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Author Topic: Suika Fortress: Free mode! CrossedHorns over...  (Read 58721 times)

Grimlocke

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #375 on: October 02, 2012, 09:06:40 am »

Quote
Galena 19
[23:18] <NekoRex> what
[23:19] <NekoRex> which fucker left the "suikas save refuse from outside" order on

Hehehehe, that fucker be me. Needed it to clear the half-dug trench from annoying zombie kedama (and of course zombie suika, zombie pets, zombie zombies... that trench was a trainwreck)

Wonder if that was realy left on all that time. I also recommend using the burrow, not like they wont find another dumb reason to go outside and join their zombie friends.
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Patchy

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #376 on: October 02, 2012, 09:19:30 am »

Thank you Nyotor, some of those comments were the exact same thing I said when I peeked at the forts progress a turn or 2 back.
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CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #377 on: October 02, 2012, 11:18:55 am »

The idea of the entrance was to use ramps, not staircases. That way we can get wagons down there!
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Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #378 on: October 04, 2012, 08:51:21 am »

Neko Rex was suppose to post the Autumn report last night, but I guess tired out.... so....

I'm going to go ahead and notify everyone he requested for the 2 day extension. and that it'll last till 11:59 PM of Friday. Which will be when I am off work. So he's going to have to make sure he has everything done by the time I get off work. (He knows when I go to work. So he's got an idea of what kind of pattern I have.)

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Nyotor Lizardhammers

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #379 on: October 04, 2012, 07:10:46 pm »

In a highly futuristic, but seemingly mundane world... a dwarven fortress manages to survive in the 'winderness'

Autumn Report today, Winter Report.... later today.
I might go to bed early because I have stuff to do Friday, but I'll probably have Winter done today, barring no weird errors.

Limestone
The first month of autumn was boring. More work continued on my plans to open the fort to traders and crush zombies, while S.L.A.B.town continued it's progress. Other minor things include caging stray Chenkurris (although the named ones won't go in), and crushing a few zombies here and there.

Sandstone 3
Success! Dwarven Foot-shape sensing ground-probing technology has detected a number of incoming visitors to aid in our plight! Living ones (it can detect heartbeats as well)!

They seem to have come from the right direction, too! In a matter of days (this planet spins at a ridiculous speed), they'll be inside and subject to the warm beams of our Dwarven Automatic Lightspreading Device.

Sandstone 7
The migrants got in with no zombie interference at all!

This brings the population to 37!

Sandstone 14
One of the zombies made it past our defense line of Dwarven Matter Elimination And Defense Barrier Machines, known affectionately as Dwarven Atom Smashers. Thankfully, some prepared citizens took him down without difficulty. He was moved to the nearest dump zone, which unfortunately turned out to be our animal cage stockpile.

 Due to the Zombification Curse, we now have a new Fortress Mascot, much like our first god-awful year here. Never mind this man was formerly one of our own.

Timber 10
Curses! In spite of our progress on S.L.A.B.Town, which utilizes Spectre Lessening Auto Barriers, ghosts have begun to arise from their graves!

We must advance the progress on S.L.A.B.Town with much haste!

Timber 14

Blast! Out Undead Intrusion Detection System is reading numbers off the charts! One of those accursed Necromancers must have sent a wave of his underlings our way!
They should be free to shuffle around until the Trader Entrance / Advanced Atom Smash Line is complete.

Timber 18
Many laughs were had today as our Dwarven Ground-Viewing Satellites picked up a SECOND invasion of Biokurris. In a strange and hilarious twist, they also seem to have brought the Goblin Leader to the fort for battle.

This is mere days after the zombie invasion began. The only regret is that the leader is joined with a squad of biokurris wielding Flesh-Burrowing Needle Launchers, and as such a zombie advance on the leader will be very difficult.
At the very least though, we take much pleasure in knowing the leader himself is completely unarmed and defenseless.


