02:06:55 am by Tiruin »
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wolfchild

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Re: Delvers — Staging Area. 0 of 5.
« Reply #4 on: August 20, 2012, 04:21:26 am »

Name: Quara Taila
Age: 19
Gender: Female
Position: Lightkeeper
Appearance: Small and unassuming, with ashy hair but her eyes have a fire of determination
Other:


15 points in the following:
HP : 20 hp
Attack : 3
Defense: 3
Swiftness : 1

One Affinity: Light
« Last Edit: August 20, 2012, 06:05:01 pm by wolfchild »
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Caerwyn

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Re: Delvers — Staging Area. 4 of 5.
« Reply #5 on: August 20, 2012, 10:32:16 am »

Name: Jurial
Age: 21
Gender: Male
Appearance: Pale skin, with short brown hair. Jurial resembles a mouse, in a sense.
Other: He's a Warder.
INVENTORY: Three [D] ward generators, one [common] Spear Inventory, five spears with iron tips, one +9 Railgun. PURCHASE: 5x Potion of HP (15 Cred), 1x [uncommon] Cloaker (Dark) (35 Cred)

15 points in the following:
HP: 5
Attack: 2
Defense: 3
Swiftness: 5

One Affinity: Shadow
« Last Edit: August 20, 2012, 09:44:31 pm by Caerwyn »
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Greenstarfanatic

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Re: Delvers — Staging Area. 4 of 5.
« Reply #6 on: August 20, 2012, 02:06:03 pm »

I'll be a searcher!
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Skyrunner

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Re: Delvers — Staging Area. 4 of 5.
« Reply #7 on: August 20, 2012, 04:42:17 pm »

Stupid me—write you position on the character sheet too xD

+1 armor is 10, +2 is 15. Forgot to write that.
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Maxinum McDreich

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Re: Delvers — Staging Area. 4 of 5.
« Reply #8 on: August 20, 2012, 07:07:27 pm »

waitlist/PTW.
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wolfchild

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Re: Delvers — Staging Area. 4 of 5.
« Reply #9 on: August 20, 2012, 07:33:29 pm »

Just wanting a bit of clarification, the items listed for the jobs, do we get those items free or are they typical items?
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Skyrunner

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Re: Delvers — Staging Area. 4 of 5.
« Reply #10 on: August 20, 2012, 08:28:46 pm »

The items listed in the class description as Default are free. The ones listed under "Personal items available at start" are ones bought with credits.
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Greenstarfanatic

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Re: Delvers — Staging Area, character sheets in process
« Reply #11 on: August 20, 2012, 09:04:27 pm »

Name: Allan Nainth
Age: 24
Gender: Male
Appearance: A Lanky young man with Blonde-ish hair and purple eyes. There's something disturbing about him, but you can't quite figure it out.
Other: He likes to keep to himself, as well as to the shadows.
Position: Searcher

15 points in the following:
HP: 4 points, 20 health
Attack: 2
Defense: 4
Swiftness 5 points, 1 Swiftness
Affinity:
Shadow

Inventory: Five [D] searcheyes, one dagger, one spear, one [common] Dark cloaker, and one [common] Light Cloaker, Rope, Lantern, Chain, Pickaxe, 1 [C] Searcheye, A +9 Railgun, 1 +3 Weapon (Scimitar, perhaps?), 2 HP Potions

Buying:
Rope, Lantern, Chain, Pickaxe: 4 Credits
1 [C] Searcheye: 15 Credits
A +9 Railgun: 10 Credits
1 +3 Weapon: 15 Credits
2 HP Potions: 6 Credits
Total: 50 Credits
« Last Edit: August 20, 2012, 10:15:25 pm by Greenstarfanatic »
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Caellath

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Re: Delvers — Staging Area, character sheets in process
« Reply #12 on: August 20, 2012, 09:05:02 pm »

Sorry, gonna finish my sheet. >.>
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Skyrunner

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Re: Delvers — Staging Area, character sheets in process
« Reply #13 on: August 20, 2012, 09:06:23 pm »

Hmm, not sure if you spent the 50 credits you get or not. You don't need to use them, of course.
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Greenstarfanatic

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Re: Delvers — Staging Area, character sheets in process
« Reply #14 on: August 20, 2012, 09:07:54 pm »

What? I thought it said fifteen? Let me check again and modify if necessary.
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