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Poll

What execution would you prefer?

Labor camp
- 4 (20%)
List of choices (would you like to be killed by woodchipper, firing squad, gascambers...)
- 8 (40%)
Choose how to die (with restrictions, or course, no "I want to be nuked in the dining hall")
- 6 (30%)
Generic Lethal injection
- 1 (5%)
Electroshock
- 0 (0%)
Life in prison
- 0 (0%)
Other (Specify)
- 1 (5%)
No opinion
- 0 (0%)

Total Members Voted: 20


Pages: 1 ... 143 144 [145] 146 147 ... 192

Author Topic: The Bay12 Space program - Open discussion  (Read 334992 times)

GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2160 on: September 28, 2012, 07:42:32 pm »

Start with Mars. Worry about recursive colonies later.
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Vorthon

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Re: The Bay12 Space program - Open discussion
« Reply #2161 on: September 28, 2012, 07:44:45 pm »

I was kind of talking about expeditions as opposed to colonies.
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GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2162 on: September 28, 2012, 08:19:16 pm »

Get our main colony set up and running before worrying about stuff like that.
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Zanzetkuken The Great

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Re: The Bay12 Space program - Open discussion
« Reply #2163 on: September 28, 2012, 10:10:09 pm »

Interesting fact:  The curiosity rover has found evidence of an ancient stream on mars that was between ankle and waist deep.
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GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2164 on: September 28, 2012, 10:19:35 pm »

Yeah, too bad it's a bit ancient.
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misko27

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OBVIOUS SARCASM
« Reply #2165 on: September 28, 2012, 10:20:37 pm »

Interesting fact:  The curiosity rover has found evidence of an ancient stream on mars that was between ankle and waist deep.
Yeah, that'd be great. Let me just Pull out my time machine, and go back then and get.
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Helgoland

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Re: The Bay12 Space program - Open discussion
« Reply #2166 on: September 29, 2012, 12:50:20 pm »

I have an idea for what to do with the moon: Convert it into a Computronium node.
Do you have a NanoBotSwarm? No? Then not yet.

Why would you hold the planet hostage? That never works.

Scenarios
1. Earth is not handed over. Moon crashes into Earth. All multi-cellular life driven extinct.
2. Earth is not handed over. UN calls your bluff. Space missiles head your way.
3. Earth is handed over. UN calls your bluff. More space missiles.
4. Earth is handed over. UN somehow does not call your bluff. You have somehow found a way to defend against every country on the planet's weapons. You win! Until it becomes apparent that your only method of ruling is "crash the moon into the earth if things go to shit", as you are woefully undermanned and lack the respect it takes to, well, run an entire planet full of disagreements and competition.
Why not use good ol' massive state violence? It worked in the 20th century, it'll work in the 21st. Just nuke/gas/burn the first city that goes peep to hell and all others will remain silent; the trick is not pretending to be brutal, but being brutal.
Yes. I like any plan where I destroy millions of lives arbitrarily. I personally Favor Gas.

EDIT: Hey, that could be our next Poll! How to best wipeout a entire city. Mustard Gas, Nuke, Dirty Bomb, Fire, BioWeapon, Other Chemical weapon, Total Isolation Dome, Giant Laser.
Someone make that poll!
1: Poison gas
2: Nuclear bombs
3: Bioweapons, e.g. diseases
4: Inciendary devices (think "Dresden '44")
5: Laying siege (think "cut off from traffic and let it starve")
6: Radiation
7: Strategic bombing (think "no more hospitals, electricity, water, administration, bridges etc.")
8: Guerilla warfare
9: Other: Please specify in the space below
    __________________________________________________
    __________________________________________________

(Or in the thread, but if someone writes onto his screen and posts a picture, he should be given a medal)

(Actually, how about that as the poll after this one: What orders, medals and badges will we be giving out?)
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Dariush

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Re: The Bay12 Space program - Open discussion
« Reply #2167 on: September 29, 2012, 12:58:59 pm »

1. Confiscate all weapons, locks and stuff.
2. Remove all access to and from the city.
3. Gather together about a hundred of socio/psychopaths.
4. Give them any selection of weapons they can possibly want (up to and including tanks).
5. Implement a scoring system.
6. Set them loose inside the city.
7. Whoever gets the most points in, let's say, a week, wins.

Edit: or, even better, sell them new weapons for points they earn! Damn, I'm brilliant. Let's hope no dictators will see this post...
« Last Edit: September 29, 2012, 01:17:34 pm by Dariush »
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Sprin

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Re: The Bay12 Space program - Open discussion
« Reply #2168 on: September 29, 2012, 01:14:06 pm »

We shall make a dancing alien mice preformance!
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miauw62

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Re: The Bay12 Space program - Open discussion
« Reply #2169 on: September 29, 2012, 01:32:20 pm »

A battle royale scenario, but where you can buy new weapons if you kill people?
Awesome. Great for prisoners, we could even invent Rebirth and have normal citizens do it as glorified paintball. Obviously the prisoners will have a disadvantage.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

misko27

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Re: The Bay12 Space program - Open discussion
« Reply #2170 on: September 29, 2012, 01:33:43 pm »

A battle royale scenario, but where you can buy new weapons if you kill people?
Awesome. Great for prisoners, we could even invent Rebirth and have normal citizens do it as glorified paintball. Obviously the prisoners will have a disadvantage.
This will be great. I bet we can record it and watch it later. Maybe even turn it into a reality show.

Just no sex offenders, m'kay?
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Dariush

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Re: The Bay12 Space program - Open discussion
« Reply #2171 on: September 29, 2012, 01:35:30 pm »

Er, I actually meant it's 'one hundred versus everyone else and optionally against each other', not a battle royale.

Just no sex offenders, m'kay?
Why not? Let's just sell the permission to offend people sexually as a separate 'weapon'.

WaffleEggnog

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Re: The Bay12 Space program - Open discussion
« Reply #2172 on: September 29, 2012, 04:45:21 pm »

Changing the subject, does anyone know what the hell ever happened to Logistcs? Or Acetech for that matter? Did they both just simaltainiously die?
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King DZA

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Re: The Bay12 Space program - Open discussion
« Reply #2173 on: September 29, 2012, 05:14:26 pm »

1. Confiscate all weapons, locks and stuff.
2. Remove all access to and from the city.
3. Gather together about a hundred of socio/psychopaths.
4. Give them any selection of weapons they can possibly want (up to and including tanks).
5. Implement a scoring system.
6. Set them loose inside the city.
7. Whoever gets the most points in, let's say, a week, wins.

Edit: or, even better, sell them new weapons for points they earn! Damn, I'm brilliant. Let's hope no dictators will see this post...

So basically, DeathWatch?

IronTomato

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Re: The Bay12 Space program - Open discussion
« Reply #2174 on: September 29, 2012, 06:33:36 pm »

1. Confiscate all weapons, locks and stuff.
2. Remove all access to and from the city.
3. Gather together about a hundred of socio/psychopaths.
4. Give them any selection of weapons they can possibly want (up to and including tanks).
5. Implement a scoring system.
6. Set them loose inside the city.
7. Whoever gets the most points in, let's say, a week, wins.

Edit: or, even better, sell them new weapons for points they earn! Damn, I'm brilliant. Let's hope no dictators will see this post...

So basically, DeathWatch?
No, such an idea is too brilliant to simply be called "DeathWatch".
I vote for this guy.
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