Timber 20
Some idiot decided to walk outside on the orders that he needed to "cage animal".  He chose... poorly.

Whoever authorized an animal outside (of which there are presently no living ones) needing caged will be punished. We will investigate this.

Timber 22
The Biokurris seem to be having a fun time killing zombies in the zone that is not Zombie-Blighted. We had to close the entrance to prevent their entry though.

Much less work for us in any event.

Timber 23
It seems the Biokurris are also having fun walking around in the Blister-Forming Slime Rain, as they show signs of Blister Bleeding and are trailing it everywhere. Even the leader is enjoying it!

Annoyingly, this also marks the Biokurri Retreat, and the Biokurri Master escaped with his life intact. It is incredibly unfortunate, but cannot be helped.

Timber 26
ANOTHER civilian went outside, yet again under orders to "cage animal". The offending cage has been Matter-Eliminated, with all it's Chenkurris.

The brave man made it back inside however, through sheer luck. A commendable feat.

Winter has now come upon the land, but the progress of our fortress continues ever onward.


@Archmage: I haven't actually dug anything from there yet, it's all how you left it. I DID plan to dig the final ramps once the bridges are complete, however. I also plan to leave the barrier bridges open full time regardless so the depot is always accessible. I'll only close them when traders actually make it in so that I don't have my trading interrupted by zombies, or I have a weird emergency of some kind
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Nyotor Lizardhammers

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #380 on: October 05, 2012, 09:01:43 am »

Winter

 I have enacted a new project I will undoubtedly complete by the end of the year. I call it: Operation Winning Suika Fortress. The plan itself, simple, but grand.

Moonstone 15

The Super Smash Bridges, the Ultimate Atom Smashers, The Critical Crushers, it is complete! No longer will the delicate timing of a single atom-smashing bridge mean doom for the fort! No! Timing won't be an issue when the enemy must pass through FIVE Atom Smashers, followed by THREE MORE!

Moonstone 26
Slabtown has also been completed!

Ghosts shall no longer be a threat to the suikas, so long as future overseers keep up the trend of slabbing the dead!

Opal 13
Yet another project has been completed!

Behold! The zombie archery range! why fire at BORING stationary targets when you can hit moving ones? Even better, if I kill them, they just come back!
I can use the bridge lever to block and reveal line of sight to them. The bridge is on their side, so they might get crushed by accident when the bridge lifts, but it's not like I can't just put more in there if they all get crushed.

Opal 25
I have engraved the entire dining hall, increasing it's value threefold, and giving more happy thoughts to all who dine within!
Another achievement to add to the books!

Yet another half-month passed without note. The constant stream of undead is making doing things harder, especially in regards to completing Operation Winning Suika Fortress. But progress has been made, slowly but surely!

Obsidian 15
As if to congratulate my success, the Kappas have arrived with their caravans with their wagons, testing out my new path.

 A rousing success!

Obsidian 18
PirateX had a harrowing journey in the outdoors, in the name of Operation Winning Suika Fortress!

But he heroically came back, alebit injured. Somebody give him the finest treatment this fort has to offer! Stat!

Obsidian 20
NO! BLAST! CURSES!

Those biokurris are going to RUIN my operation if they get inside! This cannot be happening now, of all times! Blast those invaders!

Obsidian 21
I cannot allow this! The biokurris will not jeopardize my Operation!

I will complete this operation, even if it means DOING IT MYSELF!

Onward!

Obsidian 22
I have made it to the final stage of my operation! Enemies close in on all sides! But I will do this! NOTHING CAN STOP ME! AHAHAHAHAHAHA!

THIS WALL WILL BE BUILT! THIS GAME WILL BE WON!

YES!

YES!

NO!

NOOOOOOO!



NOOOOOOOOOOOOOOOOOOOOO!!

CURSE YOU UNDEAD! CURSE YOU BIOKURRIS! CURSE YOU ALL!!!!!





Obsidian 24

YES!
The biokurris went to my Trader Entrance after killing the undead themselves! I will be avenged!

