Malachite 13 (this save put me in the middle of the summer)
And so things went underway. The entrance rebuilding got started, the levers were getting moved, and slabtown started getting dug out. Everything was going quite well.
Outside, I watched a yak get mauled by zombies. Left a pretty impressive trail of blood.
In fact, there are quite a few trails around here. Neat.
Anyways, the rest of this update is provided to you by Shrinemaiden IRC Enjoy!
Malachite 15
[19:45] <NekoRex> fuck I have migrants
[19:46] <NekoRex> shoul I try to make them military or something
[19:48] <NekoRex> they'r hell not going to get inside running around and sending the entire horde after them
[19:49] <NekoRex> whoever designed these magma forges are the worst, they'res holes right open just inviting some fire imps inside
[19:52] <NekoRex> gdi my entrance fixes aren't done either
[19:53] <NekoRex> those migrants have literally 0% chance to get inside I think without a huge amount of luck and military banding
[19:53] <NekoRex> I at least want to see them make it to the safe zone though
Malachite 18
[19:54] <NekoRex> I like how the only thing between me and about 8 zombies trapped in a moat is a single locked door
[19:55] <PurvisHasLeftThisTimestreamNWS> *Make a platform over them, turn them into archery practice*
[19:56] <NekoRex> That would require unlocking the door
[19:56] <NekoRex> and going outside
[19:56] <NekoRex> both of which are awful ideas
[19:56] <PurvisHasLeftThisTimestreamNWS> *You build up and over the door*
[19:57] <PurvisHasLeftThisTimestreamNWS> *The going outside part is harder to fix, though...*
[19:57] <PurvisHasLeftThisTimestreamNWS> *At least until you make a good cover for your murder platform*
[19:57] <NekoRex> uh oh, I think that I had more migrants before
[19:58] <NekoRex> but I didn't notice
[19:58] <NekoRex> and they died
[19:58] <PurvisHasLeftThisTimestreamNWS> *Whups*
[19:58] <NekoRex> that must be where that yak cow came from that had like 5 zombies after it
(Note: That wasn't actually the case as far as I'm aware)
[19:58] <PurvisHasLeftThisTimestreamNWS> *Nwo you have to figure a way to bury the fuckers*
[20:02] <NekoRex> you don't "bury fuckers" in suika fortress
[20:02] <NekoRex> you crush them with a drawbridge then you make them a gravestone
[20:03] <NekoRex> an only if you're lucky enough to get them to your drawbridge
Malachite 22
[19:59] <NekoRex> this one migrant won't move
[19:59] <NekoRex> he's just like frozen there with fear
Malachite 23
(Note: Eventually I put him into the military)
[20:26] <NekoRex> >go pick up equipment
[20:26] <NekoRex> >it's all forbidden
[20:27] <NekoRex> >still going anyway
[20:28] <heartsriker> Yeah stupid fucks
[20:31] <NekoRex> why do they not listen
[20:31] <NekoRex> zombies are after him now
<Later in the day>
[20:35] <NekoRex> well I inadvertently killed the runner
[20:35] <NekoRex> oh well
[20:37] <NekoRex> WHERE ARE THEY FUCKING GOING
(Not pictured: More militaried migrants not going towards the spot I wanted
Malachite 24
[20:46] <NekoRex> holy shit
[20:46] <NekoRex> they're making it
[20:46] <NekoRex> they're getting to the point
[20:51] <NekoRex> one made it in
[20:54] <NekoRex> this is my greatest achievment
Malachite 26
[20:55] <NekoRex> all they have to do is kill one undead and they'll all be in
[20:56] <NekoRex> 7 survivors
Malachite 28
[21:02] <NekoRex> the only casualties were chens
[21:03] <NekoRex> and all the animal pets from the migrants
[21:03] <NekoRex> these losses are acceptable
[21:04] <NekoRex> oh and they're all nearly miserable
[21:05] <heartsriker> Lmao
[21:10] <NekoRex> archmage is going to be so pissed when his cat inevitably dies
[21:16] <heartsriker> Neko it would be funny if the migrants end up going mad
[21:16] <NekoRex> yes it wouldn't
Malachite 29
[21:16] <NekoRex> ps Pirate your custom profession is now "Armok's Chew Toy"
[21:17] <heartsriker> what
[21:18] <NekoRex> well you have died innumerable times
[21:20] <heartsriker> bull
[21:23] <heartsriker> i've only died twice
[21:23] <heartsriker> reported deaths anyway
[21:23] <NekoRex> archmage got a new pet cat today
[21:23] <NekoRex> too bad about his old one
