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How would you like the updates to work?

In-Depth (Pretty much every monster, item, room, etc)
Highlights (New monsters, interesting items, rooms, etc)
Roleplay (everything from the dungeoneer's point-of-view)

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Author Topic: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!  (Read 27374 times)

SomeStupidGuy

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #60 on: June 17, 2012, 10:39:01 pm »

Ehh... I'm gonna say Demonology because I never really used & I'm curious.
Even if that curiosity end up getting Hopson an early death.
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Darkmere

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #61 on: June 18, 2012, 03:54:31 am »

Ehh... I'm gonna say Demonology because I never really used & I'm curious.

Demonology is interesting because:
Spoiler (click to show/hide)

If you like melee types, you should try it at least once just for that.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Teneb

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #62 on: June 18, 2012, 09:53:31 am »

I'm going to vote for the next berserker skill. Although the demonolgy skills are good too.
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ivanthe8th

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #63 on: June 18, 2012, 01:52:32 pm »

When the only tool you have is a hammer... you take levels in smithing!
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You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?
This quote right here is the essence of DF.

Seriyu

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #64 on: June 18, 2012, 05:08:34 pm »

I will actually back up smithing now. A level of smithing a floor seems like a decent rate.

Sirus

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #65 on: June 18, 2012, 05:34:08 pm »

I will actually back up smithing now. A level of smithing a floor seems like a decent rate.
Oops. Um...next level? I started this nearly an hour ago :P

It was close, but Demonology wins! Now Hopson shall continue his adventures.



We find a room full of Enraged Diggles. These guys are physically tougher than normal diggles, and can go berserk to further increase their damage. Best to take them on in small doses.



Like so. Hopson is pretty lucky here; most passageways in the dungeon are three squares wide.



Our new ability triggers during the battle. Not exactly helpful, but it does allow Hopson to deal his first non-slashing damage: radiant.



Oh great, these things. They can cast spells, teleport through walls on occasion, and prefer to run away rather than fight in close combat. I guess you could say that they're pretty fly...
Spoiler (click to show/hide)

I'm sorry :(



To distract from the terrible jokes, have a mummy. Surprisingly easy to kill, though they like to curse you periodically.



Those accursed Canadians have discovered cloning technology! These guys can be substantially dangerous, especially the named mini-boss variety seen here. They have lots of health and deal enough toxic and acidic damage to hurt Hopson through his resistances. I'm forced to scarf down some delicious parmigiano and launch the rocket-fist to survive.



This is a mod item. I have no idea what it does, and I'm terrified to find out.



Screw wights. Seriously. Those pools of blood are from two consecutive ice bolts, and now it cursed me. ROCKET. PUNCH.



Praise the gods! We found ourselves a Horadric Lutefisk Cube! You remember lutefisk, right? This thing serves as a handy storage for all of your lutefisk. Know why?



Because any item that you drop into the cube turns into a single piece of lutefisk, of course! It's like a trashcan, but it actually gives you stuff in return. Indispensible if you have a lot of junk filling your inventory but you can't find a store to sell it.
Skål!



I'm pretty sure this is a mod item. Jeez. Hopefully it won't burn down my house.



Ah, Floor 2's first Inconsequentia Shrine. This time, the goddess wants us to find an item that is being guarded by the 28th Cohort. Challenge accepted.



Why can't I find any decent, non-staff artifacts? I'd kill for an artifact axe right about now, for some damage variety.



And before I even realize it, Hopson hits level 6! What new ability should he take?

Spoiler (click to show/hide)
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Burnt Pies

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #66 on: June 18, 2012, 05:45:00 pm »

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SomeStupidGuy

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #67 on: June 18, 2012, 06:34:30 pm »

It just occurred to me that if Hopson doesn't get a nice source of ranged attack, things could turn a bit troubling on the next level.
My votes for Clockwork Knight I guess, to close the distance on the casters and whatnot.
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Sirus

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #68 on: June 18, 2012, 06:37:07 pm »

It just occurred to me that if Hopson doesn't get a nice source of ranged attack, things could turn a bit troubling on the next level.
My votes for Clockwork Knight I guess, to close the distance on the casters and whatnot.
He does have an artifact crossbow and a variety of bolts, but they aren't terribly effective and I tend to forget to use them :(
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Teneb

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #69 on: June 18, 2012, 06:41:39 pm »

I vote for the thid ability of demonology. After all, the monster zoo can be behind any door.
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frostshotgg

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #71 on: June 18, 2012, 07:31:16 pm »

I'm gonna vote for Demonology. Rank 3 Demonology is sweet.
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ivanthe8th

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #72 on: June 18, 2012, 08:07:54 pm »

Still voting for smithing. I'm sure we're finding ores and bars along the way, and with more skill we can fabricate armor and weapons that will be able to compensate for any temporary demonology boost.
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You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?
This quote right here is the essence of DF.

SomeStupidGuy

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #73 on: June 18, 2012, 08:44:49 pm »

It just occurred to me that if Hopson doesn't get a nice source of ranged attack, things could turn a bit troubling on the next level.
My votes for Clockwork Knight I guess, to close the distance on the casters and whatnot.
He does have an artifact crossbow and a variety of bolts, but they aren't terribly effective and I tend to forget to use them :(
I know what you mean, on any character not based around archery I do the same exact thing.
If we end up going with Demonology (which is looking pretty likely), it'd work nicely to get this after.
It'd be kinda cool to rocket jump into a crowd then turn on Celestial Circle & kick monster ass.
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Sirus

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Re: Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!
« Reply #74 on: June 18, 2012, 11:06:08 pm »

2 votes for Demonology, 2 votes for Smithing (and one for Clockwork, but that's not enough). TIE BREAKER TIME!

Today's special challenge is: to post a picture of an awesome sand sculpture. First one that gets my approval gets to break the tie!
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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