Totaku, hearing my final cry, has rushed out to complete the wall!

Totaku, you must... avenge me! Use this completed wall.... to conquer.... the surface.........



Obsidian 26
Totaku, hearing my last wish, has taken vengeance on the first of many.

Starting with the blasted biokurris responsible for my death.


The biokurris will be the ones to test out the FULL POWER of my atom-smashing might.


REVENGE IS MINE!

Obsidian 29
To coincide with my plans, a bridge has been built along the walls of the outside area I have conquered on this year. This is only the beginning, however. I hope my future successors will use the gift of this outside land wisely, and build a mighty castle over my remains!


(although naturally I immediately respawned in another suika)

Granite 1
And so spring has arrived. My next player should have a much easier time with my improvements  to our fortress, or at least less mishaps.


Accomplishments:
  • Crushed many dozens of undead, and a few . Reduced or at least evened out undead created by the last few sieges (aside from the ongoing one)
  • Conquered a portion of the outside world! With this we can build towers and perhaps purge the undead from this blighted land, or drive them back to allow better migrations!
  • Slabbed nearly all the dead suikas! Ghost problems no more!
  • re-levered and relinked nearly every bridge in the fort! Added notes!
  • Reorganized the militia and made them all crossbowsuikas. They're not training atm though.
  • Fixed shit with burrows, although only two seem usable (Atom Smashing In Progress to keep everyone generally inside, Atom Smash Zone to keep suikas in the lever room)
  • Engraved a whole bunch of walls
  • The trader path, which is probably the Main Entrance now.
  • Further fortified the Original Main Entrance with Silver Warhammer Weapon Traps
  • Zombie Archery!
  • Net gain of 15 migrants this year!
  • Removed all the Garbage Dumps and Meeting Zones. Fuck you whoever made all of those. New meeting zone is the lever room (as it goddamn should be). New garbage dump is the far end of the Double Atom Smashers (marked by a troll cage I think)

TODO:

  • Slabify some recent dead (I slabbed myself in advance)
  • Do something about the magma forges with holes
  • Make armor. Use the good stuff if you have to (it's not good for much else anyway).
  • The trader bridge blocking access to the outside was bad. Link up the new one (pictured) once it's done being built. It's currently suspended because of a nearby biokurri squad, however.
  • Check if we have enough crossbow bolts, I guess?
  • Get anything else you want from the kappas while you still can. I mostly bought food and leather.
  • Train the army (possibly wait till you have more migrants)
  • destroy those two sections of wall once the outside bridge is linked up, if you want to be able to use your main entrance again.

About all I can think of! Don't make my sacrifice in vain! TAKE VENGEANCE!

I'm too lazy to post the save atm, but I will once I take a nice, long nap.
« Last Edit: October 05, 2012, 09:07:11 am by Nyotor Lizardhammers »
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NotaPirate

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #381 on: October 05, 2012, 10:49:42 am »

Hoho, things are beginning to pick up!

Strike the earth! Conquer the surface! More fun!
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Nyotor Lizardhammers

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114
« Reply #382 on: October 05, 2012, 05:38:56 pm »

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Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114
« Reply #383 on: October 06, 2012, 02:58:47 am »

I meant to post this up, but once again, no intermission sequence, so Scruffy, please continue to work on completing Nitori's (create a creative water and magma system using your mechanical skills.) and Seiga's request (8 out of 40 zombies being used for fort productivity) You will have till Friday 11:59 Central Time to complete the run

I'll have one up the next time which mean Syanas better be prepared for new quest as well as finish the old ones.

« Last Edit: October 06, 2012, 03:07:03 am by Totaku »
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Scruffy

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114
« Reply #384 on: October 07, 2012, 09:07:20 am »

Ok, this is one of the most confusing forts I have played (and I have played drunken fortress) so I will need a moment to get oriented.
I got a good idea for the magma/water thingie but I doubt that I will have enough suikas to finish it in time.