[21:24] <NekoRex> pirate your death toll is at least 5
[21:24] <heartsriker> what
[21:24] <heartsriker> how
[21:24] <NekoRex> it's on the dead list
[21:25] <NekoRex> you died 5 times in the first 3 years
[21:26] <NekoRex> that or those are little pirate bits
[21:26] <NekoRex> no wait those are individuals
[21:30] <NekoRex> I counted 9 instances of Pirate being deceased
[21:31] <NekoRex> he's the Tidus of Pirates
[21:34] <NekoRex> I'll give you something useful to do in a bit
Galena 4
[21:35] <heartsriker> i only want to fight
[21:36] <heartsriker> set me as maeksman
[21:36] <NekoRex> I'm not doing military atm
[21:36] <NekoRex> and marksmen are useless
[21:38] <heartsriker> my archers in my new fort
[21:38] <heartsriker> killed undead like badasses
[21:38] <NekoRex> cool, well, I'm focusing on making the fort not a deathtrap atm
[21:41] <heartsriker> neko so how are you not making the fort into a death trap
[21:41] <NekoRex> I'm moving the levers for one
[21:41] <NekoRex> and I'm slabbing all the dead suikas
Galena 5
[21:41] <NekoRex> I HAVE NO CARPENTERS
[21:41] <NekoRex> WHY
[21:44] <NekoRex> so totaku and omba are the new carpenters
[21:44] <heartsriker> nice
Galena 7
[22:08] <NekoRex> next on my list of priorties is to build atom-smash bridges on this trader path / ulimate undead destroyer
[23:01] <pirate> are the stonetraps still there?
[23:01] <NekoRex> yeah
[23:01] <pirate> Replace em with hammer traps
[23:01] <pirate> it's annoying to reload them
[23:01] <pirate> hammer traps deal more effective damage and reload automatically
[23:02] <pirate> saves a bunch of mechs from dragging stones close to undead
[23:03] <NekoRex> hmm
Galena 13
Digging a shortcut to the traders so that the suikas don't have to walk through the entrance area. Fun.
Galena 18
[23:06] <NekoRex> lol traders are here
[23:06] <NekoRex> they're not staying long for sure
[23:06] <NekoRex> I hope they go away
[23:06] <pirate> the'll prlly just get killed
[23:07] <NekoRex> yeah. next season the path should be ready
[23:07] <pirate> caravans are simply a way to increase undead count
[23:07] <NekoRex> then we'll have safe trading
[23:07] <NekoRex> even the path isn't in the undead zone
[23:09] <pirate> let's hope they don't try to wage war on us before them
[23:09] <pirate> you know, all those lost caravans
[23:09] <pirate> make something with the silver to
[23:10] <NekoRex> i assigned it
[23:11] <NekoRex> it'll probably take forever tho
Galena 19
[23:18] <NekoRex> what
[23:19] <NekoRex> which fucker left the "suikas save refuse from outside" order on
[23:19] <NekoRex> no wonder they're constantly trying to go outside every time I open the front door
Galena 22
[23:33] <NekoRex> how the fuck are you people having trouble getting traders and shit
[23:33] <NekoRex> I opened the door and they're just coming right in with no problems
[23:34] <NekoRex> I'm even building a wall on one of the openings to the main entrance while the door is open
Galena 23
[23:38] <NekoRex> right now the biggest threat to my fort is an undead hampster arm
Galena 25
[23:51] <NekoRex> my tunnel is flooding for literally no reason
[23:56] <NekoRex> OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH
[23:56] <NekoRex> It's the aquifer
[23:58] <pirate> lolwtf
[23:58] <pirate> we had an aquifer?
[23:58] <NekoRex> yeah, on the good area
[23:58] <NekoRex> part of it at least
[23:59] <pirate> ooooh well done
[23:59] <NekoRex> good thing I reacted quickly
Limestone 1
[00:08] <Syanas> This should be right after tokaku's run isn't it?
[00:09] <Syanas> Or was Grimlocke after him?
[00:09] <Syanas> Whatever the case, a lot less undead are outside now.
[00:11] <NekoRex> yeah
[00:11] <NekoRex> or was
[00:11] <NekoRex> autumn has come
[00:12] <NekoRex> one of the humans eventually did die tho
[00:12] <NekoRex> so I didn't get any trading
[00:12] <NekoRex> oh well, traders are useless
[00:12] <Syanas> So are our shallow metals.
[00:12] <NekoRex> hahaha
[00:14] <NekoRex> on the other hand I got 7 migrants in!!!
[00:18] <Syanas> Awesome.
[00:18] <Syanas> It's been a while since our migrants exceeded 4.
[00:18] <NekoRex> we have 28