Wait, our workshops and staircases are directly connected to the magmasea? Uh, oh. That might cause trouble since my Nitori's challenge idea involves the "down below"

------------------------

17th Granite
-Began massmanufactoring floodgates, mechanisms and other gizmos needed for Nitori's little request.
Falling water+magma=obsidian. Obsidian + critters bothering our candy miners? Science!
-Another forgotten beast.
-Fort seems stable so concentrating on the project.

24th Granite
-Crud. Ran into semi-molten rock. I have to move the whole project. Had to spend plenty of time on redesigning. Have to build more plumbing to get enough magma and water to the new position

15th Slade
-Some migrants arrived yet picked a bad place to arrive on the map. Poor Suikas died before reaching the gates

15th Felsite
- a Parsee caravan arrived. Those atomsmashers in the depot passage proved usefull again.
- Some random zombies oni were pestering the sleeping suikas. Oh, and I think that one ate Aaron111.
- Raikaria widrew from the society and ran outside.

25th Felsite
-Burrowed everyone and closed the gates. Too many suikas were wandering outside and getting devoured.
-Scotty, Raikaria, HighZealot and some others were found dead. Seems like some undead got inside. A darn building destroyer destroyed the doors on a room containing a few zombies.

3rd hematite
-I got it contained but lost many of the named suika

5th hematite
-scratch that. The militia bled to death and starting causing trouble. The staicase can't even be sealed because of the fort's design.

12th Hematite
-only a handful of suikas are left. The fort will fall again.

17th Hematite
-The only survivor is an engraver that got stuck outside. The gate is closed so he can't get back inside. Abandoned.

Do you suppose I should savescum? I didn't get past the early summer and it would be somewhat hard to reclaim and I suppose that I could keep the fort alive.
So, I would like to redo it if possible. I will post the save tomorrow.
« Last Edit: October 07, 2012, 12:31:47 pm by Scruffy »
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Et tu, Urist

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114
« Reply #385 on: October 07, 2012, 05:56:08 pm »

Well the thing is, I have to decide something very crucial now because you literally "ABANDONED" the fort. I'm about to go to work so I won't be able to give you the answer to it till I get back but once I do I'll tell what I have decided on your fate....as well as the fate of the game itself.
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NotaPirate

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114 (Abandoned?)
« Reply #386 on: October 07, 2012, 06:05:59 pm »

Oh dear god what did you do to screw the entire fort to hell, scruffy? :(
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Scruffy

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114 (Abandoned?)
« Reply #387 on: October 07, 2012, 06:20:35 pm »

Oh dear god what did you do to screw the entire fort to hell, scruffy? :(
A zombie troll or something (a building destroyer) entered the fort and destroyed a door which released 2 zombies that were behind it. I only realized this after they zombies were scaring suikas around the dining room. I killed the troll and zombies but the militia bled to death soon after.. They resurrected and I nolonger had a proper militia.

The main mistake was that I only realized that the gates in the depot passage were open after the troll got in. (it turned out that the outermost gate was "suspended" :P I thought that it was a finished, closed gate and the fort sealed.)

Edit: As for the reason for abandoning:
Only had a single unarmed suika standing outside the fort with the gates closed. The suika had no way of getting back in and would have just spent a month being chased before starving. Even if I had waited for migrants they wouldnt have been able to enter unless they had a pick. At 18fps it didn't bother waiting.

Edit: Crud, didn't think of deconstructing the gates.
« Last Edit: October 07, 2012, 06:24:40 pm by Scruffy »
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

krisslanza

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114 (Abandoned?)
« Reply #388 on: October 07, 2012, 06:25:18 pm »

Those poor Suikas. Yukari will never let Suika forget her failure.

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 114 (Abandoned?)
« Reply #389 on: October 07, 2012, 08:38:27 pm »

If we're gonna do this, we need to recruit ourselves...a tactical genius